Blossom: The Seed Of Life

Blossom: The Seed Of Life

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First of all - I've successfully finished the game and got all achievements.
Thank you for developing such a fun game!

I want to leave some feedback about issues I had during my playthrough - I hope I will help to make the game even better (I will hide it under a spoiler just in case)

  • Camera feels wonky. You can turn it left and right but not up and down (only zoom in). Also no way to zoom even further or look up. Also some stuff like items in storages and trees are not getting transparent when they are obstructing the camera. Suggestion: fix trees and items, implement vertical camera turning if possible
  • Movement on feet is ok except the jump - kung fu jump is cool and all but after some time it gets annoying when you try to jump over some small part of the spagetti but go flying to Brazil instead. Suggestion: single button press = short jump, holding the button - charging the jump for a kung fu experience (In that case I would make it even more powerful)
  • Backpack battery limit and the requirement to charge feel nice in the beginning but soon become just an annoyance without adding anything. Somewhere around T3 Wind generator and T2 Wagon batteries. Suggestion: more backpack upgrades, ability to use uranium rods to charge, late game global wireless charger aka getting rid of this requirement
  • Stage of T1 Rover is nice although it's feels strange that you can chain any amount of wagons without consequences. Suggestion: Slowing down or/and more power drain with each additional wagon.
  • T2 Rover seems to be lacking for the final Pressure stage award - yes it's faster but still feels slow, it's longer and bigger in general so gets stuck within the base and on cliffs more often. And the turning speed feels too slow. Suggestions:
    1. All 4 front wheels (or even better - all wheels) should turn on such vehicle.
    2. Reducing turn radius and increasing speed while turning.
    3. An articulated suspension
    4. Upgrades to make Printer, Crafting station and Proximity Charger built-in (and using them without leaving the rover)
  • I didn't use the bike at all since I didn't like an idea to leave my rover there or go by foot. Suggestion: front attachment point to drag it back to the base
  • T3 Solar panels feel much more expensive than T3 Wind generators since Tungsten ingot is more difficult to get and the source is limited. Suggestion: T3 Solar panels either cheaper or much more powerful
  • I didn't build any of the Habitat stuff. It doesn't do anything so has no place in the gameplay loop for me. Everything is more convenient to build an use outside. Suggestion: Habitats need a purpose other than decoration . From the top of my head: pet shelters, greenhouses, modular factories of some sort
  • Looking for messages can be a little tedious - personally I never found #20 (had to look in comments) and it took me a while to understand that some landers have more than one yellow dot you can read messages from. Suggestion: some kind of message radar
  • Resources are limited but it doesn't add to the gameplay, just limits it . Most prominent example is steel - I have only one T3 and two T2 Sprinklers, 4 full Incubators and all that leaves me with 1 piece of steel left. If I had more Sprinklers just for fun or aestetics - I would have had to scrap some of them to finish Incubators. Suggestion: traditional late game mines, steel from carbon and iron - or mining infinite or near infinite big ship wrecks

  • Construction is the weakest point of the game:
    1. Wonky camera is even more wonky when you use printer. Big objects are in the way and not transparent since you're most likely zoomed out. Also now you can't even turn the camera horizontally - you need to move your character to awkwardly turn the camera. Suggestion: Detached camera that can turn both vertically and horizontally, use wasd for moving and strafing. Maybe more zooming out. Or even some kind of wireframe/blueprint mode.
    2. Buildings don't auto-align vertically, welcome to the crooked space tech extravaganza. Suggestion: auto-align buildings vertically (maybe on some keybind), extend the base of the building down and slightly into the terrain until it is not partially flying
    3. Your energy can be sucked out dry when you try to connect some devices like pumps to your grid Suggestion: using R toggle to power up stuff from backpack. Not powering anything by default.
    4. The requirement to drive your printer around gets old really fast, especially when you need to move some connector a few meters and your rover isn't near. Suggestion: - Built in printer for the T2 Rover (and maybe Hovercraft). Also ability to move small stuff like connectors without printer.
    5. Trying to connect something with wires and pipes is slog. You need to eyeball the distance from the last connector to the place where the new connector should be (and different tiers = different distances), drive the printer there, build a new connector, drag the wire/pipe all the way to the last connector praying that your eyeballing was correct than go back to your rover. Rinse and repeat. That's a LOT of pointless walking. With wires you can use a trick - connect the wire from the last connector to the rear of you rover centipede and drive to the eyeballed point in hopes you won't break the wire (there is no warning while you are in rover). No tricks for pipes though. Suggestions:
    6. Wire breaking warning for rovers
    7. Water pipe attachment point for rovers
    8. Ability to use printer without dropping / detaching wire or pipe
    9. Auto-suggestion to build a new connector when maximum wire / pipe length is reached
    10. Micro-printer upgrade for backpack only to build connectors