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It's not the versioning, it's that the codex version uses a random SteamID when it first runs and that gets embedded in the save, locking the save to that SteamID.
It is the same issue that causes us to be unable to trade saves from this game. Each SteamID's saves can only ever be loaded by that same SteamID, so the only normal way for you or anyone else to play my saves would be for me to also share my Steam account login with you so you could load it with my SteamID.
There are ways of altering the SteamID by editing memory locations using CE, but judging by OP's lack of return carriages, spaces and such and their plea for a "step-by-step" guide... it is far beyond their capabilities to find the correct pointers using CE and change it, which is what one would have to do to change the embedded, random SteamID to their actual, legit one.
The only guide I've seen that had a table with the pointers and would work, worked when the game on Steam and the codex version were the same (v1.20). The v1.21 version we run on Steam is different, the pointers have changed, and you would have to be skilled enough to find them yourself as opposed to just copy/pasting from a guide or using a downloaded table.
Sorry OP, you have to start over.