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Personally nothing wrong with rewarding players for valiant effort and managing not to get damaged as much, sure is annoying however if it turns to be the only way to play because the reward is pretty damn useful rather than bragging rights.
Overall I think the bad design here is because I don't think the game tells you about it, how you can only aquire the extra loot without using heals while also presenting the actual loot rather than keeping it hidden. Didn't watch the discussed footage though so correct me if wrong.
Also, op, Order of Ecclesia did the same except with medals for not getting hit in a boss fight. It ain't a problem if there's no way to know about this reward because overall I think it's one of those things that would be cool if the player discovered it on their own
https://youtu.be/dCTOGacU-Ts?t=48m53s
I don't know if i can or can not share some youtube videos here, but it was a stream with a developers themselves, you see how fast happiness from overcoming the hard battle turns to the frustration of not playing the way developers wanted you to play.
I think you almost agreed with youraelf there. Maybe defeating that miniboss as a reward is to continue forward to a new area, but the extra content is in that chest for perhaps more expert players. Also minibos =/= special challenge, especially if your mercy is that its a no heal rather than no hit.
I haven´t seen this particular video, but my post was about if the chest was the only reward for killing that boss/miniboss( next to stuff like XP and/or standard currency, I personally don´t count them as a "reward" per se, but part of the gameplay-system). Of course if there was something else that the player gains, like access to a new level or a new ability then that would be ok. With special challenge I meant something in the line of not using healing items or not being hit, not the boss itself.
In this case, with a boss at the end of a path I would say: You defeat it, you get a reward (a normal chest for example). Complete the special challenge (don´t use any healing items) you get a special chest, with a special reward. In both cases you get rewarded for beating an optional boss.
But as I said, haven´t seen the video; it is more of a general thing.
With regards to making it a challenge that revolves around the healing item, DG has other mechanics, like augmentation, where you can sacrifice your feathers for increased damage. It's entirely possible to beat the game without ever healing. High level players are definitely likely to augment all of their feathers, but that's certainly not a requirement. The systems of the game encourage different playstyles based on what you find comfortable.
I've always thought, people do some challenge runs without healing or at lvl 1 in DS and Bloodborne not to get a chest but for fun or this cool video at their channel or a note is some Guinness book of world's greatest gamespeedrunners, i don't know about.
There is a tip from a clueless gamer like me (tho I've got my share of plats on ps in 10 yrs): make a game rewarding enough so people would think their time wasn't wasted and they definitely will reward you with positive comments and will spend more time in game doing crazy challenges.
Don't show them heir lack of commitment in face locking rewards. Mobile Chinese f2p trash do that asking for money or tremendous amounts of time to get something teased.