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farmers:
bronze age:
noble chariots supported by militias (spears in open combat and archers for sieges)
iron age:
noble cavalry, supported by professional melee and archer militias for siege and support.
"imperial" age:
rarely got that far since you can win earlier. apparently palace guard troops replace professionals. cavalry becomes heavier and deadlier and gunpowder becomes essential to both defend (gunners) and attack (cannons) cities. of course militia stays relevant due the sheer numbers and instant availability despite their awful quality.
herders:
all ages:
just horse archers, once they become available they just become the whole army. nobles are the heavy mainstay and tribals fill the ranks just as militia does for farmers. eventually you'll need a siege train but besides that horse archers for days, and they do become better with upgrades.
the campaigns/scenarios have a lot of unique faction units but i haven't played them besides genghis.
At a certain point militia just get annoying and get in the way of professional troops. You should have armies entirely made up of professionals by the late game.