HTC Vive

HTC Vive

LigmaLlama Jan 31, 2018 @ 11:58pm
Can I play VR games with "Headset & mouse & keyboard"
I don't want to use them stupid controllers! that come with it!
--- hopefully sometime they'll make gloves and something different!


============ NEW UPDATE =========
CAN , I USE THE HEADSET, AS A HEADTRACKER
==================================
like the "Trackir 5", so if im playing a racing game, or games like "ArmA" I can just move my head about, and other games e.t.c that support headtracking.
Last edited by LigmaLlama; Mar 30, 2018 @ 11:29pm
< >
Showing 1-15 of 84 comments
shponglefan Feb 1, 2018 @ 4:41am 
Originally posted by Canley T'nashiq:
I don't want to use them stupid controllers! that come with it!

Yes, you do.

Keyboard +mouse control pretty much sucks in VR, which is why most VR games don't support them. Motion controls basically is like having your own hands in VR and is 100% better.
Last edited by shponglefan; Feb 1, 2018 @ 4:47am
LigmaLlama Feb 1, 2018 @ 7:34am 
Originally posted by shponglefan:
Originally posted by Canley T'nashiq:
I don't want to use them stupid controllers! that come with it!

Yes, you do.

Keyboard +mouse control pretty much sucks in VR, which is why most VR games don't support them. Motion controls basically is like having your own hands in VR and is 100% better.
Not for me, feels stupid , looks stupid...
Seems like i'll stick to my "Trackir 5, and tripple monitor setup"
I rather use the headset for looking around, and keyboard and mouse for operating!

--

The controllers are obnoxious and not multiperson friendly, not everyone can stand up and move about, not everyone can hold there hands in the air for multiple lengths.

Some people may have certain disabilities, that bind them to keyboard and mouse, way way more...
Right now as it seems, VR headsets aren't multi user friendly then...
Last edited by LigmaLlama; Feb 1, 2018 @ 7:38am
The Maddog Feb 1, 2018 @ 8:30am 
Originally posted by Canley T'nashiq:
The controllers are obnoxious and not multiperson friendly, not everyone can stand up and move about, not everyone can hold there hands in the air for multiple lengths.

Some people may have certain disabilities, that bind them to keyboard and mouse, way way more...
Right now as it seems, VR headsets aren't multi user friendly then...


This post is kinda obnoxious.

Look...I sympathise if you are impared in someway. It's not nice but not every product can be made with people with disabilites in mind. Most VR games are built with the whole concept of "virtual reality" in mind. You look around, you move around and you use your hands. We dont use mice and keyboards in reality so why would we do it in "virtual" reality?

Hell..gloves dont even work well due to the lack of tactile feed back so theres a reason they are not being used much either (though you can buy a pair for the Vive).

If you want to play games in VR with keyboard and mouse they you're rather limited to titles you can play as not many games work well that way. Maybe a few flight or racing sims and even in those you end up wanting to use a wheel or HOTAS. If you you want to play some FPS game like that I can tell you that I've tried it. Its really REALLY nauseating and it is for most people (hence why it;s not the mass market approach). Valve and Oculus dropped that approach very early on in development as it's terrible...but hey, if you want to go buy a headset and Vorpex you can play plenty of games in the manner you desire...but I suggest you go research VorpX first as a lot of people dont think all that hightly of it.


If thats not of intrest to you and if you think trackir 5 and triple monitor set up is good enough (which isnt even remotly comparable to acctual VR) then stick with it because the Vive, Rift or Windows HMDS simply do not operate the way you want and never will for the most part.

Last edited by The Maddog; Feb 1, 2018 @ 11:48am
shponglefan Feb 1, 2018 @ 8:54am 
Originally posted by Canley T'nashiq:
Not for me, feels stupid , looks stupid...

Have you actually tried VR and motion controllers before?

"Looks stupid" isn't a valid complaint because in VR you don't see anything physically. Typically motion controllers are represented in VR by whatever in-game objects would would be holding (guns, swords, whatever). What things look like in real life is irrelevant.

I rather use the headset for looking around, and keyboard and mouse for operating!

Why? Again, if you've tried it, I'm curious why you'd prefer keyboard+mouse over motion controls. If you haven't tried it, then you need to try it first to properly understand the difference.

Especially since motion controllers can allow for actions in VR not possible with keyboard+mouse setups. In fact, a lot of VR games wouldn't work with mouse+keyboard just for that reason alone.

The controllers are obnoxious and not multiperson friendly, not everyone can stand up and move about, not everyone can hold there hands in the air for multiple lengths.

Some people may have certain disabilities, that bind them to keyboard and mouse, way way more...
Right now as it seems, VR headsets aren't multi user friendly then...

There are also people with disabilities that might not be able to use a keyboard+mouse either, or even play video games in the first place.

And there also ways of working around disabilities. For example, there is a video on Youtube of a guy with only one arm using VR with a special rigged up to use the Vive's controllers with it. So physical disabilities doesn't necessarily completely impair someone from using things.

The bottom line is that motion controllers work much better for VR than traditional keyboard+mouse controls. Keyboard+mouse is fine for monitor gaming, not so much for VR.
Last edited by shponglefan; Feb 1, 2018 @ 9:41am
garfie2000 Feb 1, 2018 @ 8:59am 
Motion controllers are 1000000x better than mouse and keyboard.
"Wow, a zombie, let me click the mouse. Click."
vs
"Crap, zombie, aim, pull trigger, bam, head shot. Turn, aim, shoot another, miss, aim a little lower, pull the trigger, feel it rumble as it fires, head shot!"
LigmaLlama Feb 1, 2018 @ 4:10pm 
Originally posted by shponglefan:
Originally posted by Canley T'nashiq:
Not for me, feels stupid , looks stupid...

Have you actually tried VR and motion controllers before?

"Looks stupid" isn't a valid complaint because in VR you don't see anything physically. Typically motion controllers are represented in VR by whatever in-game objects would would be holding (guns, swords, whatever). What things look like in real life is irrelevant.
Yes I've tried and hated the controllers, you don't use controllers in real life either.. you use your hands to grab the weapon..
----------

I'd mainly prefer VR headset to replace the trackir5, taking away the need for a tripple monitor setup, and trackir5.

----------

Trackir 5 = Head movement, allows you to lean your body left and right to see around corners and more.

^ Vr headset pretty much does that, but it also has controllers, I'd rather just have the vr headset for that main thing.

----------

If trackir 5, can do the swaying and head movement with the use of keyboard and mouse, why can't the VR headset.... why are we linked to controllers!!!!
shponglefan Feb 1, 2018 @ 4:55pm 
Originally posted by Canley T'nashiq:
Yes I've tried and hated the controllers, you don't use controllers in real life either.. you use your hands to grab the weapon..

But you're still needing to grab a physical object, which is what the controllers are. They work very well as pistols in VR just for that reason alone.

What exactly did you "hate" about them?

If trackir 5, can do the swaying and head movement with the use of keyboard and mouse, why can't the VR headset.... why are we linked to controllers!!!!

For several reasons:

1) Room-scale or standing gameplay basically requires a wireless controller of some kind. You won't be able to use a keyboard+mouse with any room-scale game.

2) Motion controls effectively track the hands, giving you your hands in VR.

3) Motion controls allow for far greater freedom of motion than a keyboard+mouse combo. For example, you can do things like dual wielding guns with fully independent aim. You can't do that with a keyboard+mouse.

4) Motion controls remove a lot of the more abstract control schemes by utilizing more naturally tracked movements. Aiming a gun with a mouse isn't realistic. Physically aiming a gun using a tracked controller is.

5) Haptic feedback adds to immersion. It may not fully simulate things, but it adds a level of immersion when interacting with things, firing weapons, etc.

There is really no sense fighting it, since motion controls are basically the standard for VR input right now. That's not going to change any time soon.

Last edited by shponglefan; Feb 1, 2018 @ 4:57pm
LigmaLlama Feb 1, 2018 @ 7:34pm 
Originally posted by shponglefan:
Originally posted by Canley T'nashiq:
Yes I've tried and hated the controllers, you don't use controllers in real life either.. you use your hands to grab the weapon..

But you're still needing to grab a physical object, which is what the controllers are. They work very well as pistols in VR just for that reason alone.

What exactly did you "hate" about them?

If trackir 5, can do the swaying and head movement with the use of keyboard and mouse, why can't the VR headset.... why are we linked to controllers!!!!

For several reasons:

1) Room-scale or standing gameplay basically requires a wireless controller of some kind. You won't be able to use a keyboard+mouse with any room-scale game.

2) Motion controls effectively track the hands, giving you your hands in VR.

3) Motion controls allow for far greater freedom of motion than a keyboard+mouse combo. For example, you can do things like dual wielding guns with fully independent aim. You can't do that with a keyboard+mouse.

4) Motion controls remove a lot of the more abstract control schemes by utilizing more naturally tracked movements. Aiming a gun with a mouse isn't realistic. Physically aiming a gun using a tracked controller is.

5) Haptic feedback adds to immersion. It may not fully simulate things, but it adds a level of immersion when interacting with things, firing weapons, etc.

There is really no sense fighting it, since motion controls are basically the standard for VR input right now. That's not going to change any time soon.

So teleportation - DOOM is realistic?, sinse when could a human teleport..

Talking about realism... few VR games require you to teleport or press random ass buttons, i rather use keyboard and mouse FOR REAL REALISM! not (your todays generation of fake realism)
Last edited by LigmaLlama; Feb 2, 2018 @ 4:15am
shponglefan Feb 2, 2018 @ 8:37am 
Originally posted by Canley T'nashiq:
So teleportation - DOOM is realistic?, sinse when could a human teleport..

Talking about realism... few VR games require you to teleport or press random ass buttons, i rather use keyboard and mouse FOR REAL REALISM! not (your todays generation of fake realism)

Nobody was talking about locomotion. But since you bring it up, the most realistic use of locomotion in VR is physical, room-scale movement. Which again would preclude the use of a keyboard+mouse.

Like I said, there really isn't any point in trying to argue this since it is what it is. VR is a totally different animal than gaming on a regular monitor, and consequently control systems, game design and everything else associated with it reflects that.

Embrace the change, it's really not so bad.
Last edited by shponglefan; Feb 2, 2018 @ 8:40am
Bob Feb 10, 2018 @ 12:39pm 
Any game that supports controller is playable in VR with a keyboard and mouse , you will need a XIM4 for the best experience, expensive too , some games supprt keyboard and mouse natively.
dS Mar 29, 2018 @ 3:48pm 
I was looking for KB+M VR games and noticed this thread. And actually it looks like you guys either didn't try playing with KB+M in VR or have motion sickness with this setup. I know many people get sick of such controls, but if it's not you problem - it's absolutely great!

In the very beginning of the VR era I was playing Doom, Quake and other regular FPS games in DK1, it was so cool so I was pretty sure this is how the industry will develop. When the controllers came out, I was pretty sure they're gonna be used for very few specific games, because they limit gameplay extremely. I was so wrong...

Yes they add some immersion, but they limit your movement in game world a lot! Don't tell me about that awkward and ridiculous teleportation. I get bored of that kind of games in less than an hour. While a real FPS game can get me hooked for days and weeks, especially in VR.

I just don't get what you find wrong about sticking to classic controls in VR. All I can think of is motion sickness, but hey, there are players here who don't have this kind of problem. You were talking about disabled people here, weren't you? Motion sick people are disabled in terms of VR ;)
shponglefan Mar 29, 2018 @ 4:50pm 
Originally posted by dS:
When the controllers came out, I was pretty sure they're gonna be used for very few specific games, because they limit gameplay extremely. I was so wrong...

Yes they add some immersion, but they limit your movement in game world a lot!

Motion controllers have nothing to do with limiting movement. In fact, they offer greater range of motion over using standard keyboard + mouse, since you have full motion tracking for motion controllers. That means things like dual-wield pistols with completely independent aim. Can't do that with a mouse or gamepad.

Don't tell me about that awkward and ridiculous teleportation. I get bored of that kind of games in less than an hour. While a real FPS game can get me hooked for days and weeks, especially in VR.

Teleportation has nothing to do with control types. There are a lots of VR games with free movement, similar to any regular FPS you'd play on a monitor.

I just don't get what you find wrong about sticking to classic controls in VR.

Classic controls are highly abstracted because they are trying to translate complex movements to simplified control systems. Motion controllers allow for more complex movements in VR, while also being simultaneously more intuitive since there is less abstraction.
Last edited by shponglefan; Mar 29, 2018 @ 4:53pm
dS Mar 29, 2018 @ 6:04pm 
All you're saying is quite abstract and sound enforced by the industry like "you got the controllers and no KB+M. Deal with it."

You say they offer more complex movement/action possibilities, but most games (which I would love to play in VR) don't need that. In most games all I need to do is to walk, to aim and to shoot, that's it, and it's perfectly achieved by KB+M.

Also regarding intuitiveness of the controllers, are you really telling that to a person playing with KB and M for decades? :D Intuitiveness is subjective. And virtual world is virtual, a normal person doesn't treat it real and doesn't expect real world "controls". Although, they're more intuitive for people not having gaming background, that's for sure.

And on the other hand, I don't mind having fun with the controllers time to time. All I want is to have a choice.

Originally posted by shponglefan:
There are a lots of VR games with free movement, similar to any regular FPS you'd play on a monitor.
Name some please. Not a sarcasm, I really want to know. Maybe I missed some actually good ones.

-------------
And btw, sometimes I just don't want to stand and swing my hands around, I want to sit and relax with KB+M or a gamepad. Why can't I do that in VR? Most first person games I play would feel much better in VR, and they don't really require the controllers, they could be controlled classically just as well.
Last edited by dS; Mar 29, 2018 @ 6:09pm
garfie2000 Mar 30, 2018 @ 11:06am 
As said, the real controls are a 10000x better than M+KB. Dual weilding swords, being able to move them on an x,y, and z axis, is better than "Click button to swing sword in same direction every time."
Being able to truly gunjitsu in a game, blind firing at zombies, is a 1000000x better than "Click, click, wait guys, click." with only one gun.
Being able to physically bend down, pick something up, and examing it is way better than "Move mouse over object, click, yep, that's a rock."
dS Mar 30, 2018 @ 12:31pm 
you can't even imagine it could be subjective, right?..
As I said, most games don't need all that. In e.g. a military sim I don't need to dual weild swords, nor guns. And I normally don't need to examine every rock in e.g. TES-like games.
But I need to be able to turn fast, react fast, and I don't want to get physically exhausted in 20 minutes.
< >
Showing 1-15 of 84 comments
Per page: 1530 50