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I just understand that you have to die to get the cutscene. A lot. And to fill that pit with your corpse to get those 3 or 4 items. Yeah, it's a lemmings game like of game.
Crap, now i feel old 'cause i just realised that Lemmings created a genre that nobody filled afterward, more than 20 years ago.
not chiming in to ad to the "it's garbage" discussion, someone clearly put a lot of hard work in this game and for a first try it's passable.
i have made my thoughts about the game already pretty clear.
but this needs some spelling out:
the meta-design evolves around a) not dying and b) at best not taking damage (obscene damage heroic bossed deal, obscene damage increase with ng+);
yet vast amounts of story-content are locked behind you dying, aswell as a boss-book and some upgrade mats....then again auras (a whole major part of the equipment) break on death...
the only death penalty (noteworthy) is you loosing a feather, yet the best way to go about things is to augment all feathers...
apart from the actual gameplay (hit-feedback, controls, responivness), there are some core-issues here.
This game on other hand has good visuals, music and story and sometimes good atmosphere. Combat is boring, bosses are lame, upgrades and leveling up are worthless bad copy of S&S.
Its more story oriented game not gameplay/exploration one.
Hell it even states on the wiki about Metroidvania that Dark Souls is loosely considered a metroidvania partly because it borrows and makes use of many of the key features seen in metroidvania. It just isn't 2D. DG is on the other hand.