Death's Gambit: Afterlife

Death's Gambit: Afterlife

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Mr Fantastic 17 AGO 2018 a las 9:06 a. m.
this game is garbage
Best feeling I have after returning a game, this thing stinks to high heaven, I feel pity for anyone buying into low quality piece of c***
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Mostrando 16-23 de 23 comentarios
bibaspes 18 AGO 2018 a las 1:39 p. m. 
Publicado originalmente por Blahness:
Its a 2d side-scroller beat em up
*applauds*
Kai Ning 18 AGO 2018 a las 1:53 p. m. 
I have read the whole topic and i still can't tell if it's a garbage, metroid, castlevania or dark soul kind of game.

I just understand that you have to die to get the cutscene. A lot. And to fill that pit with your corpse to get those 3 or 4 items. Yeah, it's a lemmings game like of game.

Crap, now i feel old 'cause i just realised that Lemmings created a genre that nobody filled afterward, more than 20 years ago.
rasabt 18 AGO 2018 a las 2:13 p. m. 
Publicado originalmente por Kai Ning:
I have read the whole topic and i still can't tell if it's a garbage, metroid, castlevania or dark soul kind of game.

I just understand that you have to die to get the cutscene. A lot. And to fill that pit with your corpse to get those 3 or 4 items. Yeah, it's a lemmings game like of game.

Crap, now i feel old 'cause i just realised that Lemmings created a genre that nobody filled afterward, more than 20 years ago.

not chiming in to ad to the "it's garbage" discussion, someone clearly put a lot of hard work in this game and for a first try it's passable.
i have made my thoughts about the game already pretty clear.

but this needs some spelling out:
the meta-design evolves around a) not dying and b) at best not taking damage (obscene damage heroic bossed deal, obscene damage increase with ng+);

yet vast amounts of story-content are locked behind you dying, aswell as a boss-book and some upgrade mats....then again auras (a whole major part of the equipment) break on death...

the only death penalty (noteworthy) is you loosing a feather, yet the best way to go about things is to augment all feathers...

apart from the actual gameplay (hit-feedback, controls, responivness), there are some core-issues here.


tenser 18 AGO 2018 a las 2:27 p. m. 
My question is: why is it more expensive then hollow knight, dead cells and salt&sanctuary? Is it better then all of them?
bibaspes 18 AGO 2018 a las 2:33 p. m. 
Publicado originalmente por tenser:
My question is: why is it more expensive then hollow knight, dead cells and salt&sanctuary? Is it better then all of them?
yes
e 18 AGO 2018 a las 2:34 p. m. 
Publicado originalmente por tenser:
My question is: why is it more expensive then hollow knight, dead cells and salt&sanctuary? Is it better then all of them?
okay what kind of question is that
Berenika-amber 18 AGO 2018 a las 3:08 p. m. 
Publicado originalmente por tenser:
My question is: why is it more expensive then hollow knight, dead cells and salt&sanctuary? Is it better then all of them?
No, all games you mentioned are better in terms of gameplay and balance or originality.
This game on other hand has good visuals, music and story and sometimes good atmosphere. Combat is boring, bosses are lame, upgrades and leveling up are worthless bad copy of S&S.
Its more story oriented game not gameplay/exploration one.
Dr. Raven 18 AGO 2018 a las 3:57 p. m. 
Publicado originalmente por YourWaifu:
HELLO NOOBS. DG IS NOT A METROIDVANIA! Key feature of metroidvanias is UPGRADES/Skalls/Abilities that open new locations/paths. In metroiidvania you gain double jump, walljump, rocket that destroys walls, teleporting stone, ligma powers etc. And all of theeese lead you to new locations. So you can explore more. In DG there is absolute 0 powers of this kind. So, it's definitely not metroidvania.

inb4: "OH ITS PIXELISH HAS JUMPS AND 2D SO ITS MERTROIDVANIA". Nope. Maybe it's mario-like then?
Dah ♥♥♥♥ you on. What you've described isn't Metroidvania. It's more so a very specific sub-set of games that are Metroidvania. Nothing says the key features of metroidvania titles have to contain upgrades/skills/abilities that open new locations/paths. The key features that a metroidvania game has is a touch of platforming, featuring a single-large interconnected non-linear map, with a focus on exploration. How you unlock more of that map or if you even have to unlock more of it has nothing to do with whether or not it is a metroidvania. Some people don't even consider 2D being a requirement tho I would.


Hell it even states on the wiki about Metroidvania that Dark Souls is loosely considered a metroidvania partly because it borrows and makes use of many of the key features seen in metroidvania. It just isn't 2D. DG is on the other hand.
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Publicado el: 17 AGO 2018 a las 9:06 a. m.
Mensajes: 23