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Ultimately, beating it took me about an hour of failed attempts. Essentially, the strategy was just about slowly building the green multiplier as high as possible, while making sure to grab reds along the way to stay topped off (or as close as possible.) Once green multi was really high (and a single red would basically full heal you), start mixing in blues/yellows to build other multi and shield. Again, anytime you start to get low (I would say no lower than half health to be safe), switch priority to red until full health. This will take numerous cycles of building green multi, grabbing blues/yellows, losing green multi, and repeating. Eventually, you'll have your shield so high that colorless will be doing little to no damage, and you can just start to flood the screen and let the points handle themselves.
I'll be honest, I don't think I'm a good enough player to do it non-easy mode - props to those that do.
You end up losing a life to the first colorless but this strategy made tier 13 fairly easy imo.
I went with a few yellows early, into blue, into red/blue mix to heal back up, sometimes greens to increase the healing from the reds. I did lose a life doing this though, because a sharp turn.
A more tedious option is: opt for picking up a colourless as your first eat, lose a life, and hope it grabs EVERYTHING on the board at once. Or grab a few blue ones first, then go for the colourless. Having 5% HP when eating something that deals 80% of your HP in damage will still give you full HP on your next life.
If the colourless doesn't eat everything, just quickly restart. The chance isn't abyssmally low, so it's not too rough to grind out.
I was also unaware that you could restrict tongue distance in options.