Death's Gambit: Afterlife

Death's Gambit: Afterlife

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Gearwar Aug 21, 2018 @ 8:03pm
*SPOILER* Question about the ending
I just finished the game, but forgot to make a backup of my savefile. I destroyed the orb (guess that is the only way) but I wondered if it mattered wether you ended your contract with death before you do that? Does it change the ending? Does the fight against Endless play out differently if you end your contract before facing her?
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Sairus323 Aug 21, 2018 @ 11:56pm 
Not really. If you cancel contract at the beginning, then you dont have city of dead location (underwater level and boss), two fights with Endless (though game still says that you died fighting her twice), cant restore death statues, dont fight with your "friends" before the final boss and dont see Sorens mother ghosts. But the Endless fight and ending is unaffected
Gearwar Aug 22, 2018 @ 12:47am 
Originally posted by Sairus323:
Not really. If you cancel contract at the beginning, then you dont have city of dead location (underwater level and boss), two fights with Endless (though game still says that you died fighting her twice), cant restore death statues, dont fight with your "friends" before the final boss and dont see Sorens mother ghosts. But the Endless fight and ending is unaffected

Ty. Really a shame. The game keeps on hinting on different outcomes for your actions but the ending being the same is a bit meh :/
Doublade Aug 22, 2018 @ 1:34am 
Originally posted by Sairus323:
Not really. If you cancel contract at the beginning, then you dont have city of dead location (underwater level and boss), two fights with Endless (though game still says that you died fighting her twice), cant restore death statues, dont fight with your "friends" before the final boss and dont see Sorens mother ghosts. But the Endless fight and ending is unaffected
Though the ending is the same, in the end there will be an additional dialogue.
Gearwar Aug 22, 2018 @ 1:47am 
Originally posted by Doublade:
Originally posted by Sairus323:
Not really. If you cancel contract at the beginning, then you dont have city of dead location (underwater level and boss), two fights with Endless (though game still says that you died fighting her twice), cant restore death statues, dont fight with your "friends" before the final boss and dont see Sorens mother ghosts. But the Endless fight and ending is unaffected
Though the ending is the same, in the end there will be an additional dialogue.

Ye maybe, but the dialogue was not the core for me. I had barely any idea what was happening till the very end, and I kind of figured out the mother plot twist. But the game shines in so many ways. Like when you get the infection (where you lose 25% health) and if you walk back to the hub, the npcs there get it too and can actually die. Its stuff like this i like, the outcome of your action rather than an a piecemeal story. They really tried to emulate the Dark souls formula and got it right at spots but also failed to realize that a narrative like these dialogue need to make more sense in the overall arc.
Sairus323 Aug 22, 2018 @ 5:17am 
Originally posted by Gearwar:
Originally posted by Doublade:
Though the ending is the same, in the end there will be an additional dialogue.

Ye maybe, but the dialogue was not the core for me. I had barely any idea what was happening till the very end, and I kind of figured out the mother plot twist. But the game shines in so many ways. Like when you get the infection (where you lose 25% health) and if you walk back to the hub, the npcs there get it too and can actually die. Its stuff like this i like, the outcome of your action rather than an a piecemeal story. They really tried to emulate the Dark souls formula and got it right at spots but also failed to realize that a narrative like these dialogue need to make more sense in the overall arc.
I agree with you. though i don't like the idea that sanctuary NPCs are dying whatever you do. (the only difference that they could die by two different causes). personally I would preffer that their survival would be based on something like the order in which you kill the bosses... Its like game is saying that everything you do is pointless (actually boss in the tower literally says it). also one of possible deathes of swordswoman is kinda illogical to me...(suddenly bursted in the flames? seriously? other deathes was at least more logical... but thats my ophinion)
bibaspes Aug 22, 2018 @ 6:04am 
Originally posted by Sairus323:
I agree with you. though i don't like the idea that sanctuary NPCs are dying whatever you do. (the only difference that they could die by two different causes). personally I would preffer that their survival would be based on something like the order in which you kill the bosses... Its like game is saying that everything you do is pointless (actually boss in the tower literally says it). also one of possible deathes of swordswoman is kinda illogical to me...(suddenly bursted in the flames? seriously? other deathes was at least more logical... but thats my ophinion)

You can prevent their deaths. They are not just dying.
Green lizard dude killed them. Kill him and they will live.
Last edited by bibaspes; Aug 22, 2018 @ 6:04am
khangkhanh Aug 22, 2018 @ 6:58pm 
You get extra scene in the ending if you complete the game with 0 fear. Pretty much cancel the contract at the beginning because when you have the contract, you will gain fear when defeating bosses or getting hit by certain attacks of certain enemies. That is the only way
Sairus323 Aug 22, 2018 @ 11:02pm 

Originally posted by khangkhanh:
You get extra scene in the ending if you complete the game with 0 fear. Pretty much cancel the contract at the beginning because when you have the contract, you will gain fear when defeating bosses or getting hit by certain attacks of certain enemies. That is the only way

And you start with 10 fear. You're supposed to lose 1 fear when you defeat each boss while mortal, but i had 4 fear when finished game... so which enemies are increasing the fear?

Originally posted by YourWaifu:
Originally posted by Sairus323:
I agree with you. though i don't like the idea that sanctuary NPCs are dying whatever you do. (the only difference that they could die by two different causes). personally I would preffer that their survival would be based on something like the order in which you kill the bosses... Its like game is saying that everything you do is pointless (actually boss in the tower literally says it). also one of possible deathes of swordswoman is kinda illogical to me...(suddenly bursted in the flames? seriously? other deathes was at least more logical... but thats my ophinion)

You can prevent their deaths. They are not just dying.
Green lizard dude killed them. Kill him and they will live.

Thank you. Though litlle bit late for: i've already killed swordswoman by reviving her brother... that was kinda unexpected... logical though when you think about it.
Rabid_Sunbro Aug 23, 2018 @ 8:11am 
You gain fear in a few different ways. I've been keeping track of things that increase fear so I could do a no death, zero fear run. So here's what I know about fear triggers:
* +1 point of fear everytime Sorun hears Thalamus speak to him (so entering and leaving journey's end
* +1 point for blocking or getting hit by the teal coloured magic from the specter guards aka the robed tentacle enemies (so their AoE and the teal skulls they throw increase fear)
* +1 point killing the first robed tentacle enemy in ylnoth (corpse city) causes a dragon/serpent head to spawn behind you
* +1 point from blocking or being hit by the purple orbs cast by the tentacled statue enemies (cthulhu statues)
* +1 point for blocking or being hit by one of 2 spells from the eldritch council boss. The first one is the fireball she casts that splits into 2 when it contacts the ground. The second spell is triggered when you smash the crystal on the far left, this crystal allows her to cast a dark green/blue orb that slowly descends to the ground, once it lands it has a huge AoE that takes up 2/3's of the screen. Its health dimishes over time so you have to keep hitting it upwards until it fades away.

If you tear up your contract right of the bat you won't have to worry about hearing Thalamus' voice in journey's end and as Sairus323 pointed out, you won't need to go to ylnoth. You also get to hear a few small extra lines of dialogue from othe npc's such as Grimgaud, Bast, Itone, Zuma, Vrael and Ash.

Hope this helps you out with a no fear ending if any wish to try it. I really love the concept of how when you're immortal you start to suffer same fate as the other immortals by losing your sanity.
Rabid_Sunbro Aug 23, 2018 @ 8:12am 
Oh and I forgot to add: +1 point for being hit by the teal skulls Thalamus uses during his boss fight
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Date Posted: Aug 21, 2018 @ 8:03pm
Posts: 10