Middle-earth™: Shadow of War™

Middle-earth™: Shadow of War™

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Comparing this to Arkham Knight's combat
From what I recall I never had a problem with Shadow of Mordor's combat system in terms of mechanics, it worked fine, but after playing a lot of Arkham Knight recently I stopped doing the challenges because the ability to aim at the enemy you need to in a big group is virtually impossible, which you really need to do because you can't regular punch a guy with a stun rod or you wanna grapple a gun out of a guy's hand, etc.

I don't recall ever having this problem with Arkham Asylum or City, I even remembering 100%ing the combat achivements in Asylum, but struggled way more due to the aiming system in Knight.

To anyone who is familiar with these experiences, how does the combat lock on/aiming fare in Shadow of War? I get the idea that in the first 2 Arkham games, Bats usually always subtly directed his attack at the appropriate enemy, like, punching the guy next to the stun rod guy so you wouldn't get shocked, even if he was closer. Feels like this isn't the case with Knight and I'm wondering, since this has a very similar combat system if anyone can reassure me it's tighter than Knight's and they didn't have problems aiming attacks at enemies they intended to hit in Shadow of War?
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Showing 1-5 of 5 comments
Erdos Roland May 17, 2019 @ 7:28am 
I play on the PS4 so I can't 100% confirm this on the PC, but I didn't have any problems with the combat system and I have 200-ish hours on the game.
Slippery Williams May 17, 2019 @ 8:27am 
Originally posted by Witch-King of Angmar:
I play on the PS4 so I can't 100% confirm this on the PC, but I didn't have any problems with the combat system and I have 200-ish hours on the game.

Oh brilliant, thanks, I'm being a little paranoid but if you have played it that long I'm assuming that you've been happy enough with the combat to not be frustrated with lock on problems. Just asking because it's a very similar game to AK and I wanted to be sure.

Unrelated, what were most of those 200 hours spent on? Sounds like there are a lot of side challenges to do
Donut Steel May 17, 2019 @ 5:13pm 
You're not imagining it.

Basically Rocksteady managed to 'lose' the work done to build the combat system in Arkham Asylum and CIty, right after they finished on the latter. WB Montreal were given the job of making Arkham Origins and had to re-make it from scratch. I did not like Origins and this was primarily the reason why: the timings were all wrong and there was no longer variation in speed as the combo multiplier rose.

Rocksteady for some reason ended up using the Origins system made by WB Montreal instead of recreating their much better one.

WB Games have encouraged the devs for all the games they publish to borrow the basic idea of the Arkham combat system, but none of them have really grasped why it was so popular. Shadow of Mordor was one of the better ones, but because of the free-flowing nature of it even though it lacked the timing-base. It's been changed again for Shadow of War and I dislike it intensely.
Last edited by Donut Steel; May 17, 2019 @ 5:14pm
Slippery Williams May 17, 2019 @ 5:47pm 
Originally posted by Arec Balrin:
You're not imagining it.

Basically Rocksteady managed to 'lose' the work done to build the combat system in Arkham Asylum and CIty, right after they finished on the latter. WB Montreal were given the job of making Arkham Origins and had to re-make it from scratch. I did not like Origins and this was primarily the reason why: the timings were all wrong and there was no longer variation in speed as the combo multiplier rose.

Rocksteady for some reason ended up using the Origins system made by WB Montreal instead of recreating their much better one.

WB Games have encouraged the devs for all the games they publish to borrow the basic idea of the Arkham combat system, but none of them have really grasped why it was so popular. Shadow of Mordor was one of the better ones, but because of the free-flowing nature of it even though it lacked the timing-base. It's been changed again for Shadow of War and I dislike it intensely.

What do you not like about SoW's combat? I found Mordor's to be fine
Kermit Weed Gaming May 18, 2019 @ 10:10am 
Correct me if I'm wrong, but I think one of the differences in Middle Earth's combat system is that when surrounded by a large group of enemies, Talion will strike or perform an execution the nearest enemy to him.
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Date Posted: May 17, 2019 @ 5:41am
Posts: 5