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You need to do someone else's storyline first. It doesn't matter which one - Oscar is intended as the first route, but you can do one of the others instead if you choose to search their rooms and catch their interest.
Callum's route has multiple changes in the new release so if you're following an old walkthrough it will not be accurate.
An indicator would save someones play time, and make their experience much more pleasent,
If you insist on locking Callum from being the first love interest, there REALLY should be some OBVIOUS way to let players know this from within the game. If it's the first playthrough, don't give players the option to throw themselves at Callum if he is totally unattainable. Players should not have to try for the hot guy, get a bad ending with a guy the don't like then search forums to find out the hot guy was locked from the start. It leads to a disappointing game experience.
Don't get me wrong - I do like the game overall. But because of Callum being presented as a love interest and the lack of info that he is UNATTAINABLE on your first playthrough, overall I consider the game to be only average.
I had originally thought that since you could no longer choose to talk to Callum, people wouldn't feel that they had "thrown themselves" at him on the first playthrough... they would just be steered elsewhere, and then when they receive the notification of scenes unlocking, would play again and discover new options and be pleasantly surprised. I thought that would be less disruptive than hanging a giant "LOCKED" sign over the Callum choices.
It does still overall seem to produce better play results than letting people into Callum's route first did! But I understand that it can be frustrating not to have a clear sense of what's going on, so I'm planning on trying an update which will show the Callum option at the lake, but mark it locked. And we can then see if that flows better for people than just having the notification at the endscreen with the hearts.