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报告翻译问题
and of course proper stat alocation XD
From what i understand, the classes outside of Noble, Blood Knight, Sentry, & Acolyte just have different ways to recover soul energy, and said soul energy recovery is minimal and hardly impacts their skill use at all. On top of that you can eventually find all weapon types by playing the game.
On the other hand
Blood Knight offers health regen when you damage enemies
Sentry offers a permanent 50% reduction to all gear stat requirements
Acoylte offers more save points/resting areas throughout the game
and Noble MAYBE offers unique gear, still haven't received confirmation on that.
Sounds like there are 4 class perks that are potentially far better then a small energy gain you can get from the other class perks.
Personally, I chose Acolyte because of the class abilities synergizing with the pre-order Death Scythe(though it turns out that the Death Scythe has the same dps as the normal scythe, but with a much lower FIN requirement, but I don't know how well it scales with enchantment since I can't seem to find the place where you do that...).
The Bloodknight, Acolyte, and Sentinel are objectively better than the other classes.
If you go Acolyte, you may want to use magic as your secondary weapon, because the third scythe ability requires a lot of INT anyways. But its totally worth it for how much damage it does.
Blood Knight is easily the best class for melee focus with the health regen effect if you are aggressive, and many bosses in heroic mode are DPS races anyway
Noble gets access to a +5 weapon very early (halberd) for 1100 shards (saves 32 shard stones) along with cheap consumables, in particular firebombs are able to destroy bosses very fast. One of his talents increases shard gain by 15% as well. With 5 int, it is better than starting as a mage, the +2 casting tome and spell blade can be found very early and the wizard ability is borderline useless.
Sentinel is very powerful and halves stat requirements to use items. It lets you equip some of the best shields very early on str builds. Parrying gives you a lot of energy, way more than all of the other classes' ways of gaining energy outside of normal attacks.
There are only like 4 shrines the acolyte of death can repair. Killing enemies to get soul energy is very strong though
I'd really like to see rally placed somewhere on everyone's trees or made into an inherent part of the game, because I'm kind of dreading trying out some of the more 'interesting' classes and not starting them as blood knights.