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Nemesis is the most balanced difficulty in my opinion.
I like the idea of planning the attacks and having little room for mistakes that brutal offers, thats why im not complaining about dying but just the fact that almost all uruks are higher level than me, and i wasnt exactly rushing the story, but i didnt stop to hunt uruks for more than 1 hour or so, so i was worried i missed the leveling aspect by not wiping the region of captains.
So far im good in terms of difficulty, the only thing i couldnt doo was to take an outpost in the second region, they came in groups of like 5 captains, there was too many ranged attacks too, other than that its fine, even against double my lvl i can manage to kill using weaknesses. Only died twice to the same grunt, well captain after the first kill, it was a berserker with some kind of weird insane attack that had to be dodged with roll 5 times in a row, and each hit was a 1 shot.
I had one of those, I put him in a tower with shadow pull (a bow upgrade), went to another tower and turned him into a pin cushion until he died. Some outpost, especially early on, seem to be designed for purely stealth gameplay as you have to kill each captain 1 by 1 which isn't fun when you have an instant kill orc running around. The only trouble with higher levels is damage and health buffs which makes the battles longer if you play the game the "right" way but even this can be ignored by placing them in a tower for example. An orcs "skill" in combat however, is a bit more random as lower level orcs can be nearly impossible to put down and higher level ones die to a single stealth attack and vice versa.
If your not doing this already, try to single the berserker out and separate him from his mates as this will allow you to focus on the perfect dodges and put the orc in the ground or use terrain and abilities to you advantage and cheese the AI, either way don't engage him when other orc are around as with someone like this you need to focus as much attention as possible on him.
Killed me twice and decided to leave him alone, until i said "he cant just get away with it" and went to gather intel (yes, i went blind the first time he was captain) and he was mortally damaged by fire, it was the easiest fight ever.
I started out with brutal and got 3/4 of the way through the game, put it away for real life reasons. Only recently started up again on nemesis and now that I've been end game and online siege for a while it's legitimately hard to tell the difference, one shots and hyper adaptive chains of attacks from 20 orcs doing a variety combo on me at once are common. The last chances are the only difference and it'd be too frustrating with anything one shotting you, there's plenty of that regardless when 4-10 captains are duking it out on a point or even 2-3 in the woods.
I don't know if the increased difficulty feeling is a quirk of online per se but it doesn't feel very different in not-online siege defense where level 85 orcs come at your 80s. Nemesis may even be harder than Brutal because in Brutal you get might ridiculously faster so you don't spend much time being vulnerable and building up combos and you just pour on the special moves everywhere. It is def. more balanced in Nemesis though which I prefer.
Also with the rampant hacked orcs from online siege it adds even more difficulty, one I could do without. I can beat some 6 and 7 immunity orcs legitimately but since I hit 900 rank it's not enough fun to continue and I've seen rooms with 20 hacked epic traits, I got no-chanced by a tank.
About the lvl gap, 15 isnt that troublesome but above 20 you start to think "did I upgrade my gears?"
Xd wait to see the new brand of pinkie traits freaks, many many hidden traits. One of them was a Commander and the game didnt even shown what was his gang because of to many traits-_-.
Hit and roll xd. If they cant touch you you are safe.