Middle-earth™: Shadow of War™

Middle-earth™: Shadow of War™

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Maine Jan 24, 2022 @ 3:33pm
help me out here
so i go onto youtube and i always see these cool and interesting and very unique encounters and hilarious dialogues with very unique orcs

but mine are basically monotonous and robotic same copy paste orcs and same copy paste dialogues not once okay well once i did encounter a pretty cool one and he was almost impossible to kill but every other orc i've encountered after that has been the same and i've been playing for almost 100 hours

whats up with this?
Last edited by Maine; Jan 24, 2022 @ 3:33pm
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Showing 1-13 of 13 comments
gamester512 Jan 25, 2022 @ 9:56pm 
It really depends on how many interactions you have with them and how those interactions turn out. For instance, if you want to run into "The Machine" or "The Stormbringer", you need to kill an Uruk with a specific execution (the same execution can give you either The Machine or The Stormbringer), and they must then cheat death, at which point they will return as either The Machine or The Stormbringer, and upon doing so they will gain a new personality and dialogue lines. There are some unique scars/titles that are only available to Ologs as well, such as "The Stitch" (decapitate an Olog Captain and he will have a chance to cheat death and return as The Stitch).

Some kinds of Uruks/Ologs also tend to be rather rare, and only one of them can be present in your world across all of the regions in your game, and while they can respawn as a new Captain, they can only do so if the previous one dies and dies not Cheat Death.

And if you want to get Uruks/Ologs with scars, then you need to really bump up your hidden "Nemesis Score" with them by having multiple interactions with them, and then kill them in a certain way (certain scars are tied to a specfic type of death, such as the Missing Eye resulting from death by Head Shot, or the "Faceless" scar being the result of you starting a mission to rescue a captured Follower and then leaving the mission [abandoning the Follower in the process], and if you had enough "Nemesis Score" with that Uruk/Olog when they died, they may return with a scar to show for it.

One of the ways to quickly raise your hidden "Nemesis Score" with a given Uruk/Olog is to let them kill you multiple times. This will raise their Nemesis Score significantly each time, and increase their chances of cheating death once they actually die.

I have had one Uruk stubbornly refuse to die and he cheated death at least six times before he died for good (by the time he died permanently, he had a poison-melted face, a missing arm, a missing leg, & a missing eye. I actually was upset that he didn't cheat death one last time because I really wanted to recruit him once he had all of those scars.

If you're playing on a lower difficulty like Easy, that may also be a factor.
Sippio Apr 29, 2022 @ 9:51pm 
Originally posted by gamester512:
It really depends on how many interactions you have with them and how those interactions turn out. For instance, if you want to run into "The Machine" or "The Stormbringer", you need to kill an Uruk with a specific execution (the same execution can give you either The Machine or The Stormbringer), and they must then cheat death, at which point they will return as either The Machine or The Stormbringer, and upon doing so they will gain a new personality and dialogue lines. There are some unique scars/titles that are only available to Ologs as well, such as "The Stitch" (decapitate an Olog Captain and he will have a chance to cheat death and return as The Stitch).

Some kinds of Uruks/Ologs also tend to be rather rare, and only one of them can be present in your world across all of the regions in your game, and while they can respawn as a new Captain, they can only do so if the previous one dies and dies not Cheat Death.

And if you want to get Uruks/Ologs with scars, then you need to really bump up your hidden "Nemesis Score" with them by having multiple interactions with them, and then kill them in a certain way (certain scars are tied to a specfic type of death, such as the Missing Eye resulting from death by Head Shot, or the "Faceless" scar being the result of you starting a mission to rescue a captured Follower and then leaving the mission [abandoning the Follower in the process], and if you had enough "Nemesis Score" with that Uruk/Olog when they died, they may return with a scar to show for it.

One of the ways to quickly raise your hidden "Nemesis Score" with a given Uruk/Olog is to let them kill you multiple times. This will raise their Nemesis Score significantly each time, and increase their chances of cheating death once they actually die.

I have had one Uruk stubbornly refuse to die and he cheated death at least six times before he died for good (by the time he died permanently, he had a poison-melted face, a missing arm, a missing leg, & a missing eye. I actually was upset that he didn't cheat death one last time because I really wanted to recruit him once he had all of those scars.

If you're playing on a lower difficulty like Easy, that may also be a factor.

Gamestar,You are a Jedi Ninja for sure Brother..
And i need your wisdom...
I keep messing up the execution after a captain kills me twice.
Im maxed level(bout 1/2 way on the Isildur skills)
man it's annoying,,,i have about 50 legendaries in my garrision like a Thrak The Black blade or something blade. Im hoping this doesn't effect anything.
And lastly dude,,,howd you learn all this about Scars and how they cheat deaths?
gamester512 Apr 30, 2022 @ 5:45pm 
Originally posted by Steven.sippio:
Originally posted by gamester512:
It really depends on how many interactions you have with them and how those interactions turn out. For instance, if you want to run into "The Machine" or "The Stormbringer", you need to kill an Uruk with a specific execution (the same execution can give you either The Machine or The Stormbringer), and they must then cheat death, at which point they will return as either The Machine or The Stormbringer, and upon doing so they will gain a new personality and dialogue lines. There are some unique scars/titles that are only available to Ologs as well, such as "The Stitch" (decapitate an Olog Captain and he will have a chance to cheat death and return as The Stitch).

Some kinds of Uruks/Ologs also tend to be rather rare, and only one of them can be present in your world across all of the regions in your game, and while they can respawn as a new Captain, they can only do so if the previous one dies and dies not Cheat Death.

And if you want to get Uruks/Ologs with scars, then you need to really bump up your hidden "Nemesis Score" with them by having multiple interactions with them, and then kill them in a certain way (certain scars are tied to a specfic type of death, such as the Missing Eye resulting from death by Head Shot, or the "Faceless" scar being the result of you starting a mission to rescue a captured Follower and then leaving the mission [abandoning the Follower in the process], and if you had enough "Nemesis Score" with that Uruk/Olog when they died, they may return with a scar to show for it.

One of the ways to quickly raise your hidden "Nemesis Score" with a given Uruk/Olog is to let them kill you multiple times. This will raise their Nemesis Score significantly each time, and increase their chances of cheating death once they actually die.

I have had one Uruk stubbornly refuse to die and he cheated death at least six times before he died for good (by the time he died permanently, he had a poison-melted face, a missing arm, a missing leg, & a missing eye. I actually was upset that he didn't cheat death one last time because I really wanted to recruit him once he had all of those scars.

If you're playing on a lower difficulty like Easy, that may also be a factor.

Gamestar,You are a Jedi Ninja for sure Brother..
And i need your wisdom...
I keep messing up the execution after a captain kills me twice.
Im maxed level(bout 1/2 way on the Isildur skills)
man it's annoying,,,i have about 50 legendaries in my garrision like a Thrak The Black blade or something blade. Im hoping this doesn't effect anything.
And lastly dude,,,howd you learn all this about Scars and how they cheat deaths?

Uruks & Ologs sitting in your online garrison do not have any influence on your actual game world whatsoever until you actually deploy them somewhere. Your garrison also carries over if you happen to start a new game, anything in your Garrison will be safe and ready to use once you are at least the same level as the Uruk/Olog in question.

As for how I learned all of that about scars, look up Uruk's Hollow on Youtube. He has done multiple videos explaining the different aspects of Shadow of War, including the requirements to get every scar in the game, and he also shows what each scar looks like in the process. One of the nastiest looking ones to me would be the "Faceless" scar, which only happens if you have one of your guys end up captured, and then you have to start the rescue mission and then leave the mission (in other words, intentionally failing the rescue mission). They will then have a chance to cheat death (and in the process they will be extremely likely to betray you since you literally left them to die) and have the "Faceless" scar.

Some of my knowledge also comes from an extensive amount of playtime, as I've played the game a lot on my PS4.

I also should amend something I mentioned before (I realized after the fact that while it was accurate, I'd forgotten one important little detail), while you do need to get the same type of execution (slicing the Uruk in half at the waist) to get both the Machine & the Stormbringer, the Stormbringer scar is much harder to obtain than the Machine, since for you to get the Stormbringer you also need the Uruk in question to have a specific voice type, otherwise if he cheats death, he will just return as the Machine instead.
CrazyScholar98 Apr 30, 2022 @ 9:40pm 
In a one hour gameplay for me. One uruk killed me once, I killed him in revenge. The dude came back more powerful. Killed him again. Freaking came back as a level 47 legendary (I'm still level 8)

Killed him again. But damn that felt so good. I felt connected to the character
CrazyScholar98 Apr 30, 2022 @ 9:40pm 
Oh and this dialogues were amazing
Sippio May 2, 2022 @ 7:21pm 
Originally posted by Crazyscholar98:

Killed him again. But damn that felt so good. I felt connected to the character
HECK YEAH IT DOES!
I miss not being lower leveled. its a totally different game..


Originally posted by gamester512:
Originally posted by Steven.sippio:

Gamestar,You are a Jedi Ninja for sure Brother..
And i need your wisdom...
I keep messing up the execution after a captain kills me twice.
Im maxed level(bout 1/2 way on the Isildur skills)
man it's annoying,,,i have about 50 legendaries in my garrision like a Thrak The Black blade or something blade. Im hoping this doesn't effect anything.
And lastly dude,,,howd you learn all this about Scars and how they cheat deaths?


I also should amend something I mentioned before (I realized after the fact that while it was accurate, I'd forgotten one important little detail), while you do need to get the same type of execution (slicing the Uruk in half at the waist) to get both the Machine & the Stormbringer, the Stormbringer scar is much harder to obtain than the Machine, since for you to get the Stormbringer you also need the Uruk in question to have a specific voice type, otherwise if he cheats death, he will just return as the Machine instead.

Dude my Machine Orc who came back was my favorite Orc. I made him my BodyGuard in Nurnen. Cause im in Nurnen alot..
From dying trying to create Orcs there was an uprising and Machine was part of it..BAH!
And he had Iron WIll. And when i shamed him..You already know what im bout to say Jedi Ninja..lol

yup, Deranged. An annoying one too...I moved him to a warchief position..
Atleast not i know to turn off "maniac" skill when they revolt.

~Speaking on 'Maniac' i seem to recall in lower levels that when a Orc got Maniac they got new skills. i was wrong.. The reason they PWND me was because they usually went to level 85 and when ur level 15 that makes him a beast for sure. In fact i don't even really know the difference between Maniac & deranged. Aside from maniac going to level 85.
gamester512 May 3, 2022 @ 7:45pm 
Originally posted by Steven.sippio:
Originally posted by Crazyscholar98:

Killed him again. But damn that felt so good. I felt connected to the character
HECK YEAH IT DOES!
I miss not being lower leveled. its a totally different game..


Originally posted by gamester512:


I also should amend something I mentioned before (I realized after the fact that while it was accurate, I'd forgotten one important little detail), while you do need to get the same type of execution (slicing the Uruk in half at the waist) to get both the Machine & the Stormbringer, the Stormbringer scar is much harder to obtain than the Machine, since for you to get the Stormbringer you also need the Uruk in question to have a specific voice type, otherwise if he cheats death, he will just return as the Machine instead.

Dude my Machine Orc who came back was my favorite Orc. I made him my BodyGuard in Nurnen. Cause im in Nurnen alot..
From dying trying to create Orcs there was an uprising and Machine was part of it..BAH!
And he had Iron WIll. And when i shamed him..You already know what im bout to say Jedi Ninja..lol

yup, Deranged. An annoying one too...I moved him to a warchief position..
Atleast not i know to turn off "maniac" skill when they revolt.

~Speaking on 'Maniac' i seem to recall in lower levels that when a Orc got Maniac they got new skills. i was wrong.. The reason they PWND me was because they usually went to level 85 and when ur level 15 that makes him a beast for sure. In fact i don't even really know the difference between Maniac & deranged. Aside from maniac going to level 85.
The main difference between a Maniac and a Deranged Uruk/Olog is that a Maniac has their level drastically increased instead of decreased, while becoming Deranged merely makes them insane like becoming a Maniac does, but their level is still reduced as is normal for shaming Uruks/Ologs.



Another thing to keep an eye out for are Uruks/Ologs with the titles "The Warlock", "The Crafty", & "The Gravewalker". Those particular titles belong to Uruks/Ologs who either will have the rare Necromancer trait, or they will eventually gain it as their level increases. The Necromancer trait is very useful to have on your side, as they can passively resurrect dead grunts & Ologs as Undead, which makes it impossible to dominate them and they become significantly harder to kill. I believe that in certain circumstances a Necromancer might even be able to resurrect themselves during combat as long as they weren't killed by an Execution.

If you find a Gravewalker though, be aware that they HATE Talion with a passion. If you recruit a Gravewalker and you want to ensure that they won't betray you, make them an Overlord, otherwise they will be extremely likely to betray you due to how much they hate Talion.



There's also another rare trait that only appears on enemy Uruks/Ologs called Overwhelming Awe, which is the exact opposite of the Enraged by the Gravewalker trait (which is pretty much always found on The Gravewalker), where Overwhelming Awe causes the Uruk/Olog in question to become terrified merely by spotting Talion, while Enraged by the Gravewalker instead makes them enraged when they spot Talion. Both traits will disappear if the Uruk/Olog in question is recruited by you, and it will come back if they ever betray you or if you shun them.

Speaking of shunning Uruks & Ologs, if you shun one of your Uruks/Ologs and kick them out of your army, there's a chance that they will come back as either "The Forsaken" or "The Nameless One", complete with a special skull-shaped horned black helmet.



That's what makes Shadow of War so fun, pretty much anything you do can have unforeseen consequences.



And one last tip: don't recruit the vast majority of the Uruks/Ologs in a given region, if you do so, you will have a very high chance of triggering a Rebellion the next time you're in that particular region, where a large number of your Uruks & Ologs will betray you simultaneously (I've seen a Rebellion involve 5-7 Captains).
Last edited by gamester512; May 3, 2022 @ 7:48pm
Sippio May 11, 2022 @ 8:26pm 
Originally posted by gamester512:
Originally posted by Steven.sippio:
HECK YEAH IT DOES!
I miss not being lower leveled. its a totally different game..




Dude my Machine Orc who came back was my favorite Orc. I made him my BodyGuard in Nurnen. Cause im in Nurnen alot..
From dying trying to create Orcs there was an uprising and Machine was part of it..BAH!
And he had Iron WIll. And when i shamed him..You already know what im bout to say Jedi Ninja..lol

yup, Deranged. An annoying one too...I moved him to a warchief position..
Atleast not i know to turn off "maniac" skill when they revolt.

~Speaking on 'Maniac' i seem to recall in lower levels that when a Orc got Maniac they got new skills. i was wrong.. The reason they PWND me was because they usually went to level 85 and when ur level 15 that makes him a beast for sure. In fact i don't even really know the difference between Maniac & deranged. Aside from maniac going to level 85.
The main difference between a Maniac and a Deranged Uruk/Olog is that a Maniac has their level drastically increased instead of decreased, while becoming Deranged merely makes them insane like becoming a Maniac does, but their level is still reduced as is normal for shaming Uruks/Ologs.



Another thing to keep an eye out for are Uruks/Ologs with the titles "The Warlock", "The Crafty", & "The Gravewalker". Those particular titles belong to Uruks/Ologs who either will have the rare Necromancer trait, or they will eventually gain it as their level increases. The Necromancer trait is very useful to have on your side, as they can passively resurrect dead grunts & Ologs as Undead, which makes it impossible to dominate them and they become significantly harder to kill. I believe that in certain circumstances a Necromancer might even be able to resurrect themselves during combat as long as they weren't killed by an Execution.

If you find a Gravewalker though, be aware that they HATE Talion with a passion. If you recruit a Gravewalker and you want to ensure that they won't betray you, make them an Overlord, otherwise they will be extremely likely to betray you due to how much they hate Talion.



There's also another rare trait that only appears on enemy Uruks/Ologs called Overwhelming Awe, which is the exact opposite of the Enraged by the Gravewalker trait (which is pretty much always found on The Gravewalker), where Overwhelming Awe causes the Uruk/Olog in question to become terrified merely by spotting Talion, while Enraged by the Gravewalker instead makes them enraged when they spot Talion. Both traits will disappear if the Uruk/Olog in question is recruited by you, and it will come back if they ever betray you or if you shun them.

Speaking of shunning Uruks & Ologs, if you shun one of your Uruks/Ologs and kick them out of your army, there's a chance that they will come back as either "The Forsaken" or "The Nameless One", complete with a special skull-shaped horned black helmet.



That's what makes Shadow of War so fun, pretty much anything you do can have unforeseen consequences.



And one last tip: don't recruit the vast majority of the Uruks/Ologs in a given region, if you do so, you will have a very high chance of triggering a Rebellion the next time you're in that particular region, where a large number of your Uruks & Ologs will betray you simultaneously (I've seen a Rebellion involve 5-7 Captains).

Good Stuff Dude,,
I know most of it. loosely know it.
~I tried & failed to convince some dud ein a youtube video that 'Bodyguards' can & will betray you when a rebellion takes place. And it does happen alot when you die alot.
~I only recently did what you suggested and that's only have a couple orc captains.
Minus Morgal i have a Commander Olog Pain lover & a bodyguard.
The 1 is for if i need a nemesis mission. * for sure it's where i do most of my attempts
(95% fail rate) to make Stormbringers. If it's not the execution that Eff's up it's a wrong voice Orc who i mistakingly thought his title was unique..
I pretty much like Slayers,Commanders,Assassins. Although Assassins tend to be weak unless ya get a rare good one.. Slayers are just super OP. esp with SLAYERCounter trait, Fast Learner, and weakness is executions & fast learner means ya only get 1-3max.
and i irc slayer means ya can only execute dude from behind.
Man that dude is hard as heck to beat as a jacked level 85 legendary.
gamester512 May 12, 2022 @ 12:53pm 
Originally posted by Steven.sippio:
Originally posted by gamester512:
The main difference between a Maniac and a Deranged Uruk/Olog is that a Maniac has their level drastically increased instead of decreased, while becoming Deranged merely makes them insane like becoming a Maniac does, but their level is still reduced as is normal for shaming Uruks/Ologs.



Another thing to keep an eye out for are Uruks/Ologs with the titles "The Warlock", "The Crafty", & "The Gravewalker". Those particular titles belong to Uruks/Ologs who either will have the rare Necromancer trait, or they will eventually gain it as their level increases. The Necromancer trait is very useful to have on your side, as they can passively resurrect dead grunts & Ologs as Undead, which makes it impossible to dominate them and they become significantly harder to kill. I believe that in certain circumstances a Necromancer might even be able to resurrect themselves during combat as long as they weren't killed by an Execution.

If you find a Gravewalker though, be aware that they HATE Talion with a passion. If you recruit a Gravewalker and you want to ensure that they won't betray you, make them an Overlord, otherwise they will be extremely likely to betray you due to how much they hate Talion.



There's also another rare trait that only appears on enemy Uruks/Ologs called Overwhelming Awe, which is the exact opposite of the Enraged by the Gravewalker trait (which is pretty much always found on The Gravewalker), where Overwhelming Awe causes the Uruk/Olog in question to become terrified merely by spotting Talion, while Enraged by the Gravewalker instead makes them enraged when they spot Talion. Both traits will disappear if the Uruk/Olog in question is recruited by you, and it will come back if they ever betray you or if you shun them.

Speaking of shunning Uruks & Ologs, if you shun one of your Uruks/Ologs and kick them out of your army, there's a chance that they will come back as either "The Forsaken" or "The Nameless One", complete with a special skull-shaped horned black helmet.



That's what makes Shadow of War so fun, pretty much anything you do can have unforeseen consequences.



And one last tip: don't recruit the vast majority of the Uruks/Ologs in a given region, if you do so, you will have a very high chance of triggering a Rebellion the next time you're in that particular region, where a large number of your Uruks & Ologs will betray you simultaneously (I've seen a Rebellion involve 5-7 Captains).

Good Stuff Dude,,
I know most of it. loosely know it.
~I tried & failed to convince some dud ein a youtube video that 'Bodyguards' can & will betray you when a rebellion takes place. And it does happen alot when you die alot.
~I only recently did what you suggested and that's only have a couple orc captains.
Minus Morgal i have a Commander Olog Pain lover & a bodyguard.
The 1 is for if i need a nemesis mission. * for sure it's where i do most of my attempts
(95% fail rate) to make Stormbringers. If it's not the execution that Eff's up it's a wrong voice Orc who i mistakingly thought his title was unique..
I pretty much like Slayers,Commanders,Assassins. Although Assassins tend to be weak unless ya get a rare good one.. Slayers are just super OP. esp with SLAYERCounter trait, Fast Learner, and weakness is executions & fast learner means ya only get 1-3max.
and i irc slayer means ya can only execute dude from behind.
Man that dude is hard as heck to beat as a jacked level 85 legendary.
Against both players and other captains, the overall "strongest" class, just in general, for a captain would be the Berserker (a Tank with the Defender move-set can also be a royal pain in the ass if they happen to be a Vault Breaker, while a Hunter Assassin can be rage inducing if they have No Chance). Particularly one with the "savage" (twin axes) move-set. And if they get either Enraged by Injury or Enraged by Everything, they can be an absolute monster. Add Epic Strength for even more absurd damage output and/or Thick-Skinned for more tankiness and you will have a captain that's very difficult to defeat. Just avoid anyone with a Mortal Weakness, or one that's very easy to exploit (like beasts, fire, or poison). Stealth and Morgai Flies are probably some of the "best" weaknesses for your own captains to have since Stealth and Flies aren't a factor in pit fights, and in Overlord fights flies aren't an option and Stealth is extremely hard to pull off. Flies are only an option during a Siege, and even then only against captains that are outside of the Overlord's throne room.

Slayers are generally only really effective against Talion himself, against other captains they're just sort of...."meh".

But the one type of uruk that kills players most often are actually Hunters (the ones that throw spears). I believe statistically, hunters have killed more players than any other type of enemy in the game. And this is especially true for Hunter Berserkers who get Enraged very easily, because then they will just keep throwing unblockable spears at you for the entire time they are Enraged.



But let me suggest a build for Shadow Wars Talion: Isildur's Mask, the Necromancer sword, dagger, & armor, and the Mystic bow & ring. This is generally referred to as the aptly-named Necromancer build, as it focuses on resurrecting grunts as undead allies that are much tougher and do much more damage than normal. I've seen a video before of someone using this build, and they had just three undead grunts fighting against either 3-4 Captains, and the Captains were having an extremely hard time dealing with just those three undead grunts!
Last edited by gamester512; May 12, 2022 @ 12:57pm
Iron Knights May 13, 2022 @ 1:15pm 
Works fine for me, you must be Australian to find them boring. Chapter 2 I even ran into two schmucks from WWE performing the same dance as they talk. (allies)
Sippio May 14, 2022 @ 11:03am 
The BIGGEST issue with BUILDS that i have is=
=hands down= Not having the head/hood that
"full heals on all stealth kills"
I can't live without it..
I think i have gotten slightly better at healing from attacking & killing.
I have about 70 skill points into= 'Kills heal you' category.
And i could use the Green Gem on the sword.
Just dunno if it's enough..
Same with the BOW=
= +6 arrows from a Brutalize.
~Im sooo used to just raising the dead and brutalizing 1 dude when they flee from Raising the dead... Kinda similar to that AWQESOME DLC from th e1st game where you play as Celebrimbor & you knock all Orcs down & the other Might using special converts all orcs on the ground..Good times..Actually,,The DLC for the 1st game was insane compared to the mediocre She Elf..
**The Hunt DLC achievment of clearing the whole army board under 1 hour was one of the most challenging fun times ive had for sure......
~
Experimenting with the Marauder set was alot of fun...Super powerful set when you put the WHite Gem in so coins are everywhere..
These sets come down to DO YOU wanna play fast or slower..And im usually slower...
Sippio May 14, 2022 @ 11:19am 
Originally posted by gamester512:
Originally posted by Steven.sippio:

Good Stuff Dude,,
I know most of it. loosely know it.
~I tried & failed to convince some dud ein a youtube video that 'Bodyguards' can & will betray you when a rebellion takes place. And it does happen alot when you die alot.
~I only recently did what you suggested and that's only have a couple orc captains.
Minus Morgal i have a Commander Olog Pain lover & a bodyguard.
The 1 is for if i need a nemesis mission. * for sure it's where i do most of my attempts
(95% fail rate) to make Stormbringers. If it's not the execution that Eff's up it's a wrong voice Orc who i mistakingly thought his title was unique..
I pretty much like Slayers,Commanders,Assassins. Although Assassins tend to be weak unless ya get a rare good one.. Slayers are just super OP. esp with SLAYERCounter trait, Fast Learner, and weakness is executions & fast learner means ya only get 1-3max.
and i irc slayer means ya can only execute dude from behind.
Man that dude is hard as heck to beat as a jacked level 85 legendary.
Against both players and other captains, the overall "strongest" class, just in general, for a captain would be the Berserker (a Tank with the Defender move-set can also be a royal pain in the ass if they happen to be a Vault Breaker, while a Hunter Assassin can be rage inducing if they have No Chance). Particularly one with the "savage" (twin axes) move-set. And if they get either Enraged by Injury or Enraged by Everything, they can be an absolute monster. Add Epic Strength for even more absurd damage output and/or Thick-Skinned for more tankiness and you will have a captain that's very difficult to defeat. Just avoid anyone with a Mortal Weakness, or one that's very easy to exploit (like beasts, fire, or poison). Stealth and Morgai Flies are probably some of the "best" weaknesses for your own captains to have since Stealth and Flies aren't a factor in pit fights, and in Overlord fights flies aren't an option and Stealth is extremely hard to pull off. Flies are only an option during a Siege, and even then only against captains that are outside of the Overlord's throne room.

Slayers are generally only really effective against Talion himself, against other captains they're just sort of...."meh".

But the one type of uruk that kills players most often are actually Hunters (the ones that throw spears). I believe statistically, hunters have killed more players than any other type of enemy in the game. And this is especially true for Hunter Berserkers who get Enraged very easily, because then they will just keep throwing unblockable spears at you for the entire time they are Enraged.



But let me suggest a build for Shadow Wars Talion: Isildur's Mask, the Necromancer sword, dagger, & armor, and the Mystic bow & ring. This is generally referred to as the aptly-named Necromancer build, as it focuses on resurrecting grunts as undead allies that are much tougher and do much more damage than normal. I've seen a video before of someone using this build, and they had just three undead grunts fighting against either 3-4 Captains, and the Captains were having an extremely hard time dealing with just those three undead grunts!
Gamestar,,,,will you help answer my question. You didn't see it..
"I keep getting the same dude over & over & over again in Vendetta missions.
Regardless the map area im in. SAME IN Nurn or Gorgo etc..
~The Dude stopped playing about a month ago
~I did unfriend him just in case.(he understands lol)
But it's annoying af!
I like Vendetta missions for fun more then anything else.
My favorite is recruiting all their Sh!tty Captains in whatever fortress areas.
ESP Marksman w/ SniperShot. lol~ Put em up high high & they clear the whooole fortress
& it's just a fun thing to do..
Well unless i keep the same dude with the same orcs ugh!
~Last Question~ Did you play Batman Arkham Origins?
gamester512 May 14, 2022 @ 3:26pm 
Ah, I'm honestly not too sure how the Vendetta system works, sorry. I'm not sure why you would just keep seeing the same person repeatedly, that's never actually happened to me that I'm aware of.
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Date Posted: Jan 24, 2022 @ 3:33pm
Posts: 13