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but im think i never got lvl up from kiling normal orcs
yep, if they have a weakness, they become a captain with that weakness, or that strength; you just can't 'see' it until you get a Worm to reveal it; I've accidentally killed Captains before because I didn't know they had "mortal weakness" to something, like "mortally flammable" etc. because he ambushes me and I shoot a barrel or something to clear the mobs while trying to find a worm after this random Captain ambushes me. (random ambushes happen more when you switch to a new area due to your 'renown' in other areas; after that they tend to be 'revenge' ambushes)
this info only really matters when planning ahead, which is only really important when setting up a fight between uruks
"when planning ahead"
So; the "Press X to see Captain's weakensses" on the Captain's dialogue is 'planning ahead' then. Then from there I can instantly switch my loadout to counter him - usually changing one item or ability is enough - Elven Light is my usual go-to for fire/poison, I run a Cursed Weapon and a Frost Armour = so I can proc every element all the time - although fire sword that ignites enemies for 10s is rediculous, I gotta say.
There's always a barrel for fire, or a firepit for spiders/ghouls nearby. Most captain fights are trivial with just those things... oh and shadow dash because it bypasses 'Vaultbreaker' and Olog mount / teardown punishes.
Maybe I didn't explain it well, because that's exactly what I'm trying to say.
Whenan Uruk kills you, he becomes a Captain. (or the game can just spawn some if you're not dying enough, which probably means you should turn the difficulty up one, because it's the best way to experience the game)
When he becomes a captain, he gains strengths, traits, and weaknesses.
You use his weakness against him, even if it's not revealed to you yet.
You can see his traits, but not his weaknesses until you Worm him, but yes he is always have them>
and you "can" test it, that's what I was saying above - I've accidentally killed new orc's I've never seen before, with a single hit, without using a Worm first - just because I happened to be carrying the right sword at the time.
If you want to test it, get 'fire spiders' and never use worms. They exploit fire, poison, and fear of spiders, which are all really common weaknesses in the early game.
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Bonus - because it's not obvious in the game AND it's game-changing....
"Cursed" weapons are SUPER powerful. They do two things;
1. a captain affected by curse gains 'morgai flies' - so if they are afraid of morgai, then perfection awaits you; and
2. Curse removes Captain Immunities - so if they are immune to fire, or poison, etc then hit them with Curse, they can then be poisoned or caught on fire.
I really should test whether ittemporarily removes traits like arrow-proof and vault-breaker, too.