Ultimate Marvel vs. Capcom 3

Ultimate Marvel vs. Capcom 3

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jaedenky Mar 7, 2017 @ 12:17am
3 attack buttons in this game? Refunded already.
Seriously what the hell did they do to Mahvel? I played MvC2 religiously but the casualization of MvC3 really bothers me, 3 attack buttons?

What happened to having buttons for punches and kicks, now its all mixed up I don't even know what move my character is going to do. light attack, medium attack, strong attack? What the hell is this garbage, they killed this game and its no fun. I'm just going to stick to SFV for now.
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Showing 16-30 of 31 comments
Electrixz Mar 7, 2017 @ 1:47am 
A little off topic but i can tell there are many vets here/try hards. Wondering why my fightstick isn't working proplery after i set it up. My characters are doing random dashes in between combos and it's destroying me. Tried everything. Xbox controller works perfeclty same with keyboard... I use joytokey. Any thoughts are apprecaited thanks!
L M H
S A1 A2
Xerus Mar 7, 2017 @ 8:34am 
loool you know MVC had 4 buttons and 2 for assist right
DeadlyAlbatross Mar 7, 2017 @ 8:41am 
Virtua Fighter series had 3 buttons since the beginning and did splendidly.
What's all the fuss really about?
Kailler Mar 7, 2017 @ 8:57am 
"3 buttons" you forgot the launcher button, both of the assists and the x factor button.
iLuveKetchup Mar 7, 2017 @ 9:11am 
The reason for the MVC2/MVC3 button layout is to accomodate console users that use a gamepad. Arcades were beginning to be phased out when MVC2 was released and the developers knew to switch over to console players. MVC2 button layout was workable. MVC3 button layout is horrible! Or maybe I'm just becoming a dinosaur. Jab, Strong, Fierce FTW!
SageX85 Mar 7, 2017 @ 10:58am 
Originally posted by CalibrationHero:
Virtua Fighter series had 3 buttons since the beginning and did splendidly.
What's all the fuss really about?

-Punch, Kick, Guard every button has its own use.
-Tekken, 4 Buttons, Left Leg, Left Arm, Right Leg, Right Arm.
-SF2 (and every game based in its control scheme) 6 Buttons, 3 for punches, 3 for kicks: Weak, Mid, Hard.

-This crap: 3 attack buttons, that could be punch or kick depending on some other factor.

Originally posted by iLuveKetchup:
The reason for the MVC2/MVC3 button layout is to accomodate console users that use a gamepad. Arcades were beginning to be phased out when MVC2 was released and the developers knew to switch over to console players. MVC2 button layout was workable. MVC3 button layout is horrible! Or maybe I'm just becoming a dinosaur. Jab, Strong, Fierce FTW!

Not a valid point. Since the SNES the gamepad worked well for fighting games. DualShock also good for this kind of games. This game is a good example of whats wrong with the industry, dumbing down everything for the sake of filthy casuals. They should have re-re-released MVSC2 instead (and maybe the whole series. oh well at least we can "SIM"ulate them)


I like the whiny attention seeking post of this guy buying a game that's been out for 6 ♥♥♥♥♥♥♥ years now and still buys into it before looking at one of the most basic things in a fighting game - how the fighting system is - then comes here looking for support from likeminded idiots who he can get some kind of reinforcement to back up his whining.

6. years. SIX.
Last edited by David / Waveshaper; Mar 7, 2017 @ 11:01am
...Do you know that most anime fighters are 4-5 buttons and are still way more complex than any SF game?
Even MvC2 was 4 buttons already...
Lil' Vomit Mar 7, 2017 @ 11:18am 
This is honestly a stupid complaint, I mean like 3 buttons shouldn't matter in the first place it's like saying a Mario game is bad because Mario sounds different.
Kailler Mar 7, 2017 @ 11:20am 
people are saying 3 buttons, the S button exists >C
Sanksquatch Mar 7, 2017 @ 11:22am 
Originally posted by jaedenky:

As a guy that played MvC2 for hundreds of hours I couldn't disagree more, you don't need 6 buttons but at least 4 and you have to separate kicks and punches into their own buttons. MvC2 did this perfectly with 4 attack buttons, you always knew precisely what move was going to come out

Unless you specifically wanted a medium attack to come out, but you have to get the light attack out first. I love MvC2 and still play it to this day at my arcade but the lack of a dedicated medium always annoyed me barring specific command normals.
iLuveKetchup Mar 8, 2017 @ 1:44pm 
Originally posted by SageX85:
Not a valid point. Since the SNES the gamepad worked well for fighting games. DualShock also good for this kind of games. This game is a good example of whats wrong with the industry, dumbing down everything for the sake of filthy casuals. They should have re-re-released MVSC2 instead (and maybe the whole series. oh well at least we can "SIM"ulate them)
SNES? lol that was a good one. You had me for a second there. The first Marvel port that was great was MVC2 on the Dreamcast.

Hopefully MVC Infinite will have atleast jab, fierce, short, roundhouse layout (MVC2). That's light punch, heavy punch, light kick, and heavy kick to you gamepad users.
badjab326 Mar 10, 2017 @ 11:03am 
The series has been getting dumbed down since the beginning, this is nothing new and it's honestly not that big of a problem. It made the game a lot easier for newcomers to learn how to combo, in fact playing UMvC3 actually made me better at MvC2. All MvC3 does is gives everyone a designated launcher button instead of the classic vs. series way of making it a random button for everyone. Assists are still here and work better than ever and the game is far more balanced than MvC2 ever was. I still don't get why people praise MvC2 so much when it was an officially licensed MUGEN slopjob.

Also there are still 4 attack buttons, they're just split up by function rather than which limbs are being used.
Nekoinabox Mar 18, 2017 @ 11:09am 
Wow your the minority XD i LOVE three buttons, makes the combat so much easier, and makes it skill based for timing. you people just are ♥♥♥♥♥♥♥♥ cause infinite is already gonna have the new style Also its FOUR buttons not three.
and if you add triggers its six button.
Originally posted by King Hadu:
Yeah I was surprised at how stupid and braindead this game is. I mean I know people said its pretty brain dead, but after years of MVC2 and even trying out Skull Girls all of which has 6 buttons.

MVC3 is very stupid and dumbed down gameplay wise and this isn't even counting the bad netcode that is no different from MKX with 500ms delay for button press online.

Another reason for 3 buttons is because it was cheaper and easier for Capcom to implement so they saved money. But this is just waaaaaaay too dumbed down

I myself gonna stick to SFV to be it was a great purchase. Fantastic Netcode and great gameplay but same time not impossible like 1 frame links in SF4

SF5 made the right balance i just can't take a game seriously with 3 buttons its dumb
that "bad netcode" is actually your ♥♥♥♥ tier internet.
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