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Custom music support is not currently in development. Thumper is about maximizing the impact of the unified audio, visual, and gameplay experience. All the music and audio is made by Brian for that singular purpose. After we finish the first version of the game, we'll think more about custom music, but it would probably require first re-imagining and significantly re-designing aspects of the game for it to really make sense.
Still going to end up buying Thumper itself, day 1 for sure. I just have a dream of creating a music game where you can actually modify the track yourself and isn't just something as simple as Rock Band or StepMania. Thumper's real close to being just abstracted enough to create custom gameplay without having to be so un-abstracted that it's just a simple "push this button" interface. Hopefully that makes sense. ;)
1. Analyse the BPM of the track you want to play (takes around 10 seconds).
2. With this number, generate obstacles on the beats of your track with regard to a difficulty of your choice (perhaps 1-5 difficulty levels).
Vib Ribbon had this in 1999.
To perfectly recreate the main game and probably even easier to implement than your idea, existing levels could be pulled from and sliced up in a such a way that you wouldn't even recognize them. It could be in quarters of a checkpoint, even less, before pulling from another level - and that could be the full extent of the randomization. The difficulty you choose would determine the world-pool of levels from which sections are pulled, the timing of events is adapted to the BPM of the personal music of the user - and away we go.
This would basically be the main game, shuffled differently every time, with the music of your choice. It would have fantastic replayability.
Let's face it, Thumper is a set of recursive challenges set to a BPM, it is not some storied saga with deep character arcs so don't play the purity card - game needs more modes. Considering the music in the game is barely more than a beat 90% of the time, it would be a good addition for the game to have a custom music mode.
Subscribed to the thread, hope that it gains more traction.
I see a lot of people requesting the user music feature and I just don't think Thumper is the right avenue to chase this dream. Although Thumper doesn't have a story, it has a certain feel and atmosphere it is trying to get across. Thumper's strengths lie in it having a very specific direction. I think user music could often clash with the feel of the game, and then from a technical perspective even though getting a basic kind of BPM and frequency spectrum analysis might not be too hard, getting this to recreate the feel of thumper gameplay in a balanced way seems like a huge task. Seems like they would have to rework their whole engine. A lot of thumper is elements not quite working in perfect unison to create a somewhat disorienting experience wheras with a game that tries to work with user music its about getting the gameplay to work in unison with the music.
I think the idea of a game that lets you choose your own music and has the elements of thumper's gameplay is a fine goal but if the devs were to work on it I think it should be a totally seperate game with a different aesthetic, or an idea for someone else to work on.
What do you mean by that exactly? :) Fixing bugs, adding more features? DLC perhaps, more levels?
This exactly.
People asking for the ability to import their own music don't seem to understand exactly what it is they are playing and what makes it so good.
e: with a snap-toggle for at least basic triplets, and maybe a swing slider.
Also I support the above "remix" idea where sections could get shuffled, I would like to experience contrasting level feels if possible. Agreed that the game could use some additional modes. The replay value of this game could and should be greater than it is. Not dissatisfied with the product, but hopeful that the devs are aware of the potential. This game is too good not to get some extended play features.