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That's good thanks, but where. why not earlier in the game? I killed;
Ione.
Owlking.
Phoenix Rider.
Forgotten Gaian.
Bulwark.
Dark Knight.
Origa.
Bysurge.
Did I miss one early in the game possible? If not then its kind of an issue because fast travel would have been nice while playing all of that during the game not like after so much/only for the later half xD.
Because there's an entire racecourse of sewer underneath half the game where you're suppose to use your horse to travel unimpeded back and forth at the start of the game.
* There are like 6 other locations entirely unrelated to that area where you can't take your horse and are all reachable from the "start of the game" areas.
* Even if you use it, that's still minutes of wasting time going left/right for no reason when you could just freaking teleport.
The youth these days, always needing to be teleport ed right to where they want to go next.
They went with the same formula as From Software in Dark Souls, where you could fast travel to limited number of locations after you beated like 3/4 of the game.
yeah they should delete that raider passage to make world more connected by zones like in dark souls you dont have there zone under everything to ride on horse straight forwoard
I am 28 man, just because I grew up without fast travel doesn't mean it's a massively optimized and preferred modern feature.
It wastes time, fast travel wouldn't, it's that simple. You need a REALLY INTERESTING world to excuse holding right for 280 seconds with *nothing* happening not be boring as hell and age has nothing to do with that reality xD.
Thank you for the answer.
I get what you mean, but there is no exploration in going *back* the way you came to an already explored area, backtracking is only good if you are going *back* towards *new areas* like in metroidvania games. And even then can be annoying if 90% of the way is stuff you already seen with no real danger or excitement or discovery.
Also.
Backtracking for 3 minutes to an already explored area just to talk to an NPC for 5 seconds to back-back-track back the way you were for another 3 minutes has nothing to offer. Or wasting time manually exploring ♥♥♥♥ for half an hour to even remember where something is.
I agree fast travel RIGHT AWAY could be detrimental, but after EIGHT fights you are pointlessly-backtracking so much before getting to any new areas it's very frustrating.
Beating Bysurge, then having to go all-the-f#cking way back to Gaians Cradle, through MULTIPLE ups and downs and paths and doors with absolutely nothing to do but spam air dash to try to get there as fast as possible.
To then unlock the jump.
To then go all-the-f#cking-way-f#cking back to Bysurge through all the MULTIPLE ups and downs of pointless time wasting paths and doors you already explored FOUR times at least with absolutely nothing to do but air dash.
Isn't fun or interesting, isn't dangerous or exciting, isn't new.
It's just frustratingly boring and repetitive.
If fast travel to the entire world would have ruined the world, they should have designed fast travel to specific idols from specific idols, like Bysurge > Gaian > Bysurge.
You are not experiencing ANYTHING in that route that you would somehow miss by fast traveling.