Middle-earth™: Shadow of War™

Middle-earth™: Shadow of War™

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Permadeath mechanic in new dlc???
I dont own any dlc, but I got curious on how it works in the new dlc, the one with the black guy. Can anyone explain it to me??
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Showing 1-5 of 5 comments
Derrame May 9, 2018 @ 9:22pm 
if you die you lose money and mercenaries,
you keep story missions progress
EternallyHers May 9, 2018 @ 9:34pm 
Originally posted by Derrame:
if you die you lose money and mercenaries,
you keep story missions progress
You also keep skills found from artifacts and lose the outposts that you had previously cleared
Karsk May 9, 2018 @ 9:44pm 
It's not really that bad, in fact I REALLY wish it was more punishing in some way bc this game is really easy even on the top levels.



First of all, GET ALL THE BLUEPRINTS FOR THE GAUNTLET, YOU CANT LOSE THOSE UPGRADES.

There's one in every outpost, one in the fortress, and one kinda in the middle of the area, another oin the oasis.

These gauntlet upgrades are INVALUABLE. I'm talking the ability to kill counter, chain kill enemies from stealth kills and executions, getting might from your shield, A SHIELD THAT SETS ENEMIES ON FIRE!

GET THOSE UPGRADES BEFORE YOU DO ANYTHING ELSE. Once you have them just fast travel to Torvin and he installs them.

It took me a very short amount of time to find them, look for blue icons with a T in the middle.

Generally they are in pretty clear spots where you'd expect. If you want hints just look at the sketches.

OP, when you die, you lose all your money, all the mercenaries you've hired, AND the outposts you've conquered.

Now that REALLY doesn't amount to much. Hiring the legendary mercs isn't viable until you manage to get the skill and the upgrades to it which gives you a total discount of 50% on mercs.

That means it's only 3k to hire a legendary merc vs 6k without it.

Main source of coin is capturing outposts, as well as killing captains. Nemesis system stuff like interrupting raids or executions.

Once you have an outpost you musy hire a merc to lead it, if you don't then the orcs will take it back.

There's a benefit to hiring an outpost leader as well. You'll get a different one for each outpost and depending on the rarity of mercs you put there the better the bonus.

Off the top of my head the one I can remember is that for one outpost if you hire a legendary merc and put him there all your followers will not only be immune to curse attacks but will be HEALED by them.

So these benefits are really good.


Like I said the roguelike elements are a great idea, in fact there are some REALLY fun mechanics in this expansion. As always with ME expansions I wish there was more meat on the bones. If this was given maybe 40-50% more content (obviously a relative statement) it would be awesome.

Overall it's too short, there's a lot more I feel than in the last expansion. IMHO if there were other ways that the roguelike system was implemented it would've added MASSIVE replayability.

It already has more replayability than Eltariel, WAY more. I just with they had really run with the idea. It's kind of shocking how well the permadeath (sort of) fits into this game.

Really I think you need to play it minimum on Brutal, even then it's too easy imo. You'll see what I mean. I belueve the hardest is unforgiving? The one where you have no last chance. LC makes the permadeath totally irrelevant if you're even halfway decent at the combat.


Anyway I didn't mean to ramble a bit but that's my advice and opinion. This is WAY better than the first expansion which imo didn't qualify as an expansion in the first place. This does.

Don't worry about the perma-death. You're not penalized severely. I've died once.
Kyaralis May 10, 2018 @ 4:58am 
I hadn't played since galadriel. Played the new dlc on nemesis and never even got anywhere close to dieing.

Was much easier than the original game with regards to dieing.

Edit: Actually, after the first half of the game, most orc captains died in seconds.
Last edited by Kyaralis; May 10, 2018 @ 4:58am
MafiaPenguin May 10, 2018 @ 6:37am 
i like the way it works in this dlc my only gripe is that after completing it the first time, story doesnt really matter much, so i would have liked for it to be a different overlord after, but its a small detail, im probably the only one who owuld want it different
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Date Posted: May 9, 2018 @ 9:12pm
Posts: 5