Death's Gambit: Afterlife

Death's Gambit: Afterlife

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Boink Aug 15, 2018 @ 8:19am
[Feedback] Heroic Bulwark: utterly broken fight
As title.

It's zero about skill once it starts spamming mines everywhere: they cannot be killed (they're ethereal / immune to ranged as well!), they cannot be shield-bashed (instant shield break using S class shield) and you've still got to dodge Bulwark + adds. Oh, added bonus: they spawn enough so that the entire field is 1-1-1-1 covered.

Rarely seen such blatantly crud / cheap design - it's not about mechanics, it's about how lucky you are spamming attack while sitting on top of the mob and if you luck into a gap to heal up once you've rammed through a couple.

Oh, and there's a hidden 500-600 damage hit hidden in there (not the AoE) which randomly hits without warning (doesn't appear to even be Bulwark - perhaps his electro balls?)

Blergh. DG loses what little appeal it has when it's clear the Devs just resorted to this kind of stuff.

Oh, and -10,000 points for designing a game with %damage types with ZERO gear that mitigates %damage types. That's a special bit of work.
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Showing 1-8 of 8 comments
rasabt Aug 15, 2018 @ 8:31am 
nearly all bosses are pretty cheap later on. the heroic bosses just expand on what the normal ones started.
don't get me wrong, some attack patterns are very creative (the witch..or whatever atop the tower), but rarely did i feel i lost because of my lack of skill, but because of the clunky controls mixed with incredibly cheap encounter design.
Boink Aug 15, 2018 @ 8:57am 
Combo hits pull you through into mines leading to unavoidable hits & the absolute best strategy is standing right on top of the mob just mass spamming hits as quick as possible.

Yeah. Whoever designed this either didn't play it much or just didn't care.
The mines that the heroic bosses uses are just BS. Plain and simple. They do a ton of DMG, limit your fighting space, and don't go away. You just have to pray to aReNGesus that the mines don't box you in.
Agent-Orange Aug 15, 2018 @ 9:22am 
Originally posted by Boink:
Combo hits pull you through into mines leading to unavoidable hits & the absolute best strategy is standing right on top of the mob just mass spamming hits as quick as possible.

Yeah. Whoever designed this either didn't play it much or just didn't care.

I've already said the devs didn't playtest their own game
Zeretrelle Aug 15, 2018 @ 9:33am 
Well, S&S had some ♥♥♥♥♥♥♥♥ encounters too tbh;)

but yeah, these bombs are ridiculous. Too much RNG to not get killed.
Last edited by Zeretrelle; Aug 15, 2018 @ 9:33am
Freedomtacos Aug 15, 2018 @ 10:22am 
You definitely haven't tried the later heroic bosses if you think bulwark is ♥♥♥♥♥♥♥♥, just wait lol
VandalVortex Aug 15, 2018 @ 10:39am 
Originally posted by Freedomtacos:
You definitely haven't tried the later heroic bosses if you think bulwark is ♥♥♥♥♥♥♥♥, just wait lol

Do you think he'll bother fighting those...lol
sebastiantz Aug 15, 2018 @ 10:44am 
Tbh spend a whole day to do the Heroic bosses and must say its just unrewarding in every way the drops are so useless Dark kinght is just anoy me more with slime and the mage drops a lvl 9 spellbook for like a hour fighitng and lvl cap on 150 feels great
Last edited by sebastiantz; Aug 15, 2018 @ 10:44am
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Date Posted: Aug 15, 2018 @ 8:19am
Posts: 8