Middle-earth™: Shadow of War™

Middle-earth™: Shadow of War™

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gompo Apr 16, 2018 @ 4:05am
the bossfights in this game are terrible
pretty much every nazgul boss fight is the same, almost every fight against each orc chief is practiacally the same,except some of them you just cant use certain moves. the balrog fight was a QTE (classic) the fight against sauron was dodge the wave things and then just mash attack until you win.
no effort into making the boss fights feel like boss fights, it just felt like every other fight in the game.
seriously, if you die more than 5 times over the course of your entire playthrough of the game you really suck.
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Showing 1-10 of 10 comments
landmass Apr 16, 2018 @ 6:44am 
Originally posted by gompo:
seriously, if you die more than 5 times over the course of your entire playthrough of the game you really suck.
Try not playing on easy
gompo Apr 16, 2018 @ 7:04am 
Originally posted by kkmmnn:
Originally posted by gompo:
seriously, if you die more than 5 times over the course of your entire playthrough of the game you really suck.
Try not playing on easy
the game is easy even on nemesis difficulty
Azazel Apr 16, 2018 @ 7:21am 
Originally posted by gompo:
Originally posted by kkmmnn:
Try not playing on easy
the game is easy even on nemesis difficulty
I can't disagree there. I've finished it on Nemesis and there's little to no challenge. The only times I've died was because I was fooling around like a dumbass out of boredom.

Every fight is like rock, paper and scissor but you know exactly which your opponent is gonna use.
Ambugaton Apr 16, 2018 @ 7:48am 
Kind of true but also not much of a criticism: It’s a AAA game. Hard to find any AAA game that’s truly difficult, they’re intended for the mass market and meant to be completed by the average casual player. Your description of boss fight being dodging + button mashing is pretty much every AAA game on the market.
gompo Apr 16, 2018 @ 8:05am 
Originally posted by Ambugaton:
Kind of true but also not much of a criticism: It’s a AAA game. Hard to find any AAA game that’s truly difficult, they’re intended for the mass market and meant to be completed by the average casual player. Your description of boss fight being dodging + button mashing is pretty much every AAA game on the market.
theres almost no depth to each one or difference, example. all the nazgul fights.
in every nazgul fight you have to drain them at the end, at some point you hide inside a magic bubble, and all their attacks are basically the same.
also the balrog being for the most part a QTE, except at the start when you shoot his back like literally 7 times.

then take Dark Souls which is Dodge + Attack king, and then tell me all the bosses arent unique or challenging. you wont, because its not true. each boss is pretty hard and unique.
Ambugaton Apr 16, 2018 @ 8:12am 
You’re making my point. Pretty much every AAA game is the same formula, and DS isn’t a AAA game. I loved DS... between replays and PvP in the forest I have over 1000 hrs on the game. But it’s not a AAA game. You don’t buy a AAA game looking for a DS type of experience. And yes DS is dodge and attack, but that’s a very different thing than dodge and button mash. Dodge and button mash is what describes pretty much every AAA game out there.

That’s why I said the criticism isn’t much of a criticism: every AAA game is meant to be completed by your average casual player. DS isn’t. Don’t buy a game like SoW expecting DS depth of game play mechanics. It’s not meant for that, so criticizing the game for not having is kind of like criticizing a cat for not having puppies.

Edited to add: the final boss in DS was actually a disappointment. After bosses like O&S and Artorias I was expecting something truly epic, instead we got Gwyn. But that’s the whole point, I expect epic boss fights from games like DS, not from games like SoW or Skyrim.
Last edited by Ambugaton; Apr 16, 2018 @ 9:31am
Archon Apr 16, 2018 @ 9:42am 
At least the game HAS boss fights, unlike many other AAA titles that just resort the sh*tty QTE boss fights.
Ambugaton Apr 16, 2018 @ 11:28am 
Originally posted by Archon:
At least the game HAS boss fights, unlike many other AAA titles that just resort the sh*tty QTE boss fights.

True... and the more I think about it, I don’t think I was being fair. I’ve had a few captain fights where I had to think of what I was going to do to defeat the guy, where dodge and button mash wouldn’t work. For example one was in a throne room, vault breaker immune to arrows and all elements, ended up having to cheese the time slowing thing to get behind him to even damage the guy. I can’t think of a single instance in games like Skyrim (as much as I love Eder scrolls stuff) where I had to think of tactics.

I’ve also never had moments where I want to throw my computer through the window or hours spent going back to one boss over and over like I did in a couple of my DS runs, but that’s not a bad thing... I’m not looking for that in something like SoW
Last edited by Ambugaton; Apr 16, 2018 @ 11:33am
Jokery Apr 16, 2018 @ 1:38pm 
on thing i dont like about fort sieges are the boss rooms are ALL THE SAME .... they couldnt add more room skins/layout ?
BlackhawkShazam Apr 16, 2018 @ 8:20pm 
at least the Carn story was pretty good with Zog the Eternal, he was really hard in the last mission on higher difficulties
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Date Posted: Apr 16, 2018 @ 4:05am
Posts: 10