Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.youtube.com/watch?v=P2-F8-82J1A
and also distance between lenses itself (Rotate the IPD knob located at the bottom right of the headset)
I fixed my issue by getting the pupil distance right and adjusting the headset up/down my face. You have to tighten it against your face enough so it doesn't drop down.
I had that issue when I bought by first set of prescription sunglasses. Looked like I was looking through a fish bowl. I figured out it was the concave shape of the lens, big aviator sunglasses. that distorted the image for me. SOme people it doest bother but it made me feel sick! I bought another set of glasses with a lens that is more flat and I am fine.
I hope it isnt that issue for you because there is no changing the shape of those lenses.
If you are new to VR this effect is more noticeable at first, also some games can magnify this effect , I would add, over time your eyes stop focusing on the lenses and your brain will eventually learn to ignore them , all current VR headsets have what is called a sweet spot in the centre of the lens for optimal focus and clarity with no distortion, The Vive has the largest sweet spot of all current headsets
Note : If you wear presrciption glasses the glare can be intensified in some games, using spectacles with an anti-glare coating definitely helps a lot with any excess glare or god rays as they have become known to VR users. If the glare is too high in a particular game , you can try using the night mode feature in SteamVR settings.
Hope that helps.. Good luck.
They don't go away. But you get used to it. The same way you get used to the screen door effect. At first, I could clearly see all the pixels and would focus on them.
After weeks, my brain started to interpret it as seeing the world though a very transparent dirty cloth or greasy glasses. Still there, but less artificial.
That is the key: current VR tech is not pick up and play smooth immersion. The hardware is still too poor. There is a learning curve and you need time to adapt and get used to it.
After a month of VR I even started to get over motion sickness and started using smooth motion, while on the first day, I could walk for 5 seconds.
I thought it had one of the smallest and is one of the big complaints compared to other headsets??
To be honest to some degree it will depend on the users IPD and other factors such as HMD positioning (fit) , and even the physical nature of each individuals cone and rod cells within the eye, all headsets have distortion caused by the lenses which is easily visible to anyone when looking to the edge of the lens, some people may prefer the Vive lens over the Oculus lens or vice versa, but for me personally the Vive has less god rays therfore my peception is a larger sweet spot. Just as some people prefer blue sun glasses over brown or yellow, the same applies to VR and the perceived sweet spot.
I should have rephrased that statement ... Edit: "The Vive has the largest perceived sweet spot for me personally".. but yeah glad you pointed that out.