Death's Gambit: Afterlife

Death's Gambit: Afterlife

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Singh 13 ABR 2017 a las 11:54 p. m.
It's a Shame that Difficulty Passes as Substance These Days
This looks like an aesthetically interesting game with potentially engaging gameplay. It's a shame the devs think a single mode difficulty is a selling point. With a backlog a mile long and piles of new games and other distractions coming out at any given moment, the spector of wasting money on potential frustration (without an option out of it) is (regrettably) enough to lose my attention and push me to move on.
Publicado originalmente por Billy Blaze:
Yeah, "Get ready to die a lot" as a selling point is just nonsensical.
It's almost as stupid as the hotwing eating contest to win "Dark Souls 3" cause "You have to be hardcore." to play the game.

For me, a selling point would be:
"Multiple difficulties, so every player can enjoy our game (except idiotic elitists)"
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Mostrando 106-113 de 113 comentarios
LazyAmerican 14 AGO 2018 a las 3:16 p. m. 
Yea not a huge fan of single difficulties...but if a game is good a game is good. FFXV for instance should have multiple difficulties...the game is absurdly easy even if you ignore the DLC gear. This game could go the exact opposite...so far though seems average at best in terms of difficulty.
amefeu 14 AGO 2018 a las 5:00 p. m. 
The first run is the easiest difficulty ;3 You want to go up in difficulty we have heroic bosses, NG+ with multiple levels, and for those of you who like an actual challenge...permadeath.
WildBastion 14 AGO 2018 a las 8:41 p. m. 
The difficulty was unforgiving at first, and there are a few "♥♥♥♥ move" areas, but those situations are usually because I aggro'd a monster and then went TO a platforming area. *usually*!!

However, aside from those few occasions, I found that the difficulty was engaging. I learned as I went, found a weapon that worked for me (The halberd....MMMF. Dragoon jump, stabs etc. wonderful range and speed and damage and arrgh <3) and when I got used to how the mechanics worked, I started blazing through the game. I have beaten like 10 some odd bosses, and loved every minute. Take your time, learn, get better.

There is no artificial difficulty here. You are meant to take some hits, and meant to work on a decent build. Don't be stupid. Think about your choices, dont be greedy in combat, and the game opens up a lot. Good luck!

(The game isn't flawless obviously. Dont put words in my mouth or assume something I didnt intend from my writing please.)
LukeBu 14 AGO 2018 a las 10:41 p. m. 
Died once so far. Got poisoned and entered a dialogue. Died as soon as the dialogue ended.
Conviction 15 AGO 2018 a las 3:04 a. m. 
Shame that no one here gets what OP tried to say, but hey, snobby elitist jerks gotta snob.
LukeBu 15 AGO 2018 a las 12:04 p. m. 
Publicado originalmente por Blackjack:
Shame that no one here gets what OP tried to say, but hey, snobby elitist jerks gotta snob.

It is pretty hilarious to me, as the op was worried about the game having one difficulty mode, and it actually contains a multitude of optional difficulty modifications within the game now that it is released. I disagree that wanting devs to focus on making a single difficulty game is somehow snobby, but a lot can be misunderstood in a post made this far before a game actually releases in any form.
Tozo 15 AGO 2018 a las 12:39 p. m. 
Its not really that hard, the game is not solely reliant on the players skill, you can actually level up and upgrade your items in easier parts of the game in order to prepare for the harder content. It would be difficult, if you were stuck and there would be no way for you to get stronger.
USM-Valor 23 AGO 2018 a las 8:50 a. m. 
People have beat most, if not all the game on level 1 already. No damage in this game is unavoidable.

Bosses have patterns. You can either grind and level up stats to the point where you can largely ignore the pattern and just facetank, or you can learn the boss's pattern and win by taking few, if any hits.

There's always cheat engine if you want invincibility.
Última edición por USM-Valor; 23 AGO 2018 a las 8:53 a. m.
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Publicado el: 13 ABR 2017 a las 11:54 p. m.
Mensajes: 113