Ultimate Marvel vs. Capcom 3

Ultimate Marvel vs. Capcom 3

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How is the game execution wise? (+Frank question)
Hello everyone.

Having only played BlazBlue as a fighting game (and only having followed UMvC3 till now) I am wondering if this game is hard execution-wise. By that I mostly mean 1-frame links : BlazBlue doesn't really have those as there is input buffering by about 3-4 frames so the tightest links in BB are around 3 or so frames.

Does UMvC3 have one frame links? Hard inputs, combos or techniques that are a must to learn to play well (like wavedashing)?

Also, if there are any console players here, isn't it possible for Frank West to do, for example : anything into S > air combo > OTG snapshot > cart super (causes wallbounce) > OTG snapshot > survival techniques (the main combo ender)? Thanks for your responses in advance!
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Showing 1-8 of 8 comments
Chris Mar 6, 2017 @ 6:18am 
Combos are easy(there is a few "hard" things like dante's bold canceling), wavedashing usefullness is dependant on the char(its not hard to do in the first place anyways) and that frank combo wouldn't work because they recover after the cart super while you're stuck in endlag. You'd have to pop xfactor to get another photo.
Mr.Ownage [FTW] Mar 6, 2017 @ 6:29am 
Dangerous Monarch, thanks for the quick reply! I thought the Frank combo would work because of the wallbounce that the cart super causes, but oh well...
Bold cancelling doesn't seem that hard : it's just practically adding an S input before a desired special move after Dante's stinger hits.

Once again thanks for the fast and helpful reply!
rikiohipman Mar 6, 2017 @ 6:29am 
I wouldn't worry about 1 frame links in this game. All the fancy combos you've been seeing on YouTube are easy enough for anyone to pull off.

It's mostly just chain combos. You need to worry more about memorizing the inputs and PRACTICAL timing
Last edited by rikiohipman; Mar 6, 2017 @ 6:30am
Mr.Ownage [FTW] Mar 6, 2017 @ 6:31am 
Rikiohipman, that's good to know! I was afraid that all those Magneto airdash combos, Frank tools of survival loops and Vergil spiral sword loops were much harder than they looked, but if there are not too many (or even no) one frame links that is going to be very cool!

Thanks for the reply!
EatMyPanties Mar 6, 2017 @ 11:52am 
i think the hardest thing about combos in this game is mostly timing as opposed to execution, though some combos require a huge amount of easy inputs that might be easy to ♥♥♥♥ up. The hardest input i can think of is the weird tiger knee shoryuken motion for zero to an instant air lightning. Personally i suck at tiger knees so i cant play a couple of charcters like spencer or sentinel. some characters also require fast inputs to do fly cancels where you do a hit, cancel it with fly, hit again, cancel fly, hit again, some times you also needed to dash inbetween hits on something like magneto.

if you can play blazblue it should be no problem though, just get make sure you understand the limitiations of ground bounces, hard knock downs, and wall bounces since you can only have 1 of each during a combo if i remember right
bigboypapaboy Mar 6, 2017 @ 12:05pm 
yeah intead of frames, combos go by hit stun and how long it take for you to finish one move. everything is counted in frames lol but just not like how you would expect. hit stun build up greater over time of the combo. so it will progressivly get harder the longer combo you do. but there are a lot of moves that ignore hit stun or have a longer hit stun even towards the end of a long combo. so it just depends on the character and his/her moves.
Play Metaphor Mar 6, 2017 @ 2:00pm 
I heard on top levels people can just infinite combo you to death.
jetman81 Mar 6, 2017 @ 2:07pm 
It depends on your level of execution and how used to fighting games (especially Capcom games) you are. I have been playing this game since vanilla dropped in February 2011 and I would not call the combos easy. At this point, the typical combos for most characters are old hat for me but as someone with very low execution when I started Marvel, it took me quite a long time to become consistent with most longer combos. I still can't do infinites consistently, but most of those do require 1-frame links.

Since you're used to BlazBlue you probably wouldn't find most of the combos to be too difficult to understand and practice, but they will take practice. Just because there's input leniency doesn't mean you don't have to practice a lot to achieve consistent timing. I'd suggest checking the Shoryuken.com forums to find the typical bread-and-butter combos.
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Date Posted: Mar 6, 2017 @ 5:52am
Posts: 8