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- Eve Valkyrie
- Raw Data
- Serious Sam VR The Last Hope
- Serious Sam VR: The First Encounter
- Serious Sam VR: The Second Encounter
- Serious Sam 3 VR: BFE
- The Lab (Robot Repair)
- The Talos Principle VR
There's also a couple of demos that utilize it:
- Star Wars Trials on Tatooine Experience
- Steam VR Performance test
- Nvidia VR Funhouse
(If you've got two identical GPUs and a GeForce GTX 980 Ti, or higher, dedicated to PhysX, VR Funhouse will activate VR SLI)
As you can see, it's not a big list.
That all said, a 980 ti will work fine with a Vive Pro. I'm using a 980 ti myself on the Vive and it's fine. Upgrading to a Pro for higher resolution is only going to tax the card an extra 3% to 5.2% at most and the 980 ti wont struggle with that. Obviously one day it will hit a wall when you'll need something better but for some time you'll be fine with a 980 ti.
If OP lurks hard enough he can grab one retail from Evgas website. That's how I got my 1080ti SC2 Hybrid then i sold my regular 1080 and made profit due to all this mining lol
LOL indeed.
Couple of questions for you.
1) Isnt comparing monitor upscalling from 1080p to 1440p (which inclusdes a Hz jump) to a 78% HMD resolution jump a bit of a apples to oranges comparison? The changes are not exatly the same.
2) Does the Samsung Odessy, a headset that already has the same resolution (if not the exact same panels) that the Vive Pro has, throw out a huge performance hit on GPU's? Or does it work on exactly the same hardware as the Vive and just tax it a little more....say in the 3% to 5% range. The proofs already out there so I'll let you do your own research on that.
3) If you already have capable top end a Maxwel card, why pay for Pascal card when you might as well wait for the next gen? 980 ti's are fine if it's what you already have. Also..why would anyone get upset about you claiming Pascal are better than Maxwell cards? If I could justify the upgrade, I'd do it but it's not worth it to me.
4) Where are these games with Reprojection? Aside from Elite and Fallout (one being extremely taxing on high to ultra settings and the other being not so well optomised) I've had no issues with my 980 ti. It's worked fine in every title I've played and in the case of Elite, I wouldnt have even known if not for looking at my framing afterwards.
Now I'm prepared to conceded peformance will vary on all the diffrent PC builds, especially if you're playing CPU heavy games and have an older CPU, but you are litterally the first person I've seen reporting issues about performance on 980 ti's when it comes to general performance. I want to know what titles to watch out for.
As The Maddog pointed out there are very few games which use VR SLi. but those that do benefit greatly from VR SLi. (I wish there were more)
The onus here is on both Unity and Unreal developers to include both VR SLi and also Multi-projection matched lens shading technologies within their games, unfortunately not many do.
(a lot more work obviously)
The games which The Maddog mentioned are some of the most popular titles in VR and they do support VR SLi , I can confirm this, the GTX 980Ti in VR SLi enabled games, will easily out perform a single 1080 , only the 1080Ti will render frames faster.
I have yet to see any reprojection in any VR SLi enabled game, they are simply the best experiences you can currently have in VR.
Hope that info helps.
VR SLi https://developer.nvidia.com/vrworks/graphics/vrsli
LMS https://developer.nvidia.com/vrworks/graphics/lensmatchedshading
http://www.microcenter.com/search/search_results.aspx?N=4294966937+4294946479+4294840906&NTX=&NTT=&NTK=all&page=1&sortby=pricehigh
Build your own discount at store, maybe some of you might use this so should check it out:
http://www.microcenter.com/site/customer-support/VideoCardMessage.aspx
Plus, that good single card is what I want out of the next architecture hopefully, when it comes out that is. Sure, the 1080 Ti is great, but I wouldn't mind waiting for more. Power that is.
VR SLi is limited to a few games (we know that), as discussed above, but for general gaming especially True 4K QHD, QFHD, UWHD and multiple monitors and surround (triples) , a SLi system offers the best performance over any single card, thats why all Premium motherboards still support SLi and CFX.
Single GFX cards have become more powerful over the last few years , SLi is not as popular or required as much as it once was , however I can tell you in my own experience it does give any system more longevity and when games support it or are made to support it, nothing can touch it for performance and framerates.
You're entitled to your own opinion , but that is the opinion of someone who obviously does not own a SLi system. If the next generation of motherboards and GFX support it I would definitely still invest in a multi-GPU SLi or CFX system. I will also point out , the most expensive and best performance motherboards all support SLi and CFX in 2018.
example:
ROG RAMPAGE VI EXTREME
Supports NVIDIA® 4-Way SLI™ Technology *
Supports NVIDIA® 3-Way SLI™ Technology
Supports NVIDIA® 2-Way SLI™ Technology
Supports AMD 4-Way CrossFireX Technology *
Supports AMD 3-Way CrossFireX™ Technology
Supports AMD 2-Way CrossFireX Technology
* 28-LANE CPUs can only support up to 3-Way SLI™/ 3-Way CrossFireX™
Hardly a waste of time considering this board has legendary status within ROG
RRP £599
Excelent post to why no one should adopt SLi or Xfire, teh OP has 2 980Tis who he should dump for 1 1080Ti thus giving himself optimal performance across the board for every application, not just for a few applications that use either SLi or Xfire
This is not an opinion, it is a fact
OP should invest in a single GPU based on what they own now, we are not here to listen to your whismical wants, it's the OP's needs
Ground yourself for a minute and try not to get too excited when some actual positive information is given