HTC Vive
hyperion 2017 年 7 月 28 日 下午 8:25
Screen Door Effect
I'm just curious, and would like to ask this here about the VIVE. I just recently bought the Oculus and do not have the VIVE, yet. But I'm wondering if the VIVE suffers from the same screendoor effect that the Oculus does? So far for me, the Oculus is pretty awesome, except for this screendoor effect. At this point, this is really driving me nuts and killing the immersion. I'm hearing people say they don't notice this or it don't bother them. I have no idea how this could NOT bother someone.

And sorry if it offends anyone that I'm asking a question that's really about the Rift here because it's a Steam forum. But I'm a long time Steam member and have more than 100 games bought here on Steam. And I really want to know, because I love VR so far, but that is killing it for me, and if the VIVE does not have this, or it can be fixed, I'm probably willing to spend the $800 for the VIVE.

I bought the Oculus because it was $399 for the headset, 2 sensors, the touch controllers and an xBox wireless controller. That's hard to pass up to get a start in first gen VR.
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hyperion 2017 年 7 月 29 日 下午 3:34 
引用自 ChickenStirfry
I didn't really notice the screndoor effect when I used my brothers Rift a few times (before he sold it), it was barely there if at all. Now the glare, that was something I noticed and it was completely immersion breaking, to the point that I decided not to get one myself.

It's a shame both the Rift and Vive have such inferior headsets to the PSVR, the latters use of an RGB OLED, excellent lenses and superior ergonomics really put it into a different league to it's much more expensive PC counterparts. I'm no Sony fan, but their decades of experience in these particular fields really paid off here. It's such a shame it is let down by really awful tracking, hence why my brother sold that as well...

Personally I'm waiting for a second gen Headset, possibly third gen if they still haven't made a complete package for an affordable price. Microsoft's looks kinda interesting but I suspect they have made too many compromises to bring the price down, time will tell.

I accept that there's going to be problems with first gen technologies. I don't see any glare at all, yet. I was actually waiting for 2nd Gen to get into VR, but the Oculus selling that bundle at $399 was just too good to pass up. I mean I generally spend that much every week on stuff I don't need, so no big deal. $800 is a little more for me as it would mean I have to skimp on things for a week or so, but I would buy the VIVE now if I had enough evidence that it's that much better. But from what I've seen, the only thing bothering me so far, the SDE, it looks like it's worse on VIVE. The one thing that I definitely think is better with VIVE is Steam.
garfie2000 2017 年 7 月 30 日 上午 8:01 
SDE goes away with enough SS and fun.
When you're playing Space Pirate Trainer the SDE is gone because your eyes are focusing on the robots.
Same with any game.
Nordomus 2017 年 7 月 30 日 上午 8:58 
It's not the same for everyone, As much as I like VR I see it almost constantly unfortunately. SS has nothing to do with SDE at all.
SikFly 2017 年 7 月 30 日 下午 1:23 
As you can clearly see in direct comparison , the Rift is a little better. https://static.gamespot.com/uploads/original/140/1401492/3048878-vr+comparison.png

Zoomed in 8x the difference is more stark.
https://i.ytimg.com/vi/0OPCZ4tBvAw/maxresdefault.jpg
最後修改者:SikFly; 2017 年 7 月 30 日 下午 1:29
hyperion 2017 年 7 月 30 日 下午 5:34 
引用自 Nordomus
It's not the same for everyone, As much as I like VR I see it almost constantly unfortunately. SS has nothing to do with SDE at all.

Yeah, looks that way, I've got mine cranked up to 2.0 now and does not reduce screendoor at all.
Nordomus 2017 年 7 月 31 日 上午 12:24 
引用自 hyperion
引用自 Nordomus
It's not the same for everyone, As much as I like VR I see it almost constantly unfortunately. SS has nothing to do with SDE at all.

Yeah, looks that way, I've got mine cranked up to 2.0 now and does not reduce screendoor at all.
SDE is manifestation of screen's physical limitation, you can't "repair" it by software. SS helps with overall bluriness and aliasing.
Vidicus 2017 年 8 月 1 日 下午 6:26 
Your brain can actually remove some issues. The way your eyes see things is not the way your brain recieves it for example. If you were glasses inverting the image your brain will ventually flip the image back the right way. There are documentaries on this and how the brain can fix issues like flipped images, floaters in your vision, etc. So I would think the screen door would be much the same, it was with me. I noticed it at first, now it is a non issue.
ThEdUDe 2017 年 8 月 1 日 下午 7:04 
the god rays are way more annoying than screen door effect. Heck some projectors have screendoor
hyperion 2017 年 8 月 1 日 下午 7:37 
引用自 ExTrAStR3nGtH
the god rays are way more annoying than screen door effect. Heck some projectors have screendoor

I don;t see the god rays, still see the screendoor, but when things get busy I tend to not notice it as much now.
ShadowEno 2017 年 8 月 1 日 下午 10:59 
https://www.youtube.com/watch?v=hLqK-Q2YdI0 it works, screendoor is almost nonexistent with this tool.
DemonicShadow 2017 年 8 月 11 日 下午 10:19 
引用自 hyperion
I'm just curious, and would like to ask this here about the VIVE. I just recently bought the Oculus and do not have the VIVE, yet. But I'm wondering if the VIVE suffers from the same screendoor effect that the Oculus does? So far for me, the Oculus is pretty awesome, except for this screendoor effect. At this point, this is really driving me nuts and killing the immersion. I'm hearing people say they don't notice this or it don't bother them. I have no idea how this could NOT bother someone.

And sorry if it offends anyone that I'm asking a question that's really about the Rift here because it's a Steam forum. But I'm a long time Steam member and have more than 100 games bought here on Steam. And I really want to know, because I love VR so far, but that is killing it for me, and if the VIVE does not have this, or it can be fixed, I'm probably willing to spend the $800 for the VIVE.

I bought the Oculus because it was $399 for the headset, 2 sensors, the touch controllers and an xBox wireless controller. That's hard to pass up to get a start in first gen VR.

First gen VR will have screen door effect there is nothing you can do about it, just when you look around use your head to move around and keep your eyes forward.

Also its less noticable in darker enviroments i find but it dose not take away from the fun atm playing through parnormal activity the lost soul

had a phew moments where i jumped and was WTF F**K YOU B***C! LOL so fun
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張貼日期: 2017 年 7 月 28 日 下午 8:25
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