Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I had a lot of fun doing this in post-story gameplay. It involves the nemesis system, every aspect of combat, competition against other players, and a great sense of accomplishment building powerful armies/fortresses.
And dlc's if you have them
There are new gear and new skills upgrades, and combat is fun, so, you can do that.
THe story was pretty hit and miss, the final ending was pretty terrible and just felt like all of it was a waste, wtf was up with the galadriel dlc, it was terrible and the story was EVEN worse ( I really don't like lightfingers, it is so stupid ) and baranor was.... easy. I didn't die and did it first try. They could have included mercaneries in the main campaign too, to make it more interesting but instead we got a mediocre new map.
Shadow wars were a disaster, so they were more or less taken out. I came back and didn't know, thought I had lost my save and.... suddenly I was done after like 30 minutes.
Siege, if you like grinding, good for you, but doing the exact same siege over and over while stupidly running around farming good orcs is fun for you, good for you, but it's REALLY not something for everyone, way too much grinding and siege often feels dull
You're describing Fallout, Skyrim, Mad Max, ...
Even though Fallout and TES games can be modded, still should compare the main game aspect.
At some point ALL open-world games suck, simply as you play them to a point where there is nothing more you find enjoyable as you feel you have seen everything.
I started getting into open-world games with TES - Oblivion. But sooner or later you realize that any open-world game has some repetitive aspect somewhere and especially in the late game.
I like this game as of its fast-paced, but easy to master combat, where I still get sometimes ambushed by a bunch of orc bosses at once which makes it still challenging.
Or what you mean with variety? The orcs are rendered differently (even though I met some which looked similar to others I already killed) and the bosses have different weaknesses and strengths, either can adapt to your attacks.
It makes it pretty hard to kill a boss which is simply immune to any special attack (finisher, stealth, ranged, poison, fire, frost, beasts and jumping over it) so you can only defeat it by dodging its attacks and using regular attacks yourself.
This is exactly how it had been in Shadow of Mordor, but compared to Shadow of Mordor, this one got enhanced pretty well.
There wasn't something like fortress takeover in SoM or orc training.
Fortress takeover is just waves of orcs and running between you people because they bleed to death.