Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And (2) the latest update includes a new DirectX 11 renderer. On some systems, this *might* reduce video latency by a frame or two. The older version of the game wasn't disabling Window's video frame buffering, but now it should be disabled.
Thanks for your amazing work on this, it is greatly appreciated.
I re-purchased the game and changed my rating to recommended. The latency is MUCH better in my Oculus, but it's still just slightly off. I'm still pressing about 0.3 seconds early to not miss anything. It's so maddeningly close to perfect.
Keep up the great work. Youve got something special here.
I feel like I should have just gotten a refund as soon as the calibration was off by so much :-/ It's especially disappointing to see multiple updates go by with new feature sets... when some of us literally can't play the game we paid for at all.
I'm interested in picking this up, but unsure as to how it is affecting most users.. I'm not seeing much on any issues except on this thread.
I've been working on it and it's proven difficult. To be clear, I can't eliminate or reduce latency, I can only (hopefully) mitigate its effects on the gameplay experience. Do you know what your particular issue is rooted in? Audio, input, or video latency? I'd like to get something up on our experimental branch soon and if you're willing to test it out and report back, that would be great!
Depending on what your issue is, there might be other things that can be done on your end to help. Happy to work through those options with you too.
We're going to release a new update soon that fixes some bugs and improves performance overall. It will also lay the groundwork for the calibration feature.
I am quite excited to see how the calibration pulls off!