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Problem still persist, out of sync when we play with AI, too much traffic? But we are playing in the same room! LAN would have been much stable but still had problem with it. Ah.. Too bad.
lelelelelelelelelel
he's on a LAN in the first place
I've had mixed bags with SWGB LAN multiplayer on modern OSes. First of all, if you use Steam Offline Mode to run SWGB on two computers at once the game will promptly crash and delete its executable. So it's good you have separate copies.
Sometimes it worked, sometimes it didn't. Our family has a mess of router infrastructure (about six of the things?) and on one occasion plugging both machines into the same router meant that we were able to play a LAN game. The next day, it didn't.
I can suggest:
-> going into router settings and fiddling with UPnP (Universal Plug 'n' Play - that solved AOE2, which runs on an almost identical engine)
-> admin and compat mode for XP SP2
The Win7 PC should be able to see the Win7 laptop. Usually the Win10 computer is at fault - but that said, I've managed to host on Win10 and have a Win7 laptop connect to it via lan.
Seems to be mostly hit and miss.
https://steamcommunity.com/sharedfiles/filedetails/?id=2135219177
might also work with game ranger
Using Expanding Fronts (which fixes weird Steam-related issues, and removes deprecated MSN junk), I had to use the Internet option instead of the LAN option, despite being a LAN game. I then clicked "show games" and entered in the local IPv4 address, and it showed up (no port forwarding or UPnP finagling necessary, just standard firewall set-up).
IDK why the LAN option doesn't work, but using the Internet option in Expanding Fronts was able to connect my brother's Steam copy to my own GOG copy. IDK what further issues LAN might have in vanilla, but EF feels enough like an official expansion IMO (and adds proper widescreen), so I recommend using EF regardless of if you're playing multiplayer.