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Bir çeviri sorunu bildirin
I have basically two problems with your advise:
1) You don't seem to know what you are talking about. Trine 2's bindings don't map 1 to 1 from keyboard and mouse to gamepad. Aiming (both with shield and bow) is different. If you just try to emulate mouse with gamepad, you won't get good experience (it probably will work for wizard though).
2) You are advertising for commercial software (Xpadder) that doesn't even seem to have free trial. I haven't tried it (if the creator wishes to send Frozenbyte a free license I'll be happy to take a look though), but since I don't see how it could work well with Trine 2, I'm pretty sure I would feel cheated if I bought it for Trine 2.
If a gamepad doesn't work in Trine 2, it is better to try some DirectInput => Xinput wrapper (and let us know. We do try to support all controllers). DirectInput => keyboard + mouse won't give you full experience.
I'm sure Xpadder is a great software for what it does. It just isn't what you want for Trine 2.
(The "more complicated fixes", by the way, are here: http://frozenbyte.com/board/viewtopic.php?f=22&t=7211 . I think that for most people they are just too much trouble, which is why I don't usually link to them.)
-JLarja / Frozenbyte
The link you provide is talking about using controller with OSX. Manually correcting config files to get rumble working on a Mac. Which is about as relevant as recommending xpadder.
Sorry for offending you by saying Trine 2 has poor support for controllers.
I downloaded Trine 2 demo and did not need to map controller as it worked without needing to rely on xpadder. I do not think you understand why i recommended xpadder. The problem does not exist any more for OP so i will not try your patience.
I do not htink recommending something is advertising. Recommendations are honest opinion; advertising is mostly exaggeration. xpadder did used to be free up until a couple of years ago. Due to the popularity (1,000,000+ downloads) of this tool the developer decided to improve it and spend more time developing even more features which now means there is a very modest cost.
Njah, at most lukewarm air.
Nope. Read again (really, don't. It's all beside the point). There's actually no rumble functionality on Mac at all. It's about manually correcting (or creating) config files to get any controller (or combination of controllers, if you read very carefully and guess some) working. The basic process is same on all platforms.
But as I said, lots of complicated instructions. Personally I would rather spend some money on Xinput compatible controller (not just for Trine, but for all other games too) than go through that much trouble, but people have different preferences.
That is true. I don't actually know many games with better support (many new games only support Xinput, which works just fine with Trine 2 too) on Windows, but that just goes to show how horrible the situation is.
So did you try shooting arrows and aiming shield (both with keyboard + mouse and gamepad)? Do you understand why I think it won't work well with Xpadder? If you do but disagree, could you please explain why?
I don't think you recommended Xpadder because of any hidden financial motives. I simply think that if you are recommending someone to buy something (instead of just trying something for free), you really should test that your recommendation is valid. People tend to get more annoyed for wasting money than simply wasting their time.
What I originally did was point out that I think your recommendation is a bad recommendation. Based on what's at Xpadder website, I have no reason to believe otherwise.
Look, the basic problem is really simple: If Trine thinks it's getting input from keyboard and mouse, it can't make use of special properties of gamepads, namely the analog sticks. That's the problem with Xpadder and every other program like it.
-JLarja / Frozenbyte
To be honest i could only get the little wizard character to conjure up some boxes to navigate some obstacles. Both using controller and keyboard and mouse. One thing i noticed that i thought was cool was after starting game using keyboard and mouse i could start another character using the controller. EDIT:When spending 10 mins to check game controller support.
I did look in the settings options to try and find aim bindings but could not see anything that relates to point you make of aiming bow and shield
I still do not understand your conclusion.
"Look, the basic problem is really simple: If Trine thinks it's getting input from keyboard and mouse, it can't make use of special properties of gamepads, namely the analog sticks. That's the problem with Xpadder and every other program like it."
Firstly regarding this i do not consider using analog sticks as a special property but the main reason to use a controller over keyboard and mouse.
Secondly; Trine (or any other game or application) only thinks it is getting keyboard and mouse input ie it is not even aware of analog sticks are being used (see How to below and in earlier posts). The third party program (xpadder on windows or xboxdrv on linux) takes care of this allowing both mouse look on one analog stick and keyboard movement on the other. Giving the desired outcome of using analog sticks to both navigate and look. Which is what the main reason for doing this is over using keyboard and mouse especially when using a game for PC that does not support any controller ie MW3
Thirdly; A more relative example was when i first played L4D2 and selected game options to use controller i got funky mappings which did not agree with what the settings said the bindings were. (Exactly same issue as what OP here details).
My solution was to configure the game settings to use keyboard and mouse as well as configure xpadder to the way i wanted (basically default controller bindings). This allowed me to play the game using the controller giving desired and expected bindings.
EDIT:The more i try to explain this the harder it is for me to explain in an easy to understand way. I have raised the points i wanted to try to highlight though. Have listed some scenarios where the mapping of keyboard and mouse to controller is advantageous. The process of how to is simple:
1) Set game options to use keyboard and mouse
2) Refer to game settings to get list of key bindings and configure controller as desired using xpadder
3)Play game with controller
I could post a short gameplay video but you would have to take my word for it that a controller is being used when keyboard and mouse has been selected in game settings. Hopefully a screen shot of xpadder configuration will suffice. http://imgur.com/ohgWgty
This solution totally side steps Xinput or Dinput troubles on Windows simply because the game is using keyboard and mouse settings.
And how do you handle throwing the ninja rope, especially when swinging rapidly? Rope is meant to have auto-aiming for gamepad, which obviously won't work if game thinks it's getting input from mouse.
You seem to have misunderstood my point about analog sticks. Trine _wants to know_ about analog sticks, because only then can it activate different controller scheme, auto aim and stuff like that. Knight and thief aren't even supposed to have a cursor when controlled with a gamepad.
Games like MW3 and L4D2 are quite different in that they require relative mouse input (mouse is moved left or right or up or down etc.), while Trine needs absolute mouse input (mouse is moved to coordinates (152, 753) etc.).
Unfortunately, the last free version of Xpadder doesn't seem to be compatible with Windows 8. I needed to set compatibility mode to Vista or XP just to get it to start, but it couldn't detect any button presses and only randomly detected axises. Also, I couldn't quit the program at all (had to kill it instead), which always leaves very bad taste to my mouth. Tested with Xbox controller and DirectInput Speedlink controller.
-JLarja / Frozenbyte
Perhaps if we could confirm if the mentioned controller is a Playstation 1 or Playstation 2 type controller our mentioning of analog sticks may prove beneficial. It would appear we have both presumed we are talking about a six axis type controller which leaves a bad taste in my mouth.
Did you really expect a driver from 2010 to work on Windows 8 without using compatability mode?
Why do you think Necrophidia's controller did not give expected mapping/bindings?
Why do you continue to highlight xpadder does not allow the analog sticks to be used for auto aiming when in full knowledge keyboard and mouse settings are being mapped to controller?
Is auto aiming a feature that improves skill level or gameplay?
I am not recommending xpadder as an alternative to games controller settings in a general sense for this game.
I am recommending xpadder to side step the funky mapping Necrophidia experienced when using the specific controller that they did as an alternative to buying a new controller. xpadder has many more uses beyond being used with this game.
Please post the exact version of xpadder you did try.
It's not a bad presumption really. If the controller doesn't have at least one analog stick, our recommendation is not to use it with Trine. Since such controllers are rare, it is usually faster to presume something like Xbox gamepad than ask for clarification.
It isn't a driver (just a normal program). Anyway, I didn't expect anything. I just told you why I wasn't able to test Xpadder. Version was 5.3.
It:
1) wasn't Xbox 360 (Xinput) compatible and
2) wasn't one of about 15 controllers we have build-in bindings for and
3) doesn't have same layout as Logitech RumblePad 2, which we use by default
Mapping keyboad and mouse to controller isn't optimal. They are different devices. You could just as well map mouse to arrow keys on keyboard and pretend it is the same thing as using a real mouse. Using analog stick knowing that it is an analog stick allows Trine to do things differently compared to mouse aiming.
By the way, I wouldn't recommend playing the game with touchpad, pointing stick or trackball either, even though all of them work, technically speaking (if you only play wizard, they are ok though). Using Xpadder (or similar program) should be pretty much like pointing stick.
I presume by "skill level" you mean "does it help gamer to hit things even if his aim is a bit off". Answer to that is no. It is a system that allows player to just press the button and Thief to make a sensible decision of where to throw the rope (you can choose general direction with left thumb stick, but we don't even tell that to player. It has no practical value).
Well, as a "nothing else works" solution, I think Xpadder is ok. However, I would like to establish that situation really is hopeless and even then I rather recommend just using keyboard and mouse. At least then you get to play the game the way it is meant to be played.
-JLarja / Frozenbyte
I have also tried playing the game with actual keyboard and mouse and the game is exactly like that when playing with the alternative means described here of getting a controller to work that Trine game settings does not work with. Due to technical advantages of using a mouse (compared to mapping mouse to analog stick) the shield direction and rope aiming is slightly easier as well as spinning jumps are better.
Overall though spending time to configure xpadder mouse emulation speeds is for me the preferred option which would enable use of cxontroller if the other options did not work. Allthough it is a compromise in comparison of actual use of mouse.
The OP mentioned their controller was detected by system/game as an xbox controller which does indicate it to have been an xinput device. They do not mention which OS they are using which may also mean it is an assumption Windows is being used. If it was not Windows then this indeed has been a wasted effort (by me).
Unfortunately i can not get Trine to run in windowed mode in order to share a video as the video/screen capture tool i use can not capture Trine with out running it in windowed mode. EDIT: Did eventually find windowed mode in refresh settings!
As a user i think Trine is playable with what has been described. You have have described the deficiencies from a developer point of view and can not admit this is a realistic option or recommend a third party application.
I think we should agree to disagree and leave it that.