安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Move blend is meh for controllers users, when need to quickly counter while attacking we can accidently trigger a certain post game skill xd.
Would prefer if we could choose the finisher. Some globs deserve to be beheaded in our first encounter...
If there is ever a game as good as this one i hope the controls are better, and that the respawn rate is not RIDICULOUSLY OP, it annoys me to death
I don't understand what you say. Do you mean that we get a new skill after beating the game which accidebtly gets triggered?
I haven't finished the game yet.
But I've just started using the Talion Strike and Shadow Strike which seem like pure system.
Just point in direction of enemy, fast travel and kill.
What I really like about this game, as well as the combat/skills and upgrades, is the enemies generated.
I'm being continually tracked by a few Captains that are almost invincible!
I've nearly 100%'d it as much as I care to at this point, have an uber build, gear, and hit the end of how many orcs I want to micro manage. I can't bring myself to care much about the DLC so will be ending my ride and uninstall soon, but it was a great one. I wish the end game orc fortress sieges were more robust and less cheated, and it had more "rpg-ish" stuff of this nature. There's nothing really that cool to do other than pray for rpg to get a few cosmetic orcs that might die or be betrayed just to boost my conquest scores a little for no real point. I can beat extremely stupid 7 immunity orc pairs as long as they don't have too many extra cheats so I am pretty sure I hit the skillcap ceiling.
Captains mostly come down to getting behind them and comboing them from the rear, such as the leg underslide on Olog with dodge, or vault/waters over shielders/agile. Even if they have frost immunity you can interrupt their dodge chains with frost and get a few hits in. If they don't have arrow immunity they're easy prey to later moves you get.
It's possible to build a gear combo that gives you +33% dmg base, unlimited waters dodge, and tons of extra damage and healing bonuses while you generate extra money for your troop upgrades and still leave room in the gear for bonus might gen and uruk ally damage reduction. Most captains are nothing after that until I run into the outer limits of cheating.
I think the second best free flow game is Mad Max
I just played Arkham asylum and Arkham knight just cause i am totaly into freeflow games atm. But something about the Batman games is keeping me from enjoying em.
I hate Batmans Cape. Like seriously it is annyoing as hell in those games ^^.
Enemie ragdoll ist all over the place. I know this is a hard topic and barely any game ever managed to give a realistic ragdol. But oh boy the Batman games are sure among the worsed. Those guys in Batman look like baloons when batman kicks em. Even though they all have the physique of a Stong man. Like seriously every grunt in the Batman games looks like he can compete with Hafþór Júlíus Björnsson. yet they fly around like rubber dolls.
And i am totaly annoyed by Batman making somersaults and other flipping moves. Batman himself is a bruiser not a ballerina.
Those points all sound very nitpicky and they are. But that is where the good and the very good stuff starts to seperate.
The best NON freeflow Combat game for me is probably God of War 4.
Outside of that, I say look at the X series, preferably any of the three X3 games. Avoid Rebirth though. In the X games, you start as one man, one ship, and GDE is always watching. The GDE system would look at what the economy and strength of each system, and will add, or remove, ships and stations accordingly. A station that isn't used much or is derelict will eventually be removed, while areas where the demand is incredibly high, GDE will add stations and ships.
The player(you) can have a huge impact on the economy. You can also build stations, make your own trading paths, tinker with the markets as you see fit. There is also the option of being more renegade and speaking with your fists, taking the destructive approach. (I don't know of a person who had deliberately caused the MAD scenario where you destroy all resource stations, but it can happen. GDE also takes this into consideration, though player stations are not directly manipulated by the AI. Ships and weapons are not simply given out, they have to be constructed with materials first. If the economy isn't strong, this can take a while...
Case in point, in X3 Terran Conflict, if the player does not play a hand to help earth quickly enough, their economy will self destruct. If the player is too slow, most if not all the stations controlled by earth would be gone, making it incredibly difficult to get access to Terran technology. I won't say why as that would be too easy.
Compared to Nemesis, GDE is far more tame, as all the decisions it makes are for a reason, instead of looking to spice things up by throwing a wrench to make your life harder.
I am not sure of the changes to GDE in X4 well enough to say much about that game. The entire base engine was rebuilt and many of the mechanics have changed one way or another.