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Raportează o problemă de traducere
*cough*
VR its same like in real life, try close one eye do you see anything ???? same with VR I tried it and its a fact. Dont lissen to people who dont have it, they know F all.
In its current state VR is missing several of the usual depth cues. Having only one eye removes the biggest depth cue provided by VR (binocular parallax). So I would recommend trying the Vive or Rift in a shop to check if he can use them with the limited depth information.
More info here: https://developer.oculus.com/documentation/intro-vr/latest/concepts/bp_app_imaging/
And he has the most obvious depth cue there is, the controllers -> Your hands within the game. You'll have a blast with the tracked controllers.
You'll just be lacking depth information as you do on a normal non-3D monitor. If you're capable of navigating first person shooters or adventures, you shouldn't have a problem with 3D goggles.
However, keep in mind that your computer will still have to compute the second image as well, so in the end this might still have a significant performance impact on your gaming experience, despite you not gaining anything form the second perspective.
The FOV is narrower than real life; then the curvilinear perspective is not as effective as a depth cue either.
Textures, lighting and shading are quite simple in current VR games, so their contribution as depth cues is also dimished.
So the OP needs to try the Vive to see if the remaining depth cues are enough for him.