Oriental Empires

Oriental Empires

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Sandboi Nov 3, 2024 @ 11:15am
Eulogy for Oriental Empires
Fuq you . I am bored.


Oriental Empires was once a place we all kept coming back to—a world where we built kingdoms, made allies, and went head-to-head . Now, it’s quiet. The cities are empty, and the battles that fired us up are memories fading fast.

It’s hard seeing something we loved just… disappear, left behind in silence. For those who spent hours building and battling, it feels like losing a bit of what made the game feel alive. So here’s to Oriental Empires—gone but not forgotten, a part of us that still lingers in the quiet moments.
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Showing 1-8 of 8 comments
T.O.D Nov 4, 2024 @ 12:57am 
When it comes to the end, we have to let it go. Cheers
masmart63 Nov 4, 2024 @ 2:24pm 
I found OE when I was searching for a good 4X game (I still think Civ4 was the best). Any idea of a worthy replacement?
Sandboi Nov 5, 2024 @ 6:09am 
Originally posted by masmart63:
I found OE when I was searching for a good 4X game (I still think Civ4 was the best). Any idea of a worthy replacement?
There is nothing that could replace this game for me.
Sanvone Nov 9, 2024 @ 3:44pm 
I keep coming back every few months to SP. It's a perfect theory crafting enviroment for me. Not many games scratch my macromanagment itch so well.
Since I made guide it is crazy how much did I improve as player. It's fun completely ignoring game rules by simply going over them. Last time I played I was transforming Vietnam into new population center to check how much can you push it - by turn 200+ I was having most of my initial settlements at around 220 population. Some things like technology evaluation or play patterns keep changing for me still (invalidating some tips I was suggesting).

But boy does some elements are still irritating.

Ranged units stacking on top of itself and wiping themself out? Check.
Bad Rock-Paper-Scisssor between basic unit types? Check.
Bad balance of unit/building costs (Trained Chariots RIP)? Check.
Some new units being straight downgrades? Check.
AI with perfect vision moving from Mongolia to Yunan to settle as herder? Check.
AI cheats on hardest difficulty (steady corruption and not paying unit upkeep)? Check.
AI diplomacy being there to just make human player miserable? Check.
Game lag in late game? Check.
Water gameplay being effectively dead? Check.
Map Generation being inbalanced by providing some biomes with more resources (and thus players that start with factions associated with them)? Check.

I still love it. Still dreaming about making map based on Bronze Age Middle East with Mitanni, Assyria, Egypt, Mycenae Greece etc but sadly short on time.

MP was also fun in higher numbers, despite most of us not being very good. Sadly lag meant that by turn 100 single turn would be taking around 20 minutes. Also lack of any penalty for diplomatic non-stop backstabbing made for some mind numbing developments >.>
Last edited by Sanvone; Nov 9, 2024 @ 3:49pm
Sandboi Nov 10, 2024 @ 2:09am 
Originally posted by Sanvone:
I keep coming back every few months to SP. It's a perfect theory crafting enviroment for me. Not many games scratch my macromanagment itch so well.
Since I made guide it is crazy how much did I improve as player. It's fun completely ignoring game rules by simply going over them. Last time I played I was transforming Vietnam into new population center to check how much can you push it - by turn 200+ I was having most of my initial settlements at around 220 population. Some things like technology evaluation or play patterns keep changing for me still (invalidating some tips I was suggesting).

But boy does some elements are still irritating.

Ranged units stacking on top of itself and wiping themself out? Check.
Bad Rock-Paper-Scisssor between basic unit types? Check.
Bad balance of unit/building costs (Trained Chariots RIP)? Check.
Some new units being straight downgrades? Check.
AI with perfect vision moving from Mongolia to Yunan to settle as herder? Check.
AI cheats on hardest difficulty (steady corruption and not paying unit upkeep)? Check.
AI diplomacy being there to just make human player miserable? Check.
Game lag in late game? Check.
Water gameplay being effectively dead? Check.
Map Generation being inbalanced by providing some biomes with more resources (and thus players that start with factions associated with them)? Check.

I still love it. Still dreaming about making map based on Bronze Age Middle East with Mitanni, Assyria, Egypt, Mycenae Greece etc but sadly short on time.

MP was also fun in higher numbers, despite most of us not being very good. Sadly lag meant that by turn 100 single turn would be taking around 20 minutes. Also lack of any penalty for diplomatic non-stop backstabbing made for some mind numbing developments >.>




A bronze age remake is an even better idea . Imagine the possibilities, the diverse cultures , the unit variety, the different technologies.
Only just found this game, mainly got it for the Rise Of The Three Kingdoms scenario, damn shame that there won't be a sequel.
Ordinaryus Mar 14 @ 12:48pm 
amen.
Neutron  [developer] Apr 1 @ 11:05pm 
1
Thanks everybody, I'm sad I never got to do a sequel too.
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