Middle-earth™: Shadow of War™

Middle-earth™: Shadow of War™

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Defending is a pain
It will always stack against you.

You will always face enemies who are levels higher than you are and your Warchiefs.

Every point that is captured will magically spawn an extra Warchief + 2 Captains out of thin air.

It doesn't matter if every Warchief in your fortress is of Legendary status while having 2 Legendary bodyguards. The moment you die during a defense, the fort is automatically captured. No retries. No auto-defense. Just thrown at a fast travel point where you now need to save your Overlord that was captured and retake the entire fort.

Now get this.

You will spend an hour or two killing off enemy Warchiefs to make the siege a breeze, which the siege itself can last a few minutes.

You then will spend a few hours (more if you're dedicated) retraining your Warchiefs and Captains so you can prepare for another defense. (Assuming the nemesis system doesn't cause one of your followers to betray you.)

Only to get killed again and have all those hours go to waste in a few seconds. Repeat.


I really wish your followers could defend the fort without you if you die. Or give us 1 retry. And not decide the hours you spent preparing for a defense should all go in a blink of an eye. And not spike to the difficulty so high in one instance where you need to coward on a rooftop and pull a Warchief towards you to 1v1 (ASSUMING they are NOT arrow-proof.)

This is all on Normal difficulty. I can not imagine what it's like for those that player on a higher difficulty.
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Showing 1-15 of 26 comments
Pandora Jul 26, 2019 @ 10:50pm 
Well i am in nemesis and not in the more advanced phases but yeah, i feel it will get ugly when they will catch my lvl. But its monotonous , dont see any interest in those xd. Guess will be out of this game. How can you take hours to train your guys? Lets say the enemies are like 10 lvl better than your guys, its quick to lvl them. Unless you train them badly in the beginning... What is your lvl?
Tohtori Leka Jul 27, 2019 @ 12:22am 
Not getting killed helps a lot :D. It can be hard sometimes but also really easy if you have luck. I never died while defending on normal difficulty. There were a few times I came close to dying but managed to retreat and recover. I also had many occasions where the attackers couldn't even breach my walls before I killed or dominated them all. Offense is the best defense after all.
Pandora Jul 27, 2019 @ 12:37am 
But op is the kind who give up when see stronger uruks attacking his fort and let all his guys die. And then he complaints here. Not like we cant check the invaders lvl and traits...
Last edited by Pandora; Jul 27, 2019 @ 12:37am
76561197961275394 Jul 27, 2019 @ 4:23am 
Ok.
I'm playing on nemesis first time run through here. Just entered into act 3. So I appreciate the info about dying lol. Don't you have last chance? It's probably the most important thing in the game!!!

Also i tend to use a lot of shadow strike to get out of sticky situations like enraged warchiefs chasing you down etc or assasins almost killing you with no chance...

It doesn't matter if uruks are 10 or 20 levels higher. It matters whether you exploit their weakness or not. I won tons of pitfights having battled insanely leveled uruks and won. All my overlords are legendary because of it FYI.
Pandora Jul 27, 2019 @ 6:24am 
mm we have a "ok" spammer and op made a useless thread to complaint about what seems more a lack of motivation. This communauty will soon know dark days xd. Act 3 so no defence siege (except maybe Nurn, forgot when it was)?
Last edited by Pandora; Jul 27, 2019 @ 6:25am
Originally posted by Pandora:
mm we have a "ok" spammer and op made a useless thread to complaint about what seems more a lack of motivation. This communauty will soon know dark days xd. Act 3 so no defence siege (except maybe Nurn, forgot when it was)?

A lot of so called "gamers" nowadays especially generation z are so spoiled both in real life and in games, if somehow they don't get what they want : feeling "godlike" they will make a nonsensical post here and complain. Likewise if its too easy, there will be something else that will be said.

Attacking, especially those online conquests are more of a pain because you don't know how many bodyguards a warchief or overlord has and their traits until you actually are in it.
Pandora Jul 27, 2019 @ 8:22am 
First part is true, sadly but this forum was free of those guys (except some useless threads i made and removed xd). For the online conquest, still havent try it, dont waste my time doing a monotribe army just to see them slaughtered by cheaters or guys who put all badass they met in their castle xd.
Defektiv Jul 27, 2019 @ 11:17am 
Yeah I'm not a big fan of sieges just ending when you die either. It kinda makes sense if you die in the final fight for the fort, but its a bit annoying if you just die to something stupid during the siege. I refuse to put No Chance orcs into my forts and take any that have the trait out as soon as I know they exist to at least mitigate a little of that nonsense in my own games forts.
Roll for Sanity Jul 27, 2019 @ 12:31pm 
Originally posted by Pandora:
But op is the kind who give up when see stronger uruks attacking his fort and let all his guys die. And then he complaints here. Not like we cant check the invaders lvl and traits...

I did nothing during a fortress defense because I was curious, when I noticed last time it spawned additional warchiefs after taking 2 points.

And yes, it will spawn additional warchiefs for every point that is taken. So with that in mind with all the other things it does to stack up,

I spent 2 hours gathering followers and leveling them up to prepare for an actual fort defense.

The 1st warchief during the assault was arrow-proof so I couldn't drag him behind the walls to 1v1. 2 of his bodyguards pretty much got me at once so I went to last chance mode. Alright, I can replan and reapproach once I get back up.

But the warchief had 'No Chance.'


The entire point is that, attacking a fortress is easy as you can eliminate warchiefs beforehand, and even if you die to the Overlord, the assault is set to pause and you can return to finish the fight.

In a defense, the moment you die, your warchiefs and their 2 bodyguards, the overlord and his 2 bodyguards, will instantly surrender. The fort is lost, the Overlord is captured, and you have to restart the whole process again.
Pandora Jul 27, 2019 @ 12:49pm 
At least losing a castle add some replayability... but they are to weak for the moment, my war chiefs dont need me (lvl 40 against lvl 80... easy).
Defektiv Jul 27, 2019 @ 4:40pm 
They do make it easier to retake a fort in the sense that you can take out warchiefs before the assault. And there are prestige skills if you get to grinding. Still sucks though that the entire thing just ends like that if you die. You'd think it could at least do some pit type rolls to resolve the battle for defenses if you die.
In chess, you dont need to kill the armies to win. All you need is a checkmate.

Historically, wars can also be won by killing the general/commander w/e.

I don't think its absurd if the fort surrenders if the captain dies in it. It makes absolute sense actually.

Likewise when you conquer forts, you must need to capture points, and not continuously kill defenders.
Pandora Jul 27, 2019 @ 11:13pm 
Kill the head and the snake dies. Our guys are brainwashed to serve us, so its logical they give up if we fall. Grunts are loyal to their captains, who are loyal to the war chief, who is loyal to the Overlord. You can guess who the latest depend of.... Its not even domination from ring, its how orcs culture is. Best not to play cow-boy sometimes^^. And no need to ironize about Orcs loyalty
Now, I kind of skimmed the comments, but generally there are three main keys to success:

1. Discretion is the better part of valor. If somebody is slinging around high-damage strikes like there is no tomorrow (especially with poison or curse added into the mix), GTFO. Screw bravery, run and heal! If they're ranged, THEN GET OUT OF THEIR LINE OF SIGHT!

2. The glaive is your go-to weapon for an "invulnerable" orc. NOTHING is invulnerable to the glaive. Granted, swinging that thing around constantly might be tedious, and mooks poking at you as you charge up for another swing can be annoying, but sometimes you just have to make due.

3. This was more something that I learned from a few guides, but to put it simply: Metal walls with spikes. If you can keep your walls up and free of a constant stream of climbing mooks (or worse, captains), that gives you more time to work with. If they are outside, they are not inside wearing your captains down. Particular focus should be given to enemy siege beasts and Ologs (either captains or just the mooks) in that order. Pick them off piece-meal or in small groups. THEY. SHALL NOT. PASS!
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Date Posted: Jul 26, 2019 @ 6:15pm
Posts: 26