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Bridge was pretty neat! I gave up on Tunnel since for some reasons, upon death I was sent back to Bridge, without a possiblilty of undoing my wrong move.
Sorry for not going to contribute creatively though.
You should probably consider shortening your URLs. Unshortened, the URL takes up about 6 lines of text. And no, goo.gl doesn't work because Steam removes it.
Still, the old implementation at least seemed like something that might be more dramatic, story-wise. "The snakebirds, unwilling to leave behind their immobile brethren, had to escort them through the dangerous landscape..."
http://ebusiness.hopto.org/snakebird.htm#Alb_rnwk4mQvI-ikwf3ElEqXv6MuilgmwmgH-INmF847t4LVgjNd_wUOgHoH85FeGliPuFPFpCmzFlzrhMWuoSyKk6pNwFnDtKP1rzG5o4dUdz0gIkFco0Y_66dD_Ecg0Qwn4glwWEo_YkDtUFgnA495zX9qM-hfzMkE5mw0A_kIkFG2EFpxm5kx4mxiWgjM-COvHlIFoWwBnRdMMiIOO3gPOvw5eh2EwzWqH1iH3HJ8m4O9wOPkNw_E47MGg8E5sQSn5otBmJ1xH_4JhtFHomGVlC11g5owFo2GvwXuOGKnQvqH34
There's no fruit showing up in that level for me, but on reaching the exit with all three snakebirds, I still get a message saying that fruit was left behind.
Sorry, the code got ahead of the game description. You have to get the pink crates to the exit.
@main_gi I have mapped the controls to the Snakebird default, so you can undo with Q. I hope I'll get to custom remapping.