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Bold cancelling doesn't seem that hard : it's just practically adding an S input before a desired special move after Dante's stinger hits.
Once again thanks for the fast and helpful reply!
It's mostly just chain combos. You need to worry more about memorizing the inputs and PRACTICAL timing
Thanks for the reply!
if you can play blazblue it should be no problem though, just get make sure you understand the limitiations of ground bounces, hard knock downs, and wall bounces since you can only have 1 of each during a combo if i remember right
Since you're used to BlazBlue you probably wouldn't find most of the combos to be too difficult to understand and practice, but they will take practice. Just because there's input leniency doesn't mean you don't have to practice a lot to achieve consistent timing. I'd suggest checking the Shoryuken.com forums to find the typical bread-and-butter combos.