Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Every fight is like rock, paper and scissor but you know exactly which your opponent is gonna use.
in every nazgul fight you have to drain them at the end, at some point you hide inside a magic bubble, and all their attacks are basically the same.
also the balrog being for the most part a QTE, except at the start when you shoot his back like literally 7 times.
then take Dark Souls which is Dodge + Attack king, and then tell me all the bosses arent unique or challenging. you wont, because its not true. each boss is pretty hard and unique.
That’s why I said the criticism isn’t much of a criticism: every AAA game is meant to be completed by your average casual player. DS isn’t. Don’t buy a game like SoW expecting DS depth of game play mechanics. It’s not meant for that, so criticizing the game for not having is kind of like criticizing a cat for not having puppies.
Edited to add: the final boss in DS was actually a disappointment. After bosses like O&S and Artorias I was expecting something truly epic, instead we got Gwyn. But that’s the whole point, I expect epic boss fights from games like DS, not from games like SoW or Skyrim.
True... and the more I think about it, I don’t think I was being fair. I’ve had a few captain fights where I had to think of what I was going to do to defeat the guy, where dodge and button mash wouldn’t work. For example one was in a throne room, vault breaker immune to arrows and all elements, ended up having to cheese the time slowing thing to get behind him to even damage the guy. I can’t think of a single instance in games like Skyrim (as much as I love Eder scrolls stuff) where I had to think of tactics.
I’ve also never had moments where I want to throw my computer through the window or hours spent going back to one boss over and over like I did in a couple of my DS runs, but that’s not a bad thing... I’m not looking for that in something like SoW