Middle-earth™: Shadow of War™

Middle-earth™: Shadow of War™

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Imyo May 30, 2021 @ 10:52am
Level of the enemies too high ?
Sorry for the newbie question but even tho im having a really good time playing brutal difficulty, i find myself facing lvl 18+ enemies that literally one shot me and i cant do much to them in return, im just lvl 7 or 8 and its fine against lvl 10 or so but kinda brutal against so much level gap. The question is not how to deal with this, but if im doing something wrong by being so low level, i did almost every quest possible in the first region minas ithil, and half of things in the second region, killed around 10 to 15 captains that were low level and a few lvl 18 with good weaknessess to exploit and im still super behind in level, some of the story missions were absurdly hard, the drake kept one shotting me (and there was like 20 more enemies to deal with there in a small place, half of them ranged), is this going to be like this for the rest of the game or can i catch up in level ? i wont even be able to dominate anyone if they are all higher level.
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Showing 1-11 of 11 comments
Wolfofdoom3 May 30, 2021 @ 10:56am 
Well there's your problem, you're playing brutal difficulty. Anyway, you should eventually get a bit stronger, but it will take quite a while.

Nemesis is the most balanced difficulty in my opinion.
Imyo May 30, 2021 @ 11:20am 
Originally posted by Wolfofdoom3:
Well there's your problem, you're playing brutal difficulty. Anyway, you should eventually get a bit stronger, but it will take quite a while.

Nemesis is the most balanced difficulty in my opinion.

I like the idea of planning the attacks and having little room for mistakes that brutal offers, thats why im not complaining about dying but just the fact that almost all uruks are higher level than me, and i wasnt exactly rushing the story, but i didnt stop to hunt uruks for more than 1 hour or so, so i was worried i missed the leveling aspect by not wiping the region of captains.
Albireo May 30, 2021 @ 1:51pm 
Not all games handle difficulty well. I can attest though that the lvls sound very similar from me in nemesis. I guess the lvl difference is there to give you something to work up to, starting as the under dog and what not.
FizzyElf Jun 1, 2021 @ 4:21pm 
When I started my playthrough I ran into the same level issue with every orc being between 10 to 15 levels higher than I am but as you get to higher player levels this begins to be less of an issue. After level 15 your enemies should be 5 to 10 levels higher and after 20 anywhere between -5 to +10 levels. At level 40-50 you might run into enemies which are 20 levels above you but I've only seen this twice so after level 20 you should be fine and if you ever feel like an enemy is to difficult or easy you can raise or lower the difficulty in the options menu. I believe this system is used to make the player feel like they're getting stronger and also make it so the world looks like it has a wider range of orcs when it comes to combat skill. Just keep in mind that some Orcs don't stay dead and if they came from a time when you were level 6 or 7 they may end up being 10 above you throughout the play through as they continue to kill you and self revive every thirty minutes.
Imyo Jun 1, 2021 @ 8:24pm 
Originally posted by FizzyElf:
When I started my playthrough I ran into the same level issue with every orc being between 10 to 15 levels higher than I am but as you get to higher player levels this begins to be less of an issue. After level 15 your enemies should be 5 to 10 levels higher and after 20 anywhere between -5 to +10 levels. At level 40-50 you might run into enemies which are 20 levels above you but I've only seen this twice so after level 20 you should be fine and if you ever feel like an enemy is to difficult or easy you can raise or lower the difficulty in the options menu. I believe this system is used to make the player feel like they're getting stronger and also make it so the world looks like it has a wider range of orcs when it comes to combat skill. Just keep in mind that some Orcs don't stay dead and if they came from a time when you were level 6 or 7 they may end up being 10 above you throughout the play through as they continue to kill you and self revive every thirty minutes.

So far im good in terms of difficulty, the only thing i couldnt doo was to take an outpost in the second region, they came in groups of like 5 captains, there was too many ranged attacks too, other than that its fine, even against double my lvl i can manage to kill using weaknesses. Only died twice to the same grunt, well captain after the first kill, it was a berserker with some kind of weird insane attack that had to be dodged with roll 5 times in a row, and each hit was a 1 shot.
FizzyElf Jun 1, 2021 @ 9:04pm 
Originally posted by Imyo:
Originally posted by FizzyElf:
When I started my playthrough I ran into the same level issue with every orc being between 10 to 15 levels higher than I am but as you get to higher player levels this begins to be less of an issue. After level 15 your enemies should be 5 to 10 levels higher and after 20 anywhere between -5 to +10 levels. At level 40-50 you might run into enemies which are 20 levels above you but I've only seen this twice so after level 20 you should be fine and if you ever feel like an enemy is to difficult or easy you can raise or lower the difficulty in the options menu. I believe this system is used to make the player feel like they're getting stronger and also make it so the world looks like it has a wider range of orcs when it comes to combat skill. Just keep in mind that some Orcs don't stay dead and if they came from a time when you were level 6 or 7 they may end up being 10 above you throughout the play through as they continue to kill you and self revive every thirty minutes.

So far im good in terms of difficulty, the only thing i couldnt doo was to take an outpost in the second region, they came in groups of like 5 captains, there was too many ranged attacks too, other than that its fine, even against double my lvl i can manage to kill using weaknesses. Only died twice to the same grunt, well captain after the first kill, it was a berserker with some kind of weird insane attack that had to be dodged with roll 5 times in a row, and each hit was a 1 shot.

I had one of those, I put him in a tower with shadow pull (a bow upgrade), went to another tower and turned him into a pin cushion until he died. Some outpost, especially early on, seem to be designed for purely stealth gameplay as you have to kill each captain 1 by 1 which isn't fun when you have an instant kill orc running around. The only trouble with higher levels is damage and health buffs which makes the battles longer if you play the game the "right" way but even this can be ignored by placing them in a tower for example. An orcs "skill" in combat however, is a bit more random as lower level orcs can be nearly impossible to put down and higher level ones die to a single stealth attack and vice versa.

If your not doing this already, try to single the berserker out and separate him from his mates as this will allow you to focus on the perfect dodges and put the orc in the ground or use terrain and abilities to you advantage and cheese the AI, either way don't engage him when other orc are around as with someone like this you need to focus as much attention as possible on him.
Imyo Jun 1, 2021 @ 9:15pm 
Originally posted by FizzyElf:
Originally posted by Imyo:

So far im good in terms of difficulty, the only thing i couldnt doo was to take an outpost in the second region, they came in groups of like 5 captains, there was too many ranged attacks too, other than that its fine, even against double my lvl i can manage to kill using weaknesses. Only died twice to the same grunt, well captain after the first kill, it was a berserker with some kind of weird insane attack that had to be dodged with roll 5 times in a row, and each hit was a 1 shot.

I had one of those, I put him in a tower with shadow pull (a bow upgrade), went to another tower and turned him into a pin cushion until he died. Some outpost, especially early on, seem to be designed for purely stealth gameplay as you have to kill each captain 1 by 1 which isn't fun when you have an instant kill orc running around. The only trouble with higher levels is damage and health buffs which makes the battles longer if you play the game the "right" way but even this can be ignored by placing them in a tower for example. An orcs "skill" in combat however, is a bit more random as lower level orcs can be nearly impossible to put down and higher level ones die to a single stealth attack and vice versa.

If your not doing this already, try to single the berserker out and separate him from his mates as this will allow you to focus on the perfect dodges and put the orc in the ground or use terrain and abilities to you advantage and cheese the AI, either way don't engage him when other orc are around as with someone like this you need to focus as much attention as possible on him.

Killed me twice and decided to leave him alone, until i said "he cant just get away with it" and went to gather intel (yes, i went blind the first time he was captain) and he was mortally damaged by fire, it was the easiest fight ever.
FizzyElf Jun 1, 2021 @ 10:35pm 
Originally posted by Imyo:
Originally posted by FizzyElf:

I had one of those, I put him in a tower with shadow pull (a bow upgrade), went to another tower and turned him into a pin cushion until he died. Some outpost, especially early on, seem to be designed for purely stealth gameplay as you have to kill each captain 1 by 1 which isn't fun when you have an instant kill orc running around. The only trouble with higher levels is damage and health buffs which makes the battles longer if you play the game the "right" way but even this can be ignored by placing them in a tower for example. An orcs "skill" in combat however, is a bit more random as lower level orcs can be nearly impossible to put down and higher level ones die to a single stealth attack and vice versa.

If your not doing this already, try to single the berserker out and separate him from his mates as this will allow you to focus on the perfect dodges and put the orc in the ground or use terrain and abilities to you advantage and cheese the AI, either way don't engage him when other orc are around as with someone like this you need to focus as much attention as possible on him.

Killed me twice and decided to leave him alone, until i said "he cant just get away with it" and went to gather intel (yes, i went blind the first time he was captain) and he was mortally damaged by fire, it was the easiest fight ever.
lol
Killerwhale Jun 2, 2021 @ 12:52am 
That's why you don't play brutal, enemies adapt too quickly and it's just not so fun.
Originally posted by Killerwhale:
That's why you don't play brutal, enemies adapt too quickly and it's just not so fun.

I started out with brutal and got 3/4 of the way through the game, put it away for real life reasons. Only recently started up again on nemesis and now that I've been end game and online siege for a while it's legitimately hard to tell the difference, one shots and hyper adaptive chains of attacks from 20 orcs doing a variety combo on me at once are common. The last chances are the only difference and it'd be too frustrating with anything one shotting you, there's plenty of that regardless when 4-10 captains are duking it out on a point or even 2-3 in the woods.

I don't know if the increased difficulty feeling is a quirk of online per se but it doesn't feel very different in not-online siege defense where level 85 orcs come at your 80s. Nemesis may even be harder than Brutal because in Brutal you get might ridiculously faster so you don't spend much time being vulnerable and building up combos and you just pour on the special moves everywhere. It is def. more balanced in Nemesis though which I prefer.

Also with the rampant hacked orcs from online siege it adds even more difficulty, one I could do without. I can beat some 6 and 7 immunity orcs legitimately but since I hit 900 rank it's not enough fun to continue and I've seen rooms with 20 hacked epic traits, I got no-chanced by a tank.
Pandora Jun 2, 2021 @ 3:19am 
The 1 turn for the Nemesis quests is a real turn down in upper difficulties. Grunts are the things in Gravy and brutal.

About the lvl gap, 15 isnt that troublesome but above 20 you start to think "did I upgrade my gears?"

Xd wait to see the new brand of pinkie traits freaks, many many hidden traits. One of them was a Commander and the game didnt even shown what was his gang because of to many traits-_-.

Hit and roll xd. If they cant touch you you are safe.:Bernhardt:
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Date Posted: May 30, 2021 @ 10:52am
Posts: 11