Middle-earth™: Shadow of War™

Middle-earth™: Shadow of War™

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TTSHAR.- Oct 8, 2021 @ 11:51pm
Why max level is 80 and not 100?
Why the max level of Talion is 80 and not 100 or infinite?

Thanks!
Originally posted by Der Liebe Frankie:
It could be anything. But usually to design an RPG, you would start by saying "this is the maximum level anyone can get. Pick a number. 300? Okay 300 is the maximum level. Now you spec out lvl 300 with all the nicest armor and weapons and specs blah blah and then go backward from there to make crappier armor and weapons and specs until you get to level 1.

Oh you didn't like 300? You wanted the max to be lvl 5? Okay just do the same thing again. And you can design the game to take whatever number of hours of gameplay to get to the max level you want. For only 5 levels maybe it takes a huge amount of XP and days of gameplay just to get to level 2.

If this isn't good enough, you can design it the other way around so that you start with starting specs/weapons/armor for lvl 1, and every level you go above that will have a multiplier for specs/weapons/armor... to infinity... well you get the idea. Except if you try to do it that way you'll have to create an infinite amount of artwork for all the different outfits for every level. So at this point you can't have infinite levels unless you figure randomly generated stuff.

There are no rules. Design it any way you want. It's your game. Then when people buy your game, they can complain and you don't care: "Write your own damn game then!" This is what the devs say when they read the forums.
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fodules Oct 9, 2021 @ 4:35am 
because it is how it is
Kyoki Oct 9, 2021 @ 8:49am 
Because most games with RPG mechanics got a level cap. It's standart practice.
The author of this thread has indicated that this post answers the original topic.
Der Liebe Frankie Oct 12, 2021 @ 4:03pm 
It could be anything. But usually to design an RPG, you would start by saying "this is the maximum level anyone can get. Pick a number. 300? Okay 300 is the maximum level. Now you spec out lvl 300 with all the nicest armor and weapons and specs blah blah and then go backward from there to make crappier armor and weapons and specs until you get to level 1.

Oh you didn't like 300? You wanted the max to be lvl 5? Okay just do the same thing again. And you can design the game to take whatever number of hours of gameplay to get to the max level you want. For only 5 levels maybe it takes a huge amount of XP and days of gameplay just to get to level 2.

If this isn't good enough, you can design it the other way around so that you start with starting specs/weapons/armor for lvl 1, and every level you go above that will have a multiplier for specs/weapons/armor... to infinity... well you get the idea. Except if you try to do it that way you'll have to create an infinite amount of artwork for all the different outfits for every level. So at this point you can't have infinite levels unless you figure randomly generated stuff.

There are no rules. Design it any way you want. It's your game. Then when people buy your game, they can complain and you don't care: "Write your own damn game then!" This is what the devs say when they read the forums.
TTSHAR.- Oct 12, 2021 @ 4:12pm 
Originally posted by Der Liebe Frankie:
It could be anything. But usually to design an RPG, you would start by saying "this is the maximum level anyone can get. Pick a number. 300? Okay 300 is the maximum level. Now you spec out lvl 300 with all the nicest armor and weapons and specs blah blah and then go backward from there to make crappier armor and weapons and specs until you get to level 1.

Oh you didn't like 300? You wanted the max to be lvl 5? Okay just do the same thing again. And you can design the game to take whatever number of hours of gameplay to get to the max level you want. For only 5 levels maybe it takes a huge amount of XP and days of gameplay just to get to level 2.

If this isn't good enough, you can design it the other way around so that you start with starting specs/weapons/armor for lvl 1, and every level you go above that will have a multiplier for specs/weapons/armor... to infinity... well you get the idea. Except if you try to do it that way you'll have to create an infinite amount of artwork for all the different outfits for every level. So at this point you can't have infinite levels unless you figure randomly generated stuff.

There are no rules. Design it any way you want. It's your game. Then when people buy your game, they can complain and you don't care: "Write your own damn game then!" This is what the devs say when they read the forums.

Thank you for explain me :grwheart: I give to you a reward!
Der Liebe Frankie Oct 12, 2021 @ 4:22pm 
lol thanks! :lunar2019laughingpig:
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Date Posted: Oct 8, 2021 @ 11:51pm
Posts: 5