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No need for keyboard in ED, Hotas and Voice attack do the job perfectly.
Every time I want to put the headset on, I change my mind after a few minutes since I don't like the controls from controllers.
I can play shooters in vr with controllers only while standing still and can't stand the teleportation means of moving around. Just makes me very dizzy right away.
I play other games as well, like board games and strategy games in vr. Those I can't stand too long with controllers. Just makes me annoyed.
The convenience of a mouse for games is not to be underestimated. I never liked consoles for the same reason. Why make a pc without a mouse and keyboard is beyond me. I know I look foolish every time I try to type anything with controllers.
I also do work in VR, especially for meetings and "think tanking". Keyboard and mouse are required and very useful in that regard. I would change jobs if I had to stand 8 hours in VR everyday, typing with controllers instead. (I have nightmares just thinking about it)
There are newer models of keyboard and mouse that can be tracked by vr headsets nowadays. I would recommend them for those like me who prefers them over VR controllers.
I wish you all a happy new year and may the games keep coming for us all!
So people saying they maybe have a handicap are kinda obnoxious to you?
Based
Disclaimer. I am assuming controllers to be like consoles. The cost of VR is so high, that I never ever tried. But I contemplate learning some sailing with VR regatta but only intellectually. To get the perception of it, I would be fine with keyboard and trackball to mind project body moverments.
Well, mass marketting something flexible seems to be a bad business model.. so we all need to assimilate to the console-touch-screen-one button-one feature-one app holy grail with no customization to maintain. Exponential return per dev head per hour inverstment.
Ok, now more seriously, as in wanting to get informed instead of letting exasperation steam out. When Vive cosmos elite and other very expensive kits talk about controllers, are those like the older WII ones where spatial position was encoded as spatial positoin not as console controllers where the handle position is encoded into the speed of change of position? (as then one could concieve the mouse to be such a controller as well), and keyboard to be buttons. I think the clunk comes from that mapping of "position" to motion speed. an arm moving per the speed indicated by the angle displacemnt of the transducer. A tank turret motion.