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but thats my theory
B
Thanks for the advice. I'll make changes and see how things perform.
I saw a Legendary Poison Destroyer once who had the ability to throw poison bombs, mines and all this other crazy stuff all over the place almost constantly, and in that instance he obviously was "Legendary".
But honestly I'm more scared by a normal Orc with "No Last Chance" and some sort of horribly damaging ranged attack than I am by a "Legendary" Berserker who has the "epic" ability to throw a weak knife every 30 seconds.
I'd say Beast-proof or slayer as well. No point in the other two if you can just summon a Graug and beat them down.
First, an enemy orc at a low level, say level 15, is usually going to be more powerful if you put in some work than one that starts off legendary.
Let's say you have Grug, level 15, with a mortal weakness to Stealth, he's flammable, maybe he has a fear of pinning.
Find another orc, maybe one that looks promising, maybe one you don't give a ♥♥♥♥ about, it doesn't matter really. Run around grabbing Worm orcs, make a death threat to Grug and the other orc. Once to grug, then to the other, then to Grug, etc.
Do this until they are both level 65.
After this, take two or three of your allied orcs, have them target Grug all at once. Bring along a bodyguard too, start a mission targeting Grug, and you should get about 9.5k exp if you kill him, OR if you shame him to a lower level. If you recruit him, it will NOT count and you do not get the EXP.
Here's the trick: Let him kill you a few times.
I usually do three to five times, but it's up to you. He _might_ become epic, but even if he doesn't that's okay. The thing is, the more interactions you have with him, especially where he beats you, the more the system weights him as a 'special' orc. 'Special' orcs are given priority for 'returns from death' random events and such and have an overall higher chance of becoming epic/legendary.
See, when you leveled Grug to 65, the max level, his weaknesses tend to vanish, sometimes almost entirely, or they become 'less potent'. The fear of Pinning will usually disappear, mortal weaknesses almost always vanish or are replaced with lesser weaknesses (Like mortal vulnerability to stealth is replaced by 'weakness to stealth' or it vanishes completely) and stronger traits are added in.
So now that you've died to him 5 times, shame that sucker. He will be a lot stronger, and if you make him your bodyguard, he has a high chance of protecting you from kills, and if he dies, you will have a good chance of him coming back from death. Unfortunately, this system of manipulation makes him also more likely to stab you in the back, but eh... you win some, you lose some.
Anyway, if in the process of this training Grug becomes epic or legendary, you'll find that his epic traits tend to change into something approprite to his current skillset. Randomly generated orcs and lootbox orcs of the epic/legendary varieties are all over the place. I've gotten orcs that start out with flame weapons but also the Poison Master epic trait. It's a bit nonsensical.
Now, if you want, you can abuse my system in other ways. Keep death threating him to 65, shaming him, dying to him, over and over, and you'll get 9.5k exp a pop which helps you level without doing dumb story missions, but also creates homegrown killing machines.
I hope this helped!
This is a dumb system they made..
XP wise though this is not a good strategy. 10k xp is very little. Watch 2-3 nemesis missions between 2 enemy captains and you'll earn equal or more.