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I love the trailer, really well done. To be honest i expected trailer in 4K but 1080p@60fps is ok ;-)
I wonder what happened to Zoya. She stole Altair's outfit (Zoya the master thief :D ) and took some lessons from assassins?!?!?!?!
Is the trailer completely made of in-game footage? I mean.. i'm not much convinced with TPP, i liked trine as 2.5D game.
When the game will be available for pre-order? Will be available some retail box collector's edition? I would love to buy edition with figurines of our favourite trio.
Also, how about engine? Is this the same engine branch which did you use for enchanted edition or something else? What APIs are available? OpenGL, dx11, mantle? How about multichannel audio? 5.1 and 7.1 i'm interested mostly. Will you release level editor within game's release or later?
Also i want to remind you one of last suggestions i made few days ago: command or any other way to disable launcher on game startup in steam. And one more, one of the biggest issues of trine 2: better balanced characters. Zoya was so overpowered and Pontius felt like almost useless/not needed.
What languages will be available? Could you provide list of supported languages?
P.S.
I hope there will be no ship battles and no black flags waving anywhere ;-)
They are not spending 10 millions usd for making one of many trailers of the game. Simple calculation: make something astonishing, spend minimum on commercials and here comes real, long-term instead of single time profit.
Can't answer all the questions yet, but I'll start off with a few: The trailer was made completely with in-game footage, so it'll look like that :) We'll talk more about the move to 3D gameplay soon, it's going to bring some very exciting opportunities for puzzles and combat!
Languages are likely to be the same as for Trine 2, perhaps a few more added, nothing has been translated yet so if there's big demand for languages that weren't in Trine 2, it would be great to hear about them.
The level editor is more advanced from the Trine Enchanted Edition one (which is newer than the Trine 2 one on Steam) and is definitely something we would like to bring to players quite early on. Unfortunately I can't yet promise it for the game's release, but we'll see :)
I'll have to ask our programmers to answer the more technical stuff.
And no ship battles or black flags, yet atleast ;)
Thanks for all the comments!
About languages i already saw people asking about chinese traditional. By myself i would like to ask about slovenian and hindi as i have friends using these languages. Except minecraft i think there is no game supporting these languages and i would like to see my friends playing trine 3 in their native languages instead of english.
Nice to see that editor is coming to gamers sooner or later, it is always good to have such tool for game :-)
Trine 2, Trine 2 Goblin Menace DLC, Trine 2: Complete Story and Trine 2: Director's Cut were made using our engine and editor v1.00. After this we heavily re-factored our engine's source base since the Trine 2 code was everywhere. We re-factored the engine into point that you can run multiple paraller projects in the same source base.
Trine Enchanted Edition was made using our engine and editor v2.00 which was the re-factored versions of Trine 2 engine/editor. At this point Trine 2 code base doesn't merge anymore into Trine Enchanted Edition engine/editor very well.
Trine 3 will be made using our engine and editor v3.00.
Nothing major has really happened between versions, tech is still the same in all engine/editor versions (dx9). Engine and editor will be pretty same than before. We have added of course new rendering features for Trine 3 and bunch of optimizations and new features into editor as well.
- Jari
I'm not much familiar with programming games as i am "just" webdeveloper but wouldn't be switching to dx11 be better option for better hardware utilization? As far as i know running games via wine also porting them to linux is easier if game was made in dx9, is that the reason to keep dx9? If yes so why not to use openGL instead?
Few more technical questions: will you keep the same stereoscopic 3D methods as these available in trine 2 and trine 1 enchanted edition? I know internally you were having a bit of fun with implementing VR support (oculus rift) into trine 2 or trine 1 enchanted edition. Since trine 3 will have some TPP are you going to implement VR support into publicly available trine 3? How about touchscreen support? Is it going to be implemented as well? If yes, will it be available only on windows or on linux and maybe mac os x as well? By linux i do not mean android, i mean desktop linux distros :-)
It's the same engine basically so same features are available besides few exceoptions but Stereo 3D should work quite nice too.
Currently we don't have VR plans but we are always eager to try various things when we have extra time. Even Trine 3 isn't quite VR proof.
At the moment I cannot promise anything about touchscreen support.
- Jari
Also this was very welcoming news to us as well:
http://techreport.com/news/27910/nvidia-physx-joins-the-free-source-party