Death's Gambit: Afterlife

Death's Gambit: Afterlife

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Logan Oct 1, 2021 @ 5:57pm
This game REALLY needed fast travel between Idols.
It's so fcking obnoxious to waste so much damn time having to manually walk up and down then right/left for 5+ minutes trying to reach/find/remember where one ♥♥♥♥♥♥♥ NPC was to see if they had something or to buy something new or just to see if you can remember if there was a metroid door that you can now open.
Only to find out there isn't, and then have to waste another fcking 5+ minutes walking around with no challenge or interesting things to see or do.
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Showing 1-11 of 11 comments
therabbitholerunsdeep  [developer] Oct 1, 2021 @ 6:09pm 
There is fast travel between idols. You get it after defeat a certain boss.
Logan Oct 1, 2021 @ 6:14pm 
Originally posted by therabbitholerunsdeep:
There is fast travel between idols. You get it after defeat a certain boss.

That's good thanks, but where. why not earlier in the game? I killed;
Ione.
Owlking.
Phoenix Rider.
Forgotten Gaian.
Bulwark.
Dark Knight.
Origa.
Bysurge.

Did I miss one early in the game possible? If not then its kind of an issue because fast travel would have been nice while playing all of that during the game not like after so much/only for the later half xD.
JoeShmo Oct 1, 2021 @ 7:14pm 
Originally posted by Logan:

That's good thanks, but where. why not earlier in the game? I killed;

Because there's an entire racecourse of sewer underneath half the game where you're suppose to use your horse to travel unimpeded back and forth at the start of the game.
Logan Oct 1, 2021 @ 7:17pm 
Originally posted by JoeShmo:
Originally posted by Logan:

That's good thanks, but where. why not earlier in the game? I killed;

Because there's an entire racecourse of sewer underneath half the game where you're suppose to use your horse to travel unimpeded back and forth at the start of the game.

* There are like 6 other locations entirely unrelated to that area where you can't take your horse and are all reachable from the "start of the game" areas.
* Even if you use it, that's still minutes of wasting time going left/right for no reason when you could just freaking teleport.
JoeShmo Oct 1, 2021 @ 7:36pm 
Originally posted by Logan:
Originally posted by JoeShmo:

Because there's an entire racecourse of sewer underneath half the game where you're suppose to use your horse to travel unimpeded back and forth at the start of the game.

* There are like 6 other locations entirely unrelated to that area where you can't take your horse and are all reachable from the "start of the game" areas.
* Even if you use it, that's still minutes of wasting time going left/right for no reason when you could just freaking teleport.

The youth these days, always needing to be teleport ed right to where they want to go next.
Darktamer1089 Oct 1, 2021 @ 11:04pm 
You get the idol teleport after Thalamus, so unfortunately you're going to playing most of the game walking.
kaci.007 Oct 1, 2021 @ 11:23pm 
Well... there is a reason they made the world more interconnected in Afterlife and why there are more shortcuts than before. It's one of the major gameplay elements of metroidvania titles - exploration and backtracking. Letting players fast travel from the beginning would completely destroy feeling of discovery and danger. Sure, backtracking may be annoying sometimes, but DG world isn't THAT big to start with. They also made navigating it easier by introducing proper map with markings. I finished vanilla version (no map, more running back and forth blindly) and never had any problems with that.

They went with the same formula as From Software in Dark Souls, where you could fast travel to limited number of locations after you beated like 3/4 of the game.
Last edited by kaci.007; Oct 1, 2021 @ 11:45pm
HeLLfirE Oct 1, 2021 @ 11:51pm 
Originally posted by kaci.007:
Well... there is a reason they made the world more interconnected in Afterlife and why there are more shortcuts than before. It's one of the major gameplay elements of metroidvania titles - exploration and backtracking. Letting players fast travel from the beginning would completely destroy feeling of discovery and danger. Sure, backtracking may be annoying sometimes, but DG world isn't THAT big to start with. They also made navigating it easier by introducing proper map with markings. I finished vanilla version (no map, more running back and forth blindly) and never had any problems with that.

They went with the same formula as From Software in Dark Souls, where you could fast travel to limited number of locations after you beated like 3/4 of the game.
agreed
Sabroth Oct 2, 2021 @ 3:55am 
Originally posted by kaci.007:
Well... there is a reason they made the world more interconnected in Afterlife and why there are more shortcuts than before. It's one of the major gameplay elements of metroidvania titles - exploration and backtracking. Letting players fast travel from the beginning would completely destroy feeling of discovery and danger. Sure, backtracking may be annoying sometimes, but DG world isn't THAT big to start with. They also made navigating it easier by introducing proper map with markings. I finished vanilla version (no map, more running back and forth blindly) and never had any problems with that.

They went with the same formula as From Software in Dark Souls, where you could fast travel to limited number of locations after you beated like 3/4 of the game.

yeah they should delete that raider passage to make world more connected by zones like in dark souls you dont have there zone under everything to ride on horse straight forwoard
Logan Oct 2, 2021 @ 9:40am 
Originally posted by JoeShmo:
Originally posted by Logan:

* There are like 6 other locations entirely unrelated to that area where you can't take your horse and are all reachable from the "start of the game" areas.
* Even if you use it, that's still minutes of wasting time going left/right for no reason when you could just freaking teleport.

The youth these days, always needing to be teleport ed right to where they want to go next.

I am 28 man, just because I grew up without fast travel doesn't mean it's a massively optimized and preferred modern feature.
It wastes time, fast travel wouldn't, it's that simple. You need a REALLY INTERESTING world to excuse holding right for 280 seconds with *nothing* happening not be boring as hell and age has nothing to do with that reality xD.



Originally posted by Darktamer1089:
You get the idol teleport after Thalamus, so unfortunately you're going to playing most of the game walking.

Thank you for the answer.



Originally posted by kaci.007:
Well... there is a reason they made the world more interconnected in Afterlife and why there are more shortcuts than before. It's one of the major gameplay elements of metroidvania titles - exploration and backtracking. Letting players fast travel from the beginning would completely destroy feeling of discovery and danger. Sure, backtracking may be annoying sometimes, but DG world isn't THAT big to start with. They also made navigating it easier by introducing proper map with markings. I finished vanilla version (no map, more running back and forth blindly) and never had any problems with that.

They went with the same formula as From Software in Dark Souls, where you could fast travel to limited number of locations after you beated like 3/4 of the game.

I get what you mean, but there is no exploration in going *back* the way you came to an already explored area, backtracking is only good if you are going *back* towards *new areas* like in metroidvania games. And even then can be annoying if 90% of the way is stuff you already seen with no real danger or excitement or discovery.
Also.
Backtracking for 3 minutes to an already explored area just to talk to an NPC for 5 seconds to back-back-track back the way you were for another 3 minutes has nothing to offer. Or wasting time manually exploring ♥♥♥♥ for half an hour to even remember where something is.
I agree fast travel RIGHT AWAY could be detrimental, but after EIGHT fights you are pointlessly-backtracking so much before getting to any new areas it's very frustrating.

Beating Bysurge, then having to go all-the-f#cking way back to Gaians Cradle, through MULTIPLE ups and downs and paths and doors with absolutely nothing to do but spam air dash to try to get there as fast as possible.
To then unlock the jump.
To then go all-the-f#cking-way-f#cking back to Bysurge through all the MULTIPLE ups and downs of pointless time wasting paths and doors you already explored FOUR times at least with absolutely nothing to do but air dash.
Isn't fun or interesting, isn't dangerous or exciting, isn't new.
It's just frustratingly boring and repetitive.

If fast travel to the entire world would have ruined the world, they should have designed fast travel to specific idols from specific idols, like Bysurge > Gaian > Bysurge.
You are not experiencing ANYTHING in that route that you would somehow miss by fast traveling.
Last edited by Logan; Oct 2, 2021 @ 9:45am
Haydrion Rayel Oct 2, 2021 @ 10:03am 
Why fast travel ? There are many shortcuts that you can find in this game, no need fast travel
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Date Posted: Oct 1, 2021 @ 5:57pm
Posts: 11