Trine
MarjutFB  [developer] Mar 2, 2015 @ 4:33am
Trine series continues! Trine 3: The Artifacts of Power announced
YES, we're making it! AND it'll be out this year. :)

https://www.youtube.com/watch?v=0tS05xEHKbQ
http://www.trine3.com

Check out our blog[www.frozenbyte.com] for pictures and more info.

Any thoughts about the trailer? :)
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Showing 1-15 of 26 comments
SillyWalk Mar 2, 2015 @ 4:42am 
The game looks great, and the switch between 2.5D and 3D is pretty cool.
SpectatorX Mar 2, 2015 @ 4:46am 
Awesome! Finally! I'm going pre-order it asap :-)

I love the trailer, really well done. To be honest i expected trailer in 4K but 1080p@60fps is ok ;-)
I wonder what happened to Zoya. She stole Altair's outfit (Zoya the master thief :D ) and took some lessons from assassins?!?!?!?!

Is the trailer completely made of in-game footage? I mean.. i'm not much convinced with TPP, i liked trine as 2.5D game.

When the game will be available for pre-order? Will be available some retail box collector's edition? I would love to buy edition with figurines of our favourite trio.

Also, how about engine? Is this the same engine branch which did you use for enchanted edition or something else? What APIs are available? OpenGL, dx11, mantle? How about multichannel audio? 5.1 and 7.1 i'm interested mostly. Will you release level editor within game's release or later?

Also i want to remind you one of last suggestions i made few days ago: command or any other way to disable launcher on game startup in steam. And one more, one of the biggest issues of trine 2: better balanced characters. Zoya was so overpowered and Pontius felt like almost useless/not needed.

What languages will be available? Could you provide list of supported languages?


P.S.
I hope there will be no ship battles and no black flags waving anywhere ;-)
Last edited by SpectatorX; Mar 3, 2015 @ 2:41am
Leonard Mar 2, 2015 @ 5:23am 
So Trine is now a 3D/2.5D plattformer...in wonder how you can even afford to make so beautiful looking games and now even in 3D
SpectatorX Mar 2, 2015 @ 5:27am 
Originally posted by Leonard:
So Trine is now a 3D/2.5D plattformer...in wonder how you can even afford to make so beautiful looking games and now even in 3D

They are not spending 10 millions usd for making one of many trailers of the game. Simple calculation: make something astonishing, spend minimum on commercials and here comes real, long-term instead of single time profit.
Wow! Shut up and take my money! :) :p2cube:
But first Russian localization :D
BolZ Mar 2, 2015 @ 8:58am 
Awesome trailer, environments are pretty good!
SpectatorX Mar 3, 2015 @ 3:24am 
By filename of screenshot with last character in trailer i assume its name is Kippo and if google translator is correct in translation of this word from finnish kippo means scoop. Also translator suggested translation from haitian and in this case name of the character would mean undo. Anyway, at the moment both meanings are very misterious to me :D
KaiFB  [developer] Mar 7, 2015 @ 2:43pm 
Originally posted by SpectatorX:
Awesome! Finally! I'm going pre-order it asap :-)

I love the trailer, really well done. To be honest i expected trailer in 4K but 1080p@60fps is ok ;-)
I wonder what happened to Zoya. She stole Altair's outfit (Zoya the master thief :D ) and took some lessons from assassins?!?!?!?!

Is the trailer completely made of in-game footage? I mean.. i'm not much convinced with TPP, i liked trine as 2.5D game.

When the game will be available for pre-order? Will be available some retail box collector's edition? I would love to buy edition with figurines of our favourite trio.

Also, how about engine? Is this the same engine branch which did you use for enchanted edition or something else? What APIs are available? OpenGL, dx11, mantle? How about multichannel audio? 5.1 and 7.1 i'm interested mostly. Will you release level editor within game's release or later?

Also i want to remind you one of last suggestions i made few days ago: command or any other way to disable launcher on game startup in steam. And one more, one of the biggest issues of trine 2: better balanced characters. Zoya was so overpowered and Pontius felt like almost useless/not needed.

What languages will be available? Could you provide list of supported languages?


P.S.
I hope there will be no ship battles and no black flags waving anywhere ;-)


Can't answer all the questions yet, but I'll start off with a few: The trailer was made completely with in-game footage, so it'll look like that :) We'll talk more about the move to 3D gameplay soon, it's going to bring some very exciting opportunities for puzzles and combat!

Languages are likely to be the same as for Trine 2, perhaps a few more added, nothing has been translated yet so if there's big demand for languages that weren't in Trine 2, it would be great to hear about them.

The level editor is more advanced from the Trine Enchanted Edition one (which is newer than the Trine 2 one on Steam) and is definitely something we would like to bring to players quite early on. Unfortunately I can't yet promise it for the game's release, but we'll see :)

I'll have to ask our programmers to answer the more technical stuff.

And no ship battles or black flags, yet atleast ;)

Thanks for all the comments!
Last edited by KaiFB; Mar 7, 2015 @ 2:44pm
SpectatorX Mar 8, 2015 @ 3:00am 
Kai, thanks for answers and i hope rest of my questions will be answered soon :-)

About languages i already saw people asking about chinese traditional. By myself i would like to ask about slovenian and hindi as i have friends using these languages. Except minecraft i think there is no game supporting these languages and i would like to see my friends playing trine 3 in their native languages instead of english.

Nice to see that editor is coming to gamers sooner or later, it is always good to have such tool for game :-)
Exc Mar 9, 2015 @ 2:19am 
Original Trine was done using our old engine and editor, same as Shadowgrounds series used. For Trine 2 we completely rewrote the engine and editor from scratch.

Trine 2, Trine 2 Goblin Menace DLC, Trine 2: Complete Story and Trine 2: Director's Cut were made using our engine and editor v1.00. After this we heavily re-factored our engine's source base since the Trine 2 code was everywhere. We re-factored the engine into point that you can run multiple paraller projects in the same source base.

Trine Enchanted Edition was made using our engine and editor v2.00 which was the re-factored versions of Trine 2 engine/editor. At this point Trine 2 code base doesn't merge anymore into Trine Enchanted Edition engine/editor very well.

Trine 3 will be made using our engine and editor v3.00.

Nothing major has really happened between versions, tech is still the same in all engine/editor versions (dx9). Engine and editor will be pretty same than before. We have added of course new rendering features for Trine 3 and bunch of optimizations and new features into editor as well.

- Jari
Last edited by Exc; Mar 9, 2015 @ 2:19am
SpectatorX Mar 9, 2015 @ 3:20am 
I see you keep rendering in dx9, what is main reason for it? Compatibility with windows xp which should be abandoned also by developers?
I'm not much familiar with programming games as i am "just" webdeveloper but wouldn't be switching to dx11 be better option for better hardware utilization? As far as i know running games via wine also porting them to linux is easier if game was made in dx9, is that the reason to keep dx9? If yes so why not to use openGL instead?


Few more technical questions: will you keep the same stereoscopic 3D methods as these available in trine 2 and trine 1 enchanted edition? I know internally you were having a bit of fun with implementing VR support (oculus rift) into trine 2 or trine 1 enchanted edition. Since trine 3 will have some TPP are you going to implement VR support into publicly available trine 3? How about touchscreen support? Is it going to be implemented as well? If yes, will it be available only on windows or on linux and maybe mac os x as well? By linux i do not mean android, i mean desktop linux distros :-)
Last edited by SpectatorX; Mar 9, 2015 @ 4:35am
Exc Mar 9, 2015 @ 4:30am 
We have planned to re-write our rendering code base from scratch also but we just haven't had the time yet. And as a side note, there are still about 4% Win XP users according to Steam Survey but Trine 3 probably won't support Win XP officially.

It's the same engine basically so same features are available besides few exceoptions but Stereo 3D should work quite nice too.

Currently we don't have VR plans but we are always eager to try various things when we have extra time. Even Trine 3 isn't quite VR proof.

At the moment I cannot promise anything about touchscreen support.

- Jari
Last edited by Exc; Mar 9, 2015 @ 7:03am
SpectatorX Mar 13, 2015 @ 2:25am 
Are you going to again, use cpu physx in the game?
Exc Mar 13, 2015 @ 4:09am 
Yes.

Also this was very welcoming news to us as well:
http://techreport.com/news/27910/nvidia-physx-joins-the-free-source-party
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Date Posted: Mar 2, 2015 @ 4:33am
Posts: 26