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http://steamcommunity.com/app/35700/discussions/0/540744934272712260/#c46476144739090907
The updated engine altered the physics of the wheel-contraption in the Academy Hallways along with the lifts with heavy weights on various levels. They seem to go opposite the direction you want it to go. Will this be modified?
It's so overpowering the effect that it washes out a lot of the finer details and just makes things too out of focus and annoying to look at.
Very High graphics
Windows 7 x64
Thanks SpectatorX! I will change the graphic card manually. I will come back later to post the results.
Sorry for my bad English, and continue with the excellent work, Fronzenbyte.
Performance on mobile gpus will be improved with future driver releases and when game will reach final stage of development.
I'm waiting for this! (: SpectatorX, Are you a Fronzenbyte employee?
Also i have to remind that SSAA method is very demanding and even x2 samples can drop fps a lot. I recommend to do not use ssaa at all on mobile gpus, especially with models x50m or lower (x stands for number of series of gpus, for example, if series 6 gpu model number will be 650m).
The lifts should work as designed, but I've asked one our our QA team members to test this. I'll post in this thread again once she's done so. :)
This might be an issue of the Bloom effect just not working correctly. You could try verifying the game cache and see if that makes a difference. If you can take a screenshot and either post it here or email it to us, that would help too. :)
Like SpectatorX said, this is something we'll be looking into. :)
The changelog will also always be added to all users to the folder \Steam\SteamApps\common\Trine\_enchanted_edition_
ONLINE MULTIPLAYER:
GUI:
GAMEPLAY:
SAVE & LOAD:
LEVELS:
EFFECTS:
AUDIO:
LOCALIZATION:
ACHIEVEMENTS:
Build: 389
In the Ruins of the Perished level, when entering the boss battle with the turtle-back monster, instead of putting up a tough fight, it charges into its inevitable doom into the bottomless pit.
xD
EDIT: When playing on the second half of the said level (Ruins of the Perished), then quitting and replaying on latest save, Waltz of the Perished isn't playing. It instead plays Ruins of the Perished. (But please correct me if I got the wrong ear.)
Thanks for letting us know. We'll look into the music issue. We tried to reproduce the issue with the boss encounter you mentioned, but were not able to do so. If you try the level again, does this issue still occur or was it a one time thing?
The mini-boss issue happened to me twice.
Additionally, in the Astral Academy level, when using Amadeus for the first time, is it by choice that you did not include the the narrator's "intervention" when he jumps off the Academy from the telescope? Same thing for Pontius with the new puzzle for the shield, if he dies? (But I realize the latter would be left as it is as it will be additional labor to the voice actor.)
did you collect all experience again with a new savegame?