Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-End the game after lvl 55 because some gear set has annoying requierements.
It probably means lot of Online Vendetta in the way but well, they need avengers.
-The training of your army may come later. Postgame orcs will come around your lvl, so let say you are lvl 56 it means 2 missions and your guys will be at your lvl. But after it wil be a slow grinding, I wont do this , personaly. Just betrayal flag granted.
You just have to not be the kind of players who start defense siege (postgame thing) with underlvled orcs and start a thread because he was stomped.
-Dont waste time in Minas Morgul. Many see it as a good farming place to use garrison for other regions but there is a flaw in this statement and you should just beat the shrieker there and forget it until you bea tthe game.
-Dont waste money on defense upgrades until you need them. Better turn to legendary your Overlords and Warchiefs if you can afford it.
-Dont recruit to many orcs in Nurn for now (hoping you didnt do it already) because it could be a bad thing. Also dont fill hte board with your orcs in general, but Nurn issue take less than this to annoy us.
Maybe that not the kind of things you were asking...
Thank you for your answer. Well I am actually in Nurn right now LOL, and I recruit quite a lot :) but why..does it matter? I can always recruit more later.. no? Why is that not a good thing if I recruited? I really want to know, cause I obviously did not understand the best way/ time of doing stuff. I am the kind of players the don't like to rush in with the main story and do all the side stuff before I continue.
I just finished the main story line in Nurn and just did side stuff until now.
I would like to get a more simplified explanation if you will, like in steps. For example:
1. In each new region get all the info on commanders.
2. start to recruit...
3.. do main missions ..
etc'.
To simplify, you should keep some foes alive in the board because they are supposed to be in those quests. If you only have allieds some of them will be replaced by random bad guys.
Also be careful with all those "x is rival of y" thing, Better have one of those as your bodyguard and another one as Overlord to prevent catfighting between them.
In general rule, more orcs means more (mass) betrayals.
For the steps its really not needed, its a player's matter but you should just do things as you pass by.
1.My top priorities are the Outposts, because issue with online vendettas. Probably not your concern. Will get some worms to reveal outposts/ fort crews but other than that intel hunting isnt my thing if a glob isnt under my nose.
2. Second is (future recruits) Blood Bro gutting. Ideally I want a guy who will be my bodyguard getting all those kills to prevent my army from getting rivals eveywhere because of this.
3. Then its brainwashing time. The best guys will be planted as spies to prevent them from betraying me while I filter all those I dont want. The others (we are talking 5 or 6 guys, not yet big army moment) will be here to do nemesis Missions or bodyguard if needed.
4. Will probably fool around to unwind from all the previous innard spilling. So yeah, useless step where come Celebrimbor memories, nearby collectibles, ghulies stalking or ordering a couple guys to kill some annoying Captains I dont want to deal with ( moslty shielder Tanks or Commanders).
5. Then I start messing with the fort. Mostly the wall/ siege beast spots. I assume you are in Normal so no need to plant warchief spies. If you are indeed in Normal this step doesnt matter, the issue is for Nemesis and above when Warchiefs are replaced very fast, you need spies to prevent it.
6. Will likely be more active training for the army. Ideally against orcs who are to strong for my guys alone. If see a Main Quest in the way, go for it. Same for collectibles etc.
May recruit more guys, depend what rng throws.
7. Final spies appointments. May have to enter the fortress to reach the arena, so also time for the collectible there.
8. Siege.
9. Probably some gutting to get Mirian for the walls. Barrows.
You will have to return in those regions later to do quests, meaning more recruits and trainings. Thats when those tribe dlc are handy. If they spawn an overlvled coward its good for your guys.
Thats at this point your final army will take form. You may notice those who are lost causes ( perma bad traits, caragors riders etc) and may get rid of them. Also, if you use garrison its better at this time. If you do it before your guys are lvled enough you will waste them.
Also time for damn pitfights.
The Nemesis system is over complex for me I guess, I never played a game like this before.