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If the game was written today with the latest version of Unity, many aspects would work better. Unfortunately games take many years to develop, so the graphics were written when Unity was far less capable. For instance, when you zoom in on a large army the performance isn't great. This is because in the past Unity's animation system was very poor for that sort of thing, and couldn't handle hundreds of models, so we had to write our own. Our own system is pretty well optimized, animation takes place on its own thread, and the skinning takes place on the GPU. Unfortunately, Unity causes a big bottleneck passing the skinning data to the shaders, which I haven't found a way around.
I'd agree that the fog of war reveal could be nicer, but that's really a function of team size. If you have a dozen programmers, you can have someone spend time to make it nice. If you don't, then at some point you have to stop with graphics, and start writing an actual game.
I do intend to upgrade to the latest Unity at some stage, but at the moment don't have any plans to rewrite major game systems to use systems that Unity has added while OE was in development. That said future development will in large part be guided by the concerns the community have, so your points are noted.
The fog of war is not a deal breaker since the movement phase happens at the same time. It's not like you miss anything. It just took me a while to get used to it. I'm a performance guy thanks to my eyes but I do understand what you're saying about developing graphics to a point and focusing on the gameplay. Gameplay and AI in Oriental Empires is good and does stand out which it should in a strategy game right? You can see this in just a few hours of play. I know you will make improvements here also but I was impressed with the gameplay and AI on release.
In fact I was so impressed I bought a copy for a friend to play. Looking forward to trying COOP campaign and watching closely for any updates. Again I do appreciate how active you've been on the forum answering questions about the game and gameplay itself. I love the map scale and strategy view is fantastic the way it shows units and stacks. Or even how it adjusts the flags on the cities as you move the camera away. Sometimes I will just sit the camera in a custom place before ending my turn and just watching the carnage unfold. Really cool how it tells you where battles are firing off on the map or the battle of such and such. The quick swap to battles on the bottom and the widescreen letterbox view that takes place in combat phase all work really well for me.
Wish you all the best and already looking forward to the next game in the series. Hopefully it's Medieval themed I'm still waiting for a follow up to MTW2 ;) Keep up the good work you guys and gals should be very proud and again thanks for the detailed response and honesty. I need to upgrade this toaster like yesterday ;) Thankfully my buddy has a beast of a host.
Sorry, haven't made much change to graphics settings. It runs quite well on my 9 yr old machine, so it's not really that much of a resource hog.
This is like the most detailed best response ive ever seen from a developer. Informative and Impressive.