Middle-earth™: Shadow of War™

Middle-earth™: Shadow of War™

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Dewguru Jul 19, 2018 @ 12:33pm
Is there a way to limit annoying cutscenes during sieges?
I've searched around and have found nothing to correct this, so I figure I may as well ask it here.

Early on it wasn't bad, but now that every attacking commander has multiple captains, fighting a siege is less about combat, and more about constant unwanted camera spins and dialog, which is resulting in so much interrupted game play, that I've got guys bleeding out and points getting lost.

The only reason I really played the game any longer was for the siege battles, as I finished all the story content, but the level of fun has almost disappeared due to the constant interruptions.
Originally posted by Meecrob:
There is a super cheesy way to avoid these interruptions and kill captains easily:

-get somewhere high up
-use Shadow Strike Pull to bring him to you by holding Z. (must not be arrow proof)
-Immediately use ground execution (the ground and pound one is best for generating might) or regular execution
-before he even finishes getting up, knock him down again with Shadow Strike Z
-repeat until broken
-grab him and throw him off the ledge (this kills him regardless of class, it stops the other BS like tricky escape and death defying and the QTE to execute after YET ANOTHER unskippable speech)

Of course you can dominate him instead of killing him.
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RasaNova Jul 19, 2018 @ 12:43pm 
This has been a big issue for many, and has been debated extensively since release. There is unfortunately no way to avoid combat being interrupted by orc dialoigues, which is completely unacceptable for some and others have argued that it's the entire point of the Nemesis system.

But yeah I agree it is incredibly frustrating when trying to save your captains from bleeding out while being constantly interupted and spun around so an orc can tell you how pathetic you are, especially since some time IS lost during those segments. (unless that's been fixed? I haven't played in a while.)
Dewguru Jul 19, 2018 @ 1:50pm 
Originally posted by RasaNova:
This has been a big issue for many, and has been debated extensively since release. There is unfortunately no way to avoid combat being interrupted by orc dialoigues, which is completely unacceptable for some and others have argued that it's the entire point of the Nemesis system.

But yeah I agree it is incredibly frustrating when trying to save your captains from bleeding out while being constantly interupted and spun around so an orc can tell you how pathetic you are, especially since some time IS lost during those segments. (unless that's been fixed? I haven't played in a while.)

The bleed out timer still takes place. I really don't mind the dialog in just about every instance, other than captain bleed out, and when you had just encountered them moments ago within the castle walls already.

I lost a favorite orc, not from something epic and cool, but because I hopped down and got stuck in a dialog, rolled away from an attack, force to spin around and got stuck in another dialog, fixed my facing, ate an axe to the face, side stepped, got stuck in another dialog, dodged a caragor, got spun around when a point was lost, then spun to the wall break and new dialog from the orc that walked through - even though he wasn't even within eyesight, spin around, and the orc that I was trying to save bleeds out.

My two remaining captains were outnumbered, but still healthy so I left to go to another point where I had a guy enter bleedout. Stopping enroute to receive introductions from a couple of other orcs - one which was the guy who had come through the wall moments earlier.

I decide that the orc in bleedout isn't worth it, so I decide to fight these new interlopers. Hop down, only to then be spun around and notified my second point was loss. I get another dialog from the orc coming through the wall - who once again I can't see yet. I get swatted and realize I was low on health from earlier, sending me into the Last Chance. I survive and plan to vault over my attacker, only to then be spun and be shown the death animation collapse of the orc I decided to leave alone in bleedout. I roll and find that a pack of caragors joined the fun.

I take one down, and then spin to be reintroduced to a couple of the orcs who I saw earlier - and who already introduced themselves to me - as they're making their way to the next point, which just so happened to be where I was fighting.

An opportunity for a cool siege was made annoying. I finished up by just staying on the rood top and shadow dominating, then fleeing up to the roof tops again through the rest of the battle - all to reduce the occurrences of interruptions.
Meecrob Jul 19, 2018 @ 2:49pm 
A simple toggle to disable all these ridiculous stoppages in play would solve so many problems and relieve so much frustration.

Maybe if enough people hit Monolith in the only place they care about, their wallet, they'd start listening to their customers.
The author of this thread has indicated that this post answers the original topic.
Meecrob Jul 20, 2018 @ 5:04am 
There is a super cheesy way to avoid these interruptions and kill captains easily:

-get somewhere high up
-use Shadow Strike Pull to bring him to you by holding Z. (must not be arrow proof)
-Immediately use ground execution (the ground and pound one is best for generating might) or regular execution
-before he even finishes getting up, knock him down again with Shadow Strike Z
-repeat until broken
-grab him and throw him off the ledge (this kills him regardless of class, it stops the other BS like tricky escape and death defying and the QTE to execute after YET ANOTHER unskippable speech)

Of course you can dominate him instead of killing him.
Last edited by Meecrob; Jul 20, 2018 @ 5:06am
Ydyp Jul 20, 2018 @ 5:53am 
Originally posted by Meecrob:
A simple toggle to disable all these ridiculous stoppages in play would solve so many problems and relieve so much frustration.

Maybe if enough people hit Monolith in the only place they care about, their wallet, they'd start listening to their customers.
Just stopping every damn orc introduction during fight would indeed help a lot. Man yesterday I was stuck in these for 15 minutes while trying to help my captain taking out an enemy captain, 5-6 others showed up. Guess the game was just trying to annoy me out of that fight, why else would half of the enemy captains show up one after one.
ruffeeh Aug 14, 2018 @ 3:29am 
Cancer like this is why I'll never spend a cent on a Monolith game.
Dewguru Aug 14, 2018 @ 6:53am 
Originally posted by Skrzymir:
Cancer like this is why I'll never spend a cent on a Monolith game.

Now if you'd only also refrain from wasting time by posting in the forums as well.
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Date Posted: Jul 19, 2018 @ 12:33pm
Posts: 7