HTC Vive

HTC Vive

Iron Chief Jul 6, 2017 @ 11:04pm
Why are so many people selling their HTC Vive on ebay?
I thought this is something amazing.

I can't understand why ebay is filled with units that sell for around $560 give or take.
Is there a new HTC Vive coming out this holiday?

Should I wait until they have dual 4k screens and I need 4x1080Tis to run a game? lol

_________EDIT:__________________________________________________________
Awesome feedback guys.

So VR list of improvements so far is:

1-Remove screen door effect
2-Increase field of view
3-Better software without glitches and crashes
4-Have the flexibility/functionality at least on par with the HTC vive in terms of tracking and movement.
5-Increase the resolution while mentaining a high refresh rate to avoid motion sickness
6-Reduce/remove bluriness (same as improving resolution)
7-Reduce/remove lens flaring or god ray distortion effect due to lenses
8-Improve compatibility between headsets and games or standardise VR altogether (may the best headset win our hearts and eyes ;)
9-Reduce price...tho to be fair under $1000 for something like the Pimax 8K with tracking like the HTC vive if it pans out as planned then it is worth it IMO. People spend just as much on phones nowadays for only a few more gimmick features.

Did I miss anything else?
I hope HTC vive makes a Pimax 8K like headset or Pimax 8K actually delivers and not only on the hardware but the software as well.
Last edited by Iron Chief; Sep 25, 2017 @ 5:04pm
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Showing 1-15 of 41 comments
Nordomus Jul 7, 2017 @ 12:08am 
I have no idea, in my country used Vives are still keeping price around 750-800 euros.
Larry Jul 7, 2017 @ 5:44am 
There's the Vive Standalone coming out but that's not going to be what people think it is. It'll be an affordable headset you can use with Google's Daydream but also has the ability(The Lenovo one already states this) to connect to your PC either wirelessly or wired directly. The screen resolution will most likely be subpar and the refresh rate won't be anything amazing. It'll be an upgraded GearVR without the need for a phone to power it so expect it to be powered by SoC solutions.

The amount of power of the device can be summed up with HTC's own wording on who it's for: "Standalone VR with Daydream
For the on-the-goers"
lv426zeno Jul 7, 2017 @ 6:03am 
money to tight to mention,money oh ye money.
robs2010mazda6s Jul 7, 2017 @ 6:21am 
I'll say what no one else has admitted... games... games... games.... People are getting sick of thousands upon thousands of nickle and dime games.... they want real content "which at this point in time is a bit unrealistic" so they simply bought in a few years too early and now regret doing so.
Last edited by robs2010mazda6s; Jul 7, 2017 @ 6:22am
Strife Jul 7, 2017 @ 11:39am 
I'd echo what Rob said about lack of games and also that VR tech is moving so fast that some are concerned of Vive dropping in value and so decided to sell it before it dropped in value much.

Vive is an absolute breakthrough in technology, but VR is in its very early stages and will improve a lot over the next few years.
SwampyElf Jul 7, 2017 @ 12:08pm 
I wouldn´t say the games are at fault but they are part of the reason why VR isn´t as big as it could be. I bought a Vive 14 days ago and had it for 10 days until i didn´t want to have it anymore. It wasn´t because of the games for me, it was the fact that SteamVR has so many issues and the fact that the controllers has got the worst designflaw which every Vive controller has. Underneath the touchpad the way that is designed means that at some point you can´t click anymore because of how it is made. My Vive controllers broke on day one which meant i would have to wait 14 days for a repair but i decided not to go through with it.

SteamVR is a giant bugfest and has got so many issues and crashes that it makes it almost impossible to use the headset. Playing The lab which was one of my favorite things i could only play for five minutes max because SteamVR would then be unresponsive or suddenly say i had a third Vive controller connected which i hadn´t. The Viveport software is beyond broken too.

All in all for me it came down to the fact that VR right now is in a very pre pre alpha stage and that there are too many issues in regards to software and hardware. The quality of the lenses were pretty good and the VR experience itself were absolutely amazing and made me lose balance and complete lack of self control over my laughter.
Last edited by SwampyElf; Jul 7, 2017 @ 12:09pm
Iron Chief Jul 7, 2017 @ 12:41pm 
Thank you Dr. Larry. Well it seems the best experience is still on the PC with the original Vive for now, and I think that is still great. I am looking to buy into the technology for the holidays.

Originally posted by Dr.Larry:
There's the Vive Standalone coming out but that's not going to be what people think it is. It'll be an affordable headset you can use with Google's Daydream but also has the ability(The Lenovo one already states this) to connect to your PC either wirelessly or wired directly. The screen resolution will most likely be subpar and the refresh rate won't be anything amazing. It'll be an upgraded GearVR without the need for a phone to power it so expect it to be powered by SoC solutions.

The amount of power of the device can be summed up with HTC's own wording on who it's for: "Standalone VR with Daydream
For the on-the-goers"
Iron Chief Jul 7, 2017 @ 12:46pm 
The game selection is a bit worriesome I agree. I do love Elite Dangerous thou and with VR support it would make for a fantastic experience as long as those nasty bugs don't show their faces.

A next gen VR will certainly be better than what we have now, no doubt about that. Tho the "On the go" version DR. Larry mentions...that will have to take a back stage for most enthusiast gamers I assume.

So thank you all for the replies.
Very informative, thank you for your time.

Originally posted by Swampylaban:
I wouldn´t say the games are at fault but they are part of the reason why VR isn´t as big as it could be. I bought a Vive 14 days ago and had it for 10 days until i didn´t want to have it anymore. It wasn´t because of the games for me, it was the fact that SteamVR has so many issues and the fact that the controllers has got the worst designflaw which every Vive controller has. Underneath the touchpad the way that is designed means that at some point you can´t click anymore because of how it is made. My Vive controllers broke on day one which meant i would have to wait 14 days for a repair but i decided not to go through with it.

SteamVR is a giant bugfest and has got so many issues and crashes that it makes it almost impossible to use the headset. Playing The lab which was one of my favorite things i could only play for five minutes max because SteamVR would then be unresponsive or suddenly say i had a third Vive controller connected which i hadn´t. The Viveport software is beyond broken too.

All in all for me it came down to the fact that VR right now is in a very pre pre alpha stage and that there are too many issues in regards to software and hardware. The quality of the lenses were pretty good and the VR experience itself were absolutely amazing and made me lose balance and complete lack of self control over my laughter.
Last edited by Iron Chief; Jul 7, 2017 @ 12:46pm
Larry Jul 7, 2017 @ 4:38pm 
Originally posted by Viveacious:
I'd echo what Rob said about lack of games and also that VR tech is moving so fast that some are concerned of Vive dropping in value and so decided to sell it before it dropped in value much.

Vive is an absolute breakthrough in technology, but VR is in its very early stages and will improve a lot over the next few years.

Nah, VR won't go too far beyond what it is already. It's held back by the hardware needed to power it. You won't get much higher resolution than we already have any time soon simply because the hardware required for it would be too demanding and segment an already small market further as well as costing too much to put in consumer hands. The only differences will be in how mobile the VR is and who pushes the better controller until there's a unified standard. Afaik the tracking is solid across both the Vive and Rift so there's no real improvements to be made there except in some cases how far in a room you can be tracked and to make it a little more consistent(As both the Vive and Rift have some spotty performance in room scale VR).

All that I've heard of there being upgrades is in the controls such as wearables like gloves and what not but even then there's already Leap Motion which recognises your physical hands as in-game controllers/hands: https://www.youtube.com/watch?v=JGQXlixSggk

The only limitation with Leap Motion right now is you have to be looking at your hands for it to recognise them. It's also a very affordable attachment for both the Vive and the Rift(€90 I believe).

Oculus stated the next big upgrade for the Rift will be in two years time but even at that I can only assume Rift 2.0 will be much what we have now except support full room scale movement and adapt for wireless movement(As everyone is complaining about the wires).
SikFly Jul 7, 2017 @ 4:59pm 
People use it, get tired of it or just lose interest and therefore the obvious thing to do is to sell it. The majority of gamers this year are interested in 4k gaming.
robs2010mazda6s Jul 7, 2017 @ 8:00pm 
Originally posted by Swampylaban:
I wouldn´t say the games are at fault but they are part of the reason why VR isn´t as big as it could be. I bought a Vive 14 days ago and had it for 10 days until i didn´t want to have it anymore. It wasn´t because of the games for me, it was the fact that SteamVR has so many issues and the fact that the controllers has got the worst designflaw which every Vive controller has. Underneath the touchpad the way that is designed means that at some point you can´t click anymore because of how it is made. My Vive controllers broke on day one which meant i would have to wait 14 days for a repair but i decided not to go through with it.

SteamVR is a giant bugfest and has got so many issues and crashes that it makes it almost impossible to use the headset. Playing The lab which was one of my favorite things i could only play for five minutes max because SteamVR would then be unresponsive or suddenly say i had a third Vive controller connected which i hadn´t. The Viveport software is beyond broken too.

All in all for me it came down to the fact that VR right now is in a very pre pre alpha stage and that there are too many issues in regards to software and hardware. The quality of the lenses were pretty good and the VR experience itself were absolutely amazing and made me lose balance and complete lack of self control over my laughter.
I had no issues with steam vr, even with advanced settings installed along with revive. The only time I ever had issues was because I did something stupid and forgot to plug the hdmi cable back into my gpu after moving my pc out of the room for its monthly cleaning.

Now with that said it seems to be hit and miss but I guess I lucked up because it worked well form me from day 1.
shponglefan Jul 8, 2017 @ 7:49am 
Originally posted by Swampylaban:
SteamVR is a giant bugfest and has got so many issues and crashes that it makes it almost impossible to use the headset. Playing The lab which was one of my favorite things i could only play for five minutes max because SteamVR would then be unresponsive or suddenly say i had a third Vive controller connected which i hadn´t. The Viveport software is beyond broken too.

Viveport does suck, but I haven't had any major issues with SteamVR in the year+ I've been using it (both beta and non-beta versions).

In fact given how early adopter this stuff is, I'm surprised it's worked as well as it has for the time I've had it.
jergn Jul 8, 2017 @ 1:27pm 
Originally posted by Swampylaban:
..........

SteamVR is a giant bugfest and has got so many issues and crashes that it makes it almost impossible to use the headset. Playing The lab which was one of my favorite things i could only play for five minutes max because SteamVR would then be unresponsive or suddenly say i had a third Vive controller connected which i hadn´t. The Viveport software is beyond broken too. ........

That's too bad you've had so many issues. I've had mine for 7 months and haven't had any problems asside from a few minor glitches that were fixed with a reboot. The biggest problem I've had is smashing a controler into the wall and breaking it. They aren't easy to fix and they aren't cheap.
Iron Chief Jul 9, 2017 @ 10:43am 
So I did some reasearch.

Apparently there is a 4K VR headset out on the market now.
Pretty cheap too, at about $375. "Pimax 4K VR"

However the 4k is split between the 2 screens running at only 60 hz (with 120 hz interpolation like PS VR on PS4). 4k split between 2 screens means it really only puts out about 2k on each screen. Which is only a bit better than 1080p per screen...reviews seem to be good tho and say it produces no artifacts as vive and oculus. Also at 60hz with interpolation the motion sickness is still not a problem for the youtube reviewers at least.

It also lacks the IR sensors on the headset like Vive, and also lacks the laser transmitters, so it is subpar but performs well for seated experiences having a much nicer screen.

Then there is OSVR HDK2 that has sensors built into the headset like Vive and are tracked with a camera but it's still just a development kit for $315-$399 and works well. Basically a generic vive that's still trying to catch up. Supposedly it's an open platform. Think android vs vive being more like iphone...all relative terms to quality.

Seems like 4k per eye at 90 hz will still take some time to arrive. I gotta say the OSVR HDK2 seems like a great bergain with lots to come in the future, but if you have the money, everyone swears the vive is worth it. I'm just gonna wait and get a vive soon.
Last edited by Iron Chief; Jul 10, 2017 @ 7:27pm
YourLordMatt Jul 9, 2017 @ 4:37pm 
..been thinking about buying something VR the last few days and decided to look into it today and was instantly hit in the face by the price tag..

I've never used VR before so I don't know the value of what they're selling but I know that I'm not going to pursue something new unless they drop the price to something similar to consoles. Which, I imagine will happen naturally over time with advancements and competition.

So I'm deciding to wait and I think others might regret not waiting.
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Date Posted: Jul 6, 2017 @ 11:04pm
Posts: 41