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But yeah I agree it is incredibly frustrating when trying to save your captains from bleeding out while being constantly interupted and spun around so an orc can tell you how pathetic you are, especially since some time IS lost during those segments. (unless that's been fixed? I haven't played in a while.)
The bleed out timer still takes place. I really don't mind the dialog in just about every instance, other than captain bleed out, and when you had just encountered them moments ago within the castle walls already.
I lost a favorite orc, not from something epic and cool, but because I hopped down and got stuck in a dialog, rolled away from an attack, force to spin around and got stuck in another dialog, fixed my facing, ate an axe to the face, side stepped, got stuck in another dialog, dodged a caragor, got spun around when a point was lost, then spun to the wall break and new dialog from the orc that walked through - even though he wasn't even within eyesight, spin around, and the orc that I was trying to save bleeds out.
My two remaining captains were outnumbered, but still healthy so I left to go to another point where I had a guy enter bleedout. Stopping enroute to receive introductions from a couple of other orcs - one which was the guy who had come through the wall moments earlier.
I decide that the orc in bleedout isn't worth it, so I decide to fight these new interlopers. Hop down, only to then be spun around and notified my second point was loss. I get another dialog from the orc coming through the wall - who once again I can't see yet. I get swatted and realize I was low on health from earlier, sending me into the Last Chance. I survive and plan to vault over my attacker, only to then be spun and be shown the death animation collapse of the orc I decided to leave alone in bleedout. I roll and find that a pack of caragors joined the fun.
I take one down, and then spin to be reintroduced to a couple of the orcs who I saw earlier - and who already introduced themselves to me - as they're making their way to the next point, which just so happened to be where I was fighting.
An opportunity for a cool siege was made annoying. I finished up by just staying on the rood top and shadow dominating, then fleeing up to the roof tops again through the rest of the battle - all to reduce the occurrences of interruptions.
Maybe if enough people hit Monolith in the only place they care about, their wallet, they'd start listening to their customers.
-get somewhere high up
-use Shadow Strike Pull to bring him to you by holding Z. (must not be arrow proof)
-Immediately use ground execution (the ground and pound one is best for generating might) or regular execution
-before he even finishes getting up, knock him down again with Shadow Strike Z
-repeat until broken
-grab him and throw him off the ledge (this kills him regardless of class, it stops the other BS like tricky escape and death defying and the QTE to execute after YET ANOTHER unskippable speech)
Of course you can dominate him instead of killing him.
Now if you'd only also refrain from wasting time by posting in the forums as well.