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- A whole new Tribe, followed with the Tribe Bonuses and a new Tribe Fortress and weapons/armor used by Captains
- A new Legendary Tribe Gear Set - The Blood Set - Bloodthirsty bonuses in favor of losing HP over time, but great strength on killing a mere enemy, or giving you more power in exchange for their Health.
- The "Rhovanian" Gear Set, a new set of Gear that you can get Epic/Rare/Normal tiers of, with a whole new look and theme design.
- New "Warband" Missions - These Warband missions return from Shadow of Mordor, special missions (Like the Outpost Missions) that allow you to essentially get more interactions with the Slaughter Tribe.
This is so far the things i've seen in the Slaughter Tribe Expansion.
The game RELIES on the "variety" and "RNG" aspect for it's Nemesis System, so you're not actually paying for Reskins, you're paying for more Content of the Nemesis System. More variables and more decimals the System can input that has been developed.
In short, it gives the Nemesis System a wider opportunity to give YOU, the customer, the player of the Nemesis System, the greater selection of personal stories and adventures you have with YOUR Mordor.
To create and inspire new personal, randomised and independant stories with the characters generated in the game world.
That's what the Nemesis System is - A world with it's characers all dependant of their own coordination and adapt with history based on your interactions.
So how do you expand this feature? Add MORE variables, it's like maths, you add more numbers and digits, you get wider results and aspects to take in.
So to YOU it may look like a "Reskin" - But that's probably because you don't try to immerse yourself in the Nemesis Story's capabilities.
But for people who DO play the game "Correctly" by how it's intending via actually being interested in the Nemesis System - then it's a Content Expansion.
I don't know why you're defending 15 dollar worth of reskins
And immediately you assume i'm defending something? That's some sadly limited quick-guessing...
I'm explaining the point of why the Tribe Expansions exist and the Nemesis System itself - If you're not going to immerse yourself in the System then the game isn't "intended" for you, to note on that.
Firstly, Shadow of War is quite unique in how it's game is designed - it relies HEAVILY on RNG, Randomisation and a large coffer of content to give in tidbits and mixed up batches, every dialogue, every Orc face, armor, weapon, hair and even eyes are apart of this Collection of Content.
Eventually it WILL get repetative - How do you remedy to keep a game that relies on constant, newly appearing content/randomised, suprising features to keep it's value? Add more variables and numbers of course!
Now, Shadow of War, if you don't really like the stories that the Nemesis System can create-- if you don't "attach" to the Captains it can create, then you're not really apart of the target audience the developers have.
You're moreso the side, "unimportant, hack n' slash" target market, even if you are "apart" of their target audience you're not really their true priority if you're in that group.
It's a great edition, but if you're looking for a renewed experience or something refreshing for the game this isn't for you.
Personally I'm just happy to see less of the same orc over and over. Some new personalities for my end game is good.