Thumper
Skid Mar 10, 2016 @ 8:45am
21:9 / Surround / Eyefinity / Triple Monitor Support
Have you thought about how you game will handle aspect ratios beyond 16:9? Namely what happens if the game is played on a 21:9 aspect ratio monitor, or on a multi-monitor system, IE something to the effect of the following: https://www.youtube.com/watch?v=QsSSOxQhORM

Generally speaking the most important thing is just to make sure the FoV correctly adjusts to wider aspect ratios, namely as the aspect ratio gets higher the FoV should adjust upwards with it, this is very much an engine dependent things. For example UE4 by default locks the FoV horizontally, so as the aspect ratio gets larger the vertical FoV gets smaller and smaller (referred to as vertical minus), to the point that it's 1/3 of the original on a triple monitor system, despite there being 3 times the screen space. Where as Unity defaults to horizontal plus, increase the FoV with the aspect ratio, so on a triple monitor system it renders 3 times as much.
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Showing 1-15 of 15 comments
Marc Flury  [developer] Mar 21, 2016 @ 6:46pm 
Hi,
We probably already support wide screen in the way you describe. Our vertical FOV is locked, so if you have a wider aspect, it will just increase the horizontal. However, it might not be that exciting because we don't draw anything beyond what's immediately in front. And our post-processing effects darken/blur the screen edges anyway.
Skid Mar 22, 2016 @ 12:41am 
Thanks for the reply :) So long as anything attached to the track or that you fly though zips past and gets rendered (no matter how briefly) then it should still enhance the sense of speed and increase immersion, even if there is normally not much there. Which is kinda the point, having things fly past your peripheral vision enhances the sense of speed, but your focus would always be front and centre anyway.
Marc Flury  [developer] Oct 10, 2016 @ 9:50pm 
Thanks! That honestly looks way cooler than I thought it would! The game is really designed around 16:9 aspect. But I'm happy this worked out.
Acquire Oct 10, 2016 @ 11:21pm 
Been playing on 21:9 at 3440x1440. Works well. Looks great.
Skid Oct 10, 2016 @ 11:47pm 
Originally posted by Marc Flury:
Thanks! That honestly looks way cooler than I thought it would! The game is really designed around 16:9 aspect. But I'm happy this worked out.

Yeah I could tell, the world itself disappears when it hits the 16:9 bounders, which in your normal game would be a big red flag for 21:9 and multi-monitor support (pillerboxing is the bane of our existence.) However since every effect in the game happily flies over that boundary, it still maintains the sense of calm/impending dread in the sections between sections, but the second stuff starts happening everything lights up. I think it works really well :D
DekenFrost Oct 11, 2016 @ 8:40am 
Can confirm, thumper in triple-monitor setup is working really well :)

In most games the displays on the side don't need to display any vital information, it just fills your vision, kinda like ambiant backlights.

I'll try to get some gameplay recorded if I can.
Skid Oct 11, 2016 @ 9:01am 
I was streaming it last night https://www.twitch.tv/n_skid11/v/94189573?t=1h6m12s
I'm planning on doing a proper video on this, which would be the first proper video on my channel for almost 2 years. And I can now upload 4k60 videos, or at least what YouTube qualifies as 4k60 (3840x800@60).
fomoz Oct 14, 2016 @ 9:11am 
Originally posted by Skid:
I'll just leave these here :millafp:
http://www.skid-inc.net/stuff/wsgf/THUMPER/THUMPER_1.jpg
http://www.skid-inc.net/stuff/wsgf/THUMPER/THUMPER_2.jpg
Wow looks great, thank you!!
Marc Flury  [developer] Oct 14, 2016 @ 10:46am 
Skid, that video is great to see. I did notice the really excessive horizontal screen shake that happens in ultrawide (mentioned in this thread http://steamcommunity.com/app/356400/discussions/0/350544272221509910/)

I just pushed an update that limits screen shake in ultrawide. Thanks for sharing!
Skid Oct 14, 2016 @ 10:58am 
Originally posted by Marc Flury:
Skid, that video is great to see. I did notice the really excessive horizontal screen shake that happens in ultrawide (mentioned in this thread http://steamcommunity.com/app/356400/discussions/0/350544272221509910/)

I just pushed an update that limits screen shake in ultrawide. Thanks for sharing!

Thanks for the heads up, just checked and compaired and it looks better. I acctually didn't notice the difference at the time but that was largely down to the fact I never player on a single monitor first to know there was a difference. :)

Edit: I'll grab a short video (probably a 3rd attempt at level 1) after my D&D game tonight, my plan is still to make a proper video this weekend though.
Last edited by Skid; Oct 14, 2016 @ 11:04am
Skid Oct 14, 2016 @ 4:47pm 
This video hasn't finished processing yet (but I'm going to bed and it's up to 1080p60) give it 10 to 30 minutes and it'll end up being a 3840x800@60 once You Tube has finished processing it, it's my 4th attemp at level 1, still plenty of room for improvement: https://www.youtube.com/watch?v=f14yxR5_6lA
Last edited by Skid; Oct 16, 2016 @ 11:26pm
hellstorm102 Oct 14, 2016 @ 5:15pm 
http://images.akamai.steamusercontent.com/ugc/436113254114149680/7EE3CA866EDAD0613FDEFD2DA52BC7A33549DC63/
this is me exploding cause i tried to take screenshots lol!



http://images.akamai.steamusercontent.com/ugc/436113254114162854/5D5D49ECFA974F69F28C1F2B19CDB38633E84BD7/

5760x1080
Screen effects/explosions ect cover all 3, most action stays in center

runs at 60fps at this res


screen shake seems like it does at 1080p
Thanks!
Last edited by hellstorm102; Oct 14, 2016 @ 5:18pm
Marc Flury  [developer] Oct 15, 2016 @ 2:15am 
Rad guys. Thanks for sharing!
fomoz Oct 15, 2016 @ 1:41pm 
Fun game!! Runs at 480 fps on my setup (5960X, 2x Titan X Pascal) @ 3x 1440p haha. I limit it to 144 fps in MSI Afterburner.
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Date Posted: Mar 10, 2016 @ 8:45am
Posts: 15