Ultimate Marvel vs. Capcom 3

Ultimate Marvel vs. Capcom 3

View Stats:
7K7DA Feb 22, 2017 @ 7:36am
NO ANTI-ALIASING?
It looks horrible.

Edit:

"WBacon [capcom] [developer]:

The game will come with basic graphics options such as anti-aliasing, resolution, full screen/windowed modes, texture quality, VFX quality, and so on.

The game will also have full key rebinding and will support XInput (Xbox 360/Xbox One) and DirectInput (e.g., DualShock 4) controllers right out of the box."
Last edited by 7K7DA; May 22, 2017 @ 9:17am
Originally posted by WBacon:
The game will come with basic graphics options such as anti-aliasing, resolution, full screen/windowed modes, texture quality, VFX quality, and so on.

The game will also have full key rebinding and will support XInput (Xbox 360/Xbox One) and DirectInput (e.g., DualShock 4) controllers right out of the box.
< >
Showing 1-15 of 24 comments
The author of this thread has indicated that this post answers the original topic.
WBacon  [developer] Feb 22, 2017 @ 10:52am 
The game will come with basic graphics options such as anti-aliasing, resolution, full screen/windowed modes, texture quality, VFX quality, and so on.

The game will also have full key rebinding and will support XInput (Xbox 360/Xbox One) and DirectInput (e.g., DualShock 4) controllers right out of the box.
MangorushZ Feb 22, 2017 @ 11:40am 
Originally posted by 7K7DA:
Man, look at the screenshots, there is no Anti-Aliasing ?? It looks horrible!!
It looks great, shut up.
jimbrown75 Feb 22, 2017 @ 12:35pm 
Originally posted by WBacon capcom:
The game will come with basic graphics options such as anti-aliasing, resolution, full screen/windowed modes, texture quality, VFX quality, and so on.

The game will also have full key rebinding and will support XInput (Xbox 360/Xbox One) and DirectInput (e.g., DualShock 4) controllers right out of the box.

will it support frame rates past 60 fps?
what do you think is more likely. That the image is of a low resolution or the game has crap graphic options and looks 'horrible'?

Think before you post something relating to a title that hasnt even been released.
FadedRevolution Feb 22, 2017 @ 2:29pm 
Originally posted by jimbrown75:
Originally posted by WBacon capcom:
The game will come with basic graphics options such as anti-aliasing, resolution, full screen/windowed modes, texture quality, VFX quality, and so on.

The game will also have full key rebinding and will support XInput (Xbox 360/Xbox One) and DirectInput (e.g., DualShock 4) controllers right out of the box.

will it support frame rates past 60 fps?
No it won't. Fighting games are designed around 60fps. Unlocking that will mess up all the timings of the games.
7K7DA Feb 22, 2017 @ 2:35pm 
Originally posted by WBacon capcom:
The game will come with basic graphics options such as anti-aliasing, resolution, full screen/windowed modes, texture quality, VFX quality, and so on.

The game will also have full key rebinding and will support XInput (Xbox 360/Xbox One) and DirectInput (e.g., DualShock 4) controllers right out of the box.
Oh, thank you for clarifying!
The Wizard of Hok Feb 22, 2017 @ 2:59pm 
Originally posted by WBacon capcom:
The game will come with basic graphics options such as anti-aliasing, resolution, full screen/windowed modes, texture quality, VFX quality, and so on.

The game will also have full key rebinding and will support XInput (Xbox 360/Xbox One) and DirectInput (e.g., DualShock 4) controllers right out of the box.

Great to hear the game will support DirectInpu right out of the box. Thanks!
WBacon  [developer] Feb 22, 2017 @ 4:00pm 
Originally posted by jimbrown75:
will it support frame rates past 60 fps?

No. The gameplay system is tied to a 60Hz refresh cycle. Technically I'm sure it can double to, say 120Hz, while detuning game cycle at half rate, but that may introduce unintended bugs including potential issues that may throw off timing when matched up against a 60hz player in an online multiplayer scenario. There's also the extra overhead for additional coding, debugging, and QA cycle that we'll need to sanction and budget for in order ensure the game works as intended under various performance scenarios - which is beyond the scope of this project.
Marcos Bay Feb 22, 2017 @ 4:22pm 
Originally posted by 7K7DA:
Originally posted by MTvulgarleader™:
what do you think is more likely. That the image is of a low resolution or the game has crap graphic options and looks 'horrible'?

Think before you post something relating to a title that hasnt even been released.
Well, It's not my fault if they put screenshots of low resolution, I'm analyzing the product before buying it.
Well i've opened the screenshots right now. looks very convincing. low resolution? Where?
Heven Feb 22, 2017 @ 5:57pm 
Originally posted by WBacon capcom:
Originally posted by jimbrown75:
will it support frame rates past 60 fps?

No. The gameplay system is tied to a 60Hz refresh cycle. Technically I'm sure it can double to, say 120Hz, while detuning game cycle at half rate, but that may introduce unintended bugs including potential issues that may throw off timing when matched up against a 60hz player in an online multiplayer scenario. There's also the extra overhead for additional coding, debugging, and QA cycle that we'll need to sanction and budget for in order ensure the game works as intended under various performance scenarios - which is beyond the scope of this project.
Can you please answer to the actual questions in other threads about unjust pricing for countries like Russia/Mexico/etc. instead of giving detailed answers to the stupid questions like this one?
MangorushZ Feb 22, 2017 @ 6:06pm 
Originally posted by 7K7DA:
Originally posted by MTvulgarleader™:
what do you think is more likely. That the image is of a low resolution or the game has crap graphic options and looks 'horrible'?

Think before you post something relating to a title that hasnt even been released.
Well, It's not my fault if they put screenshots of low resolution, I'm analyzing the product before buying it.
Maybe you need to get your eyes checked or get a better monitor but you're more likely a troll though.
psforever Feb 23, 2017 @ 7:38am 
Originally posted by WBacon capcom:
The game will come with basic graphics options such as anti-aliasing, resolution, full screen/windowed modes, texture quality, VFX quality, and so on.

The game will also have full key rebinding and will support XInput (Xbox 360/Xbox One) and DirectInput (e.g., DualShock 4) controllers right out of the box.

Dear WBacon:

Can you please check out the differences in regional pricing?:

https://steamdb.info/app/357190/

As you can see Peruvian, Chilean, Russian, Colombian and Mexican people have to pay a lot more for this game.

Is there any chance Capcom will fix the prices in this countries before the launch?
Last edited by psforever; Feb 23, 2017 @ 8:14am
King Hadu Feb 23, 2017 @ 8:22am 
Hi WBacon can you tell us if they have done andy sort of improvements to the Netcode and is there a chance they will do anything?
King Hadu Feb 23, 2017 @ 8:24am 
Originally posted by WBacon capcom:
The game will come with basic graphics options such as anti-aliasing, resolution, full screen/windowed modes, texture quality, VFX quality, and so on.

The game will also have full key rebinding and will support XInput (Xbox 360/Xbox One) and DirectInput (e.g., DualShock 4) controllers right out of the box.

Yeah BUT what about the netcode?

A lot of people are very worried about the outdated netcode. Do you guys plan to do anything at all for the netcode in this game? seeing as MVCI is a very long way from release?

Even Maximillian Dood was begging for a netcode update for this on PC
Abstract Mar 4, 2017 @ 11:47pm 
Originally posted by WBacon capcom:
Originally posted by jimbrown75:
will it support frame rates past 60 fps?

No. The gameplay system is tied to a 60Hz refresh cycle. Technically I'm sure it can double to, say 120Hz, while detuning game cycle at half rate, but that may introduce unintended bugs including potential issues that may throw off timing when matched up against a 60hz player in an online multiplayer scenario. There's also the extra overhead for additional coding, debugging, and QA cycle that we'll need to sanction and budget for in order ensure the game works as intended under various performance scenarios - which is beyond the scope of this project.
Thank you for your efforts WBacon. Is there ANY word on how the online play will run? Is it better or worse than the xbox360/ps3/ps4 counterparts, or are we looking at something similar?
< >
Showing 1-15 of 24 comments
Per page: 1530 50