Death's Gambit: Afterlife

Death's Gambit: Afterlife

View Stats:
Rabid_Sunbro Aug 16, 2018 @ 9:25pm
Theurgist Aura may be bugged
It makes all weapons scale with intellect instead of strength and finesse so I thought I might try this on my intellect character to have some solid melee damage. So far there has been NO difference in my damage when equipped in comparison to base damage. Anyone else having issues with this item?
< >
Showing 1-8 of 8 comments
I also had this issue. Also the particle effect doesn't go away when you unequip it.

Also Dark Fire Orb ability doesn't work on Cusith(and the cast time for it is WAY too long).

And the Piercing Light Bow ability doesn't seem to work period.
Last edited by Aeternalis the Abyssal Alchemist; Aug 17, 2018 @ 8:15am
Oh, and the Grey Light Aura doesn't work either.
Rabid_Sunbro Aug 17, 2018 @ 6:38pm 
Yeah I just noticed that too unfortunately.

Shame too, I really wanted to use a scythe for my mage character so I can use the final scythe ability.
Last edited by Rabid_Sunbro; Aug 17, 2018 @ 6:56pm
Originally posted by Rabid_Sunbro:
Yeah I just noticed that too unfortunately.

Shame too, I really wanted to use a scythe for my mage character so I can use the final scythe ability.
Death Watch is pretty strong.
When I was attempting the Heroic Forgotten Gaian, I found that it took about a third of Ione's healthbar at once and killed all the reinforcements that had spawned upto that point.
Using that as a point of reference, I decided to use it on Heroic Cusith to see how much health it had compared to her... spoiler, that boss has a stupid amount of health for a timed fight(it took off maybe 10% of Heroic Cusith's health, if that).
Last edited by Aeternalis the Abyssal Alchemist; Aug 18, 2018 @ 10:14am
Rabid_Sunbro Aug 18, 2018 @ 6:09pm 
Yeah I cheesed Heroic Culsith before they patched out the no energy consumption for ranged weapons when abilities are on cooldown. I put on Soul trigger which had a 100 second cooldown and just used the swarmer. They really need to fix some of dps boss fights for heroic difficulty since every boss averages 3x the health. I am not keen on trying the Eldritch council on heroic (to me that is hands down the worst fight in this game)
Originally posted by Rabid_Sunbro:
Yeah I cheesed Heroic Culsith before they patched out the no energy consumption for ranged weapons when abilities are on cooldown. I put on Soul trigger which had a 100 second cooldown and just used the swarmer. They really need to fix some of dps boss fights for heroic difficulty since every boss averages 3x the health. I am not keen on trying the Eldritch council on heroic (to me that is hands down the worst fight in this game)
Yeah, even though I beat her first try in normal form, I didn't even bother with her heroic because she spawns Slimes like Dark Knight does, and his heroic fight sucks purely because of those Slimes. Also she has Contagion, and Pancea was in limited supply after the Snail died to the Contagion(oops).
Also, I've heard that her heroic fight has a gimic, like rising water or something. So like Cusith, it's also a timed fight.

I'm not kidding with that thing about the Slimes either. I wish the Dark Knight spawned Shade Knights instead, because Slimes are such BS. Can't block them, and getting past them basically never works with the weird hitbox that they have. And they just have so much health that they can't be dealt with effectively before they reach you, oh and they instantly max out poison the moment they touch you. I actually find the Dark Knight a cool fight, with my only gripe being the damn Slimes.
Last edited by Aeternalis the Abyssal Alchemist; Aug 19, 2018 @ 7:11am
Rabid_Sunbro Aug 20, 2018 @ 9:02am 
I've heard stories about those slimes (sheesh that's nasty). That's why I hate her fight because of the rising blood is there by default, so you literally have to kill her quickly or die. That's the main reason I hate most dps boss fights in this game because most of them are you getting killed for not doing enough damage, forget being skilled at the game, if you can't do enough damage we're killing you off. It's a cheap way of making the game difficult. That's why I like the Dark Knight the most as a dps race because it's just crap tonnes of damage but a fairly easy and predictable moveset where you can avoid said damage rather then just being flat out killed off (that and beserk references ftw).

Don't get me wrong I love this game, the story, the combat, the visuals, the music, the lore, NG+ actually changing some of the level design and the fear mechanic (did a no contract run to see what would change if I finished the game with no fear, I was not disappointed (it was glitchy as hell with endless respawning everytime I reentered the final room) because lore wise it makes so much sense) are well made but its got so many rough edges that need to be polished and questionable design choices that just seems to cheapen the difficulty and in order to extend playtime.

It seems damage wise mage classes don't do as well in general, I like the mage combat a lot but I've noticed that dealing with multiple enemies is a problem. It's difficult for you to hit multiple targets at once since multihit hit spells have too long of a cast time or short range (if Theurgist worked it wouldn't be an issue but that's not the case, spellblade has nice damage but its short range, slow swing speed and lack of weapon abilities make it a bad weapon for hitting multiple targets). I think a better way to rebalance it would be to shorten the cast time for the one orb dark cast (so our shield ram is easier to pull off) and replace the one electric orb attack to an instant cast one that can hit an enemy for each tick of damage (you know instead of standing still until you get all 3 damage ticks you can do a quick bit of damage on up to 3 targets and finish em off with your standard tome attacks).

We'll see what this week's patch will turn out like, hopefully a few heroic nerfs, bug fixes and maybe they can make the Aerial Mastery talent buff actually work with the tome attack (I mean the lack of damage makes it harder to stagger enemies since poise is tied to damage I've noticed)
Nudelfisk Aug 21, 2018 @ 3:33pm 
For me at least it works until you change area or die, meaning that you have to constantly reequip it if you want to use it, and also the twinkle effects don't disappear and reequipping it means you add more which is kind of ironic.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Aug 16, 2018 @ 9:25pm
Posts: 8