Middle-earth™: Shadow of War™

Middle-earth™: Shadow of War™

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H3X Aug 9, 2018 @ 5:08pm
Bruz questline roster consequences.
So, yeah. Would be nice to have known that the questline has a guaranteed outcome of removing around 50% of your roster in Nurnen. There goes a whole bunch of captains, three warchiefs, a pair of legendary uruks and a nemesis that survived three seperate executions and tracked me across four different regions of the game so far, because that quest has to use slots within the region to allow enemies to be present. It even deleted an epic captain that I'd been using as a bodyguard to place the ex-warlord in that slot.

I love the nemesis system, but artificial stuff like that for the purposes of quests should really not affect existing roster placements in as much as outright deleting uruks. It defeats the purpose of playing with it, unless you've already completed every quest in the game. Bumping them to the Garrison would IMO be a much more favourable progression, since at the least you don't potentially lose a ton of troops for literally no reason.

Simply put before I actually have any more fun with the game I'm now going to have to burn through every single remaining questline in turn in as fast a manner as possible, so as I don't have to deal with this design flaw any further than it's going to screw me over to do so. Not the greatest way to wind up a game's campaign..
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Showing 1-6 of 6 comments
well thats what u did wrong right there.... u fell in love with your orks there not ur pets there your tools and they break often :steamhappy:
Last edited by Simple Kind of Man; Aug 9, 2018 @ 5:26pm
H3X Aug 9, 2018 @ 5:35pm 
Originally posted by Lord_of_Death:
well thats what u did wrong right there.... u fell in love with your orks there not ur pets there your tools and they break often :steamhappy:

I can replace them, it's just a blatant flaw that it outright deletes stuff for no reason. Hell, when that quest kicked off I was actually thinking I'd have to face some of the lot I'd been training, that would have been cool and a nice progression, not to mention a challenge as your followers can match your level. But nope. Delete stuff to render it an easy quest instead and spawn a bunch of shrakh instead of the useful I had there.

Honestly, given the game revolves around the nemesis mechanics that's a rather large missed opportunity, and as annoying as it is that a good chunk of my roster in that region is gone, it's actually worse that noone considered there were more engaging options that could have been taken instead. It's just disappointing design.
funny anuff u did not lose any ????
H3X Aug 9, 2018 @ 11:57pm 
Originally posted by Lord_of_Death:
funny anuff u did not lose any ????
I lost more than half, and all the warchiefs. I did mention that in both posts here. What I meant was that having some of them turn on me would have been a cool way to go, but they got deleted instead.
bummer dude
B.L.N.T.
Last edited by Simple Kind of Man; Aug 10, 2018 @ 9:26am
Ro-Z Aug 10, 2018 @ 10:47am 
i just leave empty spaces in all my regions for new captains to spawn, never taking the whole region, so i've never experienced this. if you want to prevent missions from overwriting your dudes, just try to not cap a whole region. Also the game is supposed to 'prefer' removing orcs you have less direct meetings and interactions with if it has to, as far as i know. Could be wrong tho.
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Showing 1-6 of 6 comments
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Date Posted: Aug 9, 2018 @ 5:08pm
Posts: 6