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that's no moon
Gungans for example have insane Navy units, but their air units leave a lot to be desired.
The Galactic Empire has insane Air and Sith potential, but their Infantry and Navy are trash.
This kind of stuff means the faction you pick can make a pretty big deal late game. But if there is one thing I will say; it's their aircraft is brutally powerful. Air Cruisers and Bombers are ridiculously annoying to deal with, because they are fast, and wreck buildings/Mechs easily. Always keep a lot of anti-air at the ready to handle bombers.
Generally speaking, when it comes to the units themselves:
Infantry can garrison some buildings and some Mech units, giving them extra firepower. As far as damage goes; they are pretty weak but offer a large easy to mass group. Mounted troops are great for throwing off Pummels and Artillery, but not so great against other infantry.
Jedi/Sith are good against basically everything, except air units and Bounty Hunters. Always try to have a lot of them around if you can.
Bounty Hunters can easily slay Jedi and other infantry, but are useless against Mechs and Buildings. They are also great for killing Commanders if playing the mission where you must slay the enemy commander.
Mechs are generally good, but have a harder time coping with range then the others. Artillery and Pummels being the worst for this; they are built for Building Demolition, and nothing else. They need to be defended, or they will be rendered useless. Mech Strikes and the other variations basically exist to protect the big mechs. ALWAYS bring Anti-Air Mechs.
Air Units are pretty all around good. They are only weak to Anti-Air (Sams, Anti-Air Troops, Ships, and Mechs and other fighters) making them highly good to spam out in large groups. Bombers can destroy buildings, Mechs and Ships easily, Fighters can defend the Bombers and attack grounded units to boot. And Air Cruisers basically trash everything, but are slow as f*ck, and take a long time to reload.
Ships are pretty much the same as Mechs, just on water. Never build the Navy version of the Pummel; they are useless unless fighting the Gungans (Since they can build underwater shelters), but the other Navy tend to be pretty great all around.
The design of the game encourages you keep building lots of units for various purposes. Encouraged more with the factions special units. If playing as the Gungans, ALWAYS build the Shield Fambas for free shielding on your units. Dark Troopers as the Galactic Empire are better then regular Troopers. And the Trade Federation's Destroyer Droid is fantastic.
Another tip, the Undeployed Cannons you can make at Fortresses have amazing range that outclasses everything else, making them a massive asset against things like fortresses. One shielded Fortress with a full garrison will decimate a large number of troops before going down itself in the event of an attack where it can fight back, but with the canons, it's useless and the enemy will have to come out and engage directly. It's also pretty smart to bring some workers along when setting up a siege to make a cheeky shield generator to give a little extra protection to your cannons and any other units it reaches, maybe even a forward fortress as well to secure a foothold.
... Man I wish this game ran well for me with the patch. CD works fine on my desktop, but desktop is usually occupied.