HTC Vive

HTC Vive

BodyPolitic Jun 11, 2016 @ 10:54pm
VR/Motion Sickness in seated experiences only? Locomotion is the key
First of I have to say, I've always considered myself to have strong stomach, I've been on ships out to sea several months, sat in the back of a very small play while a pilot traniee (ie wife:steammocking: ) went through thier some times bumpy paces, rollercoasters etc, never been a problem.

And in VR land played through about 30 games/experiences before it struck, and it was in that damned Marble game no less, Marble Mountain. Was playing and it just sort of crept up on my so that by the 4th level I took of my headset to find that I'm actually nauseous, such a weird bad feeling, wasn't like my head was spinning, just stomach didn't feel well for about 10 mins.

I've played flight sims like CDF Starfighting, loops all day no issue, but stuck by such an inncuous game was so weird. Even super raw experiences like polynomial 2 where the dev just literally coded it with out even owning a Vive no issues. This go me thinking about the nature of motion sickness, and how in most room scale games I don't even read aout others getting it. I guess that sense of movement is what grounds them so well vs seated ones.
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Showing 1-6 of 6 comments
Praxis Jun 11, 2016 @ 11:04pm 
I have a weak stomach. Always vomiting on trips at sea. I have no issue with standing games that abide by the laws of physics with teleport to compensate. Haven't tried Marble Mountain. Sounds like I could get queasy. I have been playing HL2 though and for the first 20 odd minutes quite disoriented crouching around heights running from the combine. An hour in... all I notice is two things. How awesome depth perception is and how bad the textures look. The whole artificial displacment of inertia fell away entirely. No sickness at all.
BodyPolitic Jun 11, 2016 @ 11:09pm 
Originally posted by Praxis:
I have a weak stomach. Always vomiting on trips at sea. I have no issue with standing games that abide by the laws of physics with teleport to compensate. Haven't tried Marble Mountain. Sounds like I could get queasy. I have been playing HL2 though and for the first 20 odd minutes quite disoriented crouching around heights running from the combine. An hour in... all I notice is two things. How awesome depth perception is and how bad the textures look. The whole artificial displacment of inertia fell away entirely. No sickness at all.

Yah I hate to disparage any dev's work but you may want to stay way from Marble game. I've been trying to figure out what it was that finally got me. This is only a guess mind you, but... I am thinking, it had to be the ball. Because it is rolling quickly aross this static enviroment, the constant tracking in 3d space must have did me in, (small quick moving object going in and out of depth against a static plain)
BodyPolitic Jun 12, 2016 @ 12:58am 
lol okay random person, who I know nothing of
BOYCOTT Jun 12, 2016 @ 1:01am 
Originally posted by BodyPolitic:
lol okay random person, who I know nothing of
lvl 0 sock puppet, nothing more.
=CrimsoN= Jun 12, 2016 @ 3:55am 
Well it's not really motion sickness unless it's consistent. I mean I had an upset stomach once after playing 5089 (i think that's what it's called), but turns out I just had an upset stomach at the time. I went back and played it and was fine.
dannyhefc69 Jun 12, 2016 @ 4:15am 
Same for me, i never get sick and its hard to make me feel sick but certain seated vr games get me going. Riding a rollercoaster in chunks is just horrendous. I really done know how the oculus kids are surviving
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Showing 1-6 of 6 comments
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Date Posted: Jun 11, 2016 @ 10:54pm
Posts: 6